Name Artillery Rocket Shells
Description Standard MLRS Artillery Shells
ShortName ArtyShell
Model mw.StingerMissile
//Colour of icon and model
Colour 255 255 255
Icon ArtyShell
//How affected by gravity the bullet is
FallSpeed 0.25
//The number of rounds each item has. Limited to 32000.
RoundsPerItem 1
//The maximum stack size of a stack of these
MaxStackSize 1
//The damage multiplier caused by the bullet on hitting an entity
Damage 50
DamageVsLiving 750
DamageVsVehicles 10000
//Size of explosion caused
Explosion 8
ExplosionDamageVsLiving 1.15
ExplosionDamageVsDriveable 20000
ExplosionBlockDamageMultiplier 0.7
//True if bullet explodes on hitting anything. Fuse denotes the maximum time it may spend in the air before detonating
ExplodeOnImpact True
Fuse 450
FlakParticles 6
//Amount of fire to spread on exploding; for each increment, it will increase the dimensions of the burning area by 2. i.e. 1 will burn a 3x3 square, 2 will burn a 5x5 square
Fire 0
BreaksGlass True
//Size of box to check for entities to hit / detonate
HitBoxSize 0.75
HitSound bomb
//Whether or not the bullet can travel through an entity having hit it
Penetrates True
SmokeTrail True
TrailParticleType explode
//True if this is a bomb
Bomb False
Shell True
AmmoType missile_slow
PrimeDelay 40