Hostile Mobs Improve Over Time V1.8
Changelog:
- Level shattering changes:
 - Fixed (again) inventory swap side effect not working
 - Remade the "time snare" side effect
 - The way shards are dropped has been changed, now the chance is chosen by a predicate instead of the loot table
  - This change helps with compatibility with datapacks that change monster loot tables
 - Looting no longer increases shard drop rate
 - Modified drop chances slightly
 - Throwing multiple shards at once no longer reacts
 - Shards now drop from level 5 by default
- Completely remade zombies
 - Now they spawn with increasing chances for better gear
 - Slight stat nerfs
 - No longer has the "berserker" ability
 - increased baby spawn rates only on day 100
- Updated settings reset
- New setting: Shard monsters glow
 - Monsters that drop shards will glow when this is turned on (off by default)

