summon dotvi:escmeteorv2 ~~~
effect @e[family=!disciplevolii, r=15] resistance 1 50 true
effect @e[family=!disciplevoliii, r=15] resistance 1 50 true
effect @e[family=!monster, r=15] resistance 1 50 true
damage @e[family=monster, r=15] 1000 entity_explosion
particle dotvii:yin_particle ~~1~
playsound mob.misc.escaton
title @s actionbar "Escaton Judgement is now on cooldown.
camerashake add @p[r=4] 1 1 positional