Name L96
ShortName l96
//The ammo this gun uses (shortName)
//Ammo m21Ammo
//Ammo dragunovAmmo
Ammo l96Ammo
Icon L96
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 70
SwitchDelay 20
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil vertical=19 horizontal=18 recovery=1.2 recoveryScope=0.9 fall=0.9 increase=2 sneak=1 speed=1
//Damage in half hearts
Damage 19
//The higher this value, the more the bullets spread
Accuracy 0.7
//Time in ticks between rounds
ShootDelay 25
ShootSound sound_l96
ReloadSound BARReload
Mode SemiAuto
//Bullet speed, default 3.0
BulletSpeed 10.0
//Default Scope Settings
Scope mwm40a3
ZoomLevel 5.0
FOVZoomLevel 1.0
//Deployable Settings
Deployable False
DeployedModel None
//Model Settings
Model mw.L96
Texture L96
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments flanMW8xScope compensator flanMWSilencer flanMWRedDot flanMWACOG flanMW4xScope apBulletsUpgrade
AllowBarrelAttachments true
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments false
NumGenericAttachmentSlots 1
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
Paintjob L96_Demon L96_Demon red 1 black 1
Paintjob L96_Blue L96_Blue blue 1 black 1
//Skin by Zervult (jamioZervult)
Paintjob L96_Hazard L96_Hazard yellow 2
Paintjob L96_Redline L96_Redline red 1 black 1
Paintjob L96_Snow L96_Snow white 1
//Description - note the ammo type