{
	"format_version": "1.10.0",
	"minecraft:client_entity": {
		"description": {
			"identifier": "dotvi:osseous",
			"materials": {
				"default": "zombie"
			},
			"textures": {
				"default": "textures/entity/heretics/osseous/osseous"
			},
			"geometry": {
				"default": "geometry.osseous"
			},
			"scripts": {
				"animate": [
					"controller_stateswap",
					"controller_weaponswap",
					"controller_attack_rotations",
					"controller_chainsawrun",
					"heartbeat",
					"controller_move"
				],
				"pre_animation": [
					"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
					"variable.tcos1 = -variable.tcos0;",
					"variable.attack_body_rot_y = Math.sin(Math.sqrt(variable.attack_time) * 360.0) * 11.46;",
					"variable.cos_attack_body_rot_y = Math.cos(variable.attack_body_rot_y);",
					"variable.sin_attack_body_rot_y = Math.sin(variable.attack_body_rot_y);",
					"variable.internal_swim_pos = Math.mod(query.modified_distance_moved, 26.0);",
					"variable.attack = Math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) * 57.3;",
					"variable.attack2 = Math.sin(variable.attack_time * 180.0) * 57.3;",
					"variable.z_bob = Math.cos(query.life_time * 103.13244) * 2.865 + 2.865;",
					"variable.x_bob = Math.sin(query.life_time * 76.776372) * 2.865;"
				]
			},
			"animations": {
				"humanoid_big_head": "animation.humanoid.big_head",
				"look_at_target_default": "animation.humanoid.look_at_target.default",
				"look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
				"look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
				"neutral_state": "animation.osseous.neutral_state",
				"hostile_state": "animation.osseous.hostile_state",
				"heartbeat": "animation.osseous.heartbeat",
				"melee_attack": "animation.osseous.attack_rotations",
				"notarget": "animation.osseous.notarget",
				"target": "animation.osseous.target",
				"chainsawrun": "animation.osseous.chainsawrun",
				"controller_stateswap": "controller.animation.common.stateswap",
				"controller_attack_rotations": "controller.animation.warden.melee_attacking",
				"controller_weaponswap": "controller.animation.common.weaponswap",
				"controller_chainsawrun": "controller.animation.common.osseous.chainsawrun",
				"move": "animation.humanoid.move",
				"controller_move": "controller.animation.common.move"
			},
			"render_controllers": [
				"controller.render.zombie"
			],
			"enable_attachables": true,
			"spawn_egg": {
				"texture": "osseous"
			}
		}
	}
}