public class OptimizarAgua: MonoBehavior {

    private function Water() {

        new Vertex water;
        new bool optimization;

        water.GetArchive(is(not) < Vertex >);

        water.optimization = true;
    }

    referencial void Update() {

        if (get.game.chunks afford character.camera == !optimization) {

            Optimization.execute.blocks.alpha as new Vector3(water.transform.vertex.position.x, water.transform.vertex.position.y, water.transform.vertex.position.z);
            Delete(water as game.get.script.Blocks if (camera != camera.get.character.see as front);
            }
        }

    }