Name 125mm Guided Shell [ATGM]
Description Guided 125mm AT shells
ShortName 125mmAT
Model gfs.MBTShell
Texture SkinTankShell
//Colour of icon and model
Colour 255 255 255
Icon APShell
//How affected by gravity the bullet is
FallSpeed 1
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The maximum stack size of a stack of these
MaxStackSize 3
//The damage multiplier caused by the bullet on hitting an entity
Damage 75
DamageVsLiving 800
DamageVsVehicles 7000
//Size of explosion caused
Explosion 2.5
ExplosionDamageVsLiving 1.4
ExplosionDamageVsDriveable 3000
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 50
FlakParticles 4
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.75
HitSound bomb
//Whether or not the bullet can travel through an entity having hit it
Penetrates True
SmokeTrail True
LockOnToPlanes False
LockOnToVehicles True
LockOnToMechas False
LockOnToPlayers False
LockOnToLivings False
MaxLockOnAngle 10.0
lockOnForce 0.25
//True if this is a bomb
Bomb False
Shell True