Name 105mm Shell [AP]
Description Standard AP 105mm shells
ShortName 105mmAP
Model gfs.MBTShell
Texture SkinTankShell
//Colour of icon and model
Colour 255 255 255
Icon APShell
//How affected by gravity the bullet is
FallSpeed 1
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The maximum stack size of a stack of these
MaxStackSize 4
//The damage multiplier caused by the bullet on hitting an entity
Damage 50
DamageVsLiving 250
DamageVsVehicles 5000
//Size of explosion caused
Explosion 2.25
ExplosionDamageVsLiving 1.25
ExplosionDamageVsDriveable 1000
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 600
FlakParticles 4
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.75
HitSound bomb
//Whether or not the bullet can travel through an entity having hit it
Penetrates True
SmokeTrail False
//True if this is a bomb
Bomb False
Shell True
RecipeOutput 3
Recipe I ingotIron G gunpowder
   
 I 
IGI