Name L86 LSW
ShortName l86
//The ammo this gun uses (shortName)
//Ammo fnscarAmmo
Ammo l86Ammo
Icon L86
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 100
SwitchDelay 20
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil vertical=3 horizontal=2.5 recovery=1.05 recoveryScope=1 fall=1 increase=0.7 sneak=0.85 speed=1.15
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 1
//Damage in half hearts
Damage 7.4
//The higher this value, the more the bullets spread
Accuracy 5.3
//Time in ticks between rounds
ShootDelay 2
ShootSound sound_l86
ReloadSound BrowningReload
Mode FullAuto
//Bullet speed, default 3.0
BulletSpeed 10.0
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.25
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
Model mw.L86
Texture L86
ModelScale 1
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments compensator flanMWRedDot flanMWACOG flanMW4xScope 3xScope psoScope flanMWForegrip flanMWFlashlight flanMWSingleFire flanMWBurstFire flanMWAutoFire apBulletsUpgrade
AllowBarrelAttachments false
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments true
NumGenericAttachmentSlots 1
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
Paintjob L86_Green L86_Green green 2
Paintjob L86_Red L86_Red red 2
Paintjob L86_Blue L86_Blue blue 2
//Description - note the ammo type
defaultSight ironSight2
FlashPointOffset 3 0.5 0
