{
	"format_version": "1.8.0",
	"animations": {
		"animation.hanDd": {
			"loop": true,
			"override_previous_animation": true,
			"bones": {
				"leftArm": {
					"rotation": [90, 0, 0],
					"position": [-6, 2, 8]
				}
			}
		},
		"animation.null": {
			"loop": true,
			"override_previous_animation": true,
			"bones": {
				"leftItem": {
					"position": [0, -999, 0]

				}
			}
		},
		"animation.sprinting.sword": {
			"loop": true,
			"override_previous_animation": true,
			"bones": {
				"body": {
					"rotation": [10, 0, 0],
					"position": [0, 0, -1.5]
				},
				"rightArm": {
					"rotation": [30, -10, 70],
					"position": [0, 0, 0]

				},
				"leftArm": {
					"rotation": [30, -10, -70],
					"position": [0, 0, 0]

				}
			}
		},
		"animation.attack.sword": {
			"loop": true,
			"animation_length": 0.35,
			"override_previous_animation": true,
			"bones": {
				"rightArm": {
					"rotation": {
						"0.0": [-140, 0, 80],
						"0.1": [20, 0, 80],
						"0.3": [-120, 0, 80],
						"0.6": [20, 0, 80]
					}
				}
			}
		}
	}
}