Name ACOG Scope
ShortName flanMW4xScope
Icon 4xScope
//The type of attachment defines what slot in the gun it takes. Types are "generic", "barrel", "scope", "stock" and "grip"
AttachmentType sights
//If true, then this attachment will muffle all sounds from the gun. Needn't be a barrel attachment
Silencer false
//These multipliers stack between attachments and do what they say
MeleeDamageMultiplier 1.0
DamageMultiplier 1.0
SpreadMultiplier 1.0
RecoilMultiplier 1.0
BulletSpeedMultiplier 1.0
ReloadTimeMultiplier 1.0
//These variables only come into effect if this is a scope
//The ZoomLevel affects how much the view zooms in (note that this removes the model from the zooming animation and so is useless for iron sights)
//The FOVZoomLevel affects how much the view narrows when zooming. Very useful for iron sights as it gives the illusion of zooming without killing off the model
ZoomLevel 4.0
FOVZoomLevel 1.0
ZoomOverlay 4x
//Model
Model mcb.4xScope
Texture Skin_4xScope
ModelScale
//Recipe
RecipeOutput 1
Recipe R yellowDust F fiberglass G thinGlass
FF 
GG 
FF 
Paintjob 4xScope_Demon 4xScope_Demon red 2
Paintjob 4xScope_Electric 4xScope_Electric white 1 blue 1