Name HK416
ShortName HK416
ItemID 30000
//The ammo this gun uses (shortName)
Ammo m16a4Ammo
Ammo betaCMag
Icon HK416
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 40
SwitchDelay 11
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 1.9 horizontal=2 recovery=1 recoveryScope=1 fall=1.1 increase=1.15 sneak=0.95 speed=0.95
//Damage in half hearts
Damage 6.4
//The higher this value, the more the bullets spread
Accuracy 3.3
//Time in ticks between rounds
ShootDelay 2
ShootSound sound_HK416
ReloadSound MP44Reload
Mode FullAuto
//Bullet speed, default 3.0
BulletSpeed 10.0
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.25
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
Model mw.HK416
Texture SkinHK416
ModelScale 0.85
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMWRedDot flanMWACOG flanMW4xScope 3xScope psoScope flanMWSingleFire flanMWBurstFire flanMWAutoFire apBulletsUpgrade
AllowBarrelAttachments false
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments false
NumGenericAttachmentSlots 1
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
Paintjob HK416_Breeze HK416_Breeze blue 1
Paintjob HK416_Mono HK416_Mono blue 2
Paintjob HK416_Fade HK416_Fade pink 2
Paintjob HK416_Gem HK416_Gem red 2
defaultSight ironSight1 1
FlashPointOffset 15 2.5 0