Name FN SCAR
ShortName fnscar
//The ammo this gun uses (shortName)
Ammo fnscarAmmo
//Ammo l86Ammo no 100 round mag pls
Icon FNSCAR
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 45
SwitchDelay 29
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 3.7 horizontal=3.2 recovery=0.93 recoveryScope=0.95 fall=1 increase=1.44 sneak=1 speed=1.3
//Damage in half hearts
Damage 6.5
//The higher this value, the more the bullets spread
Accuracy 4.6
//Time in ticks between rounds
ShootDelay 2
ShootSound sound_fnscar
ReloadSound MP44Reload
Mode FullAuto
//Bullet speed, default 3.0
BulletSpeed 10.0
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.25
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
Model mw.FNSCAR
Texture FNSCAR
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMW8xScope compensator flanMWSilencer flanMWRedDot flanMWACOG flanMW4xScope 3xScope psoScope flanMWForegrip flanMWFlashlight flanMWSingleFire flanMWBurstFire flanMWAutoFire apBulletsUpgrade
AllowBarrelAttachments true
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments true
NumGenericAttachmentSlots 1
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
Paintjob FNSCAR_Green FNSCAR_Green green 1 lime 1
Paintjob FNSCAR_TwoTone FNSCAR_TwoTone brown 1 black 1
Paintjob FNSCAR_Newspaper FNSCAR_Newspaper red 1 white 1
Paintjob FNSCAR_VroomVroom FNSCAR_VroomVroom red 1 yellow 1
Paintjob FNSCAR_Black FNSCAR_Black black 2
Paintjob FNSCAR_DragonFruit FNSCAR_DragonFruit green 1 red 1
//Description - note the ammo type
defaultSight ironSight3

FlashPointOffset -3 0 0