Name Model 1887
ShortName m1887
//The ammo this gun uses (shortName)
Ammo w1200Ammo
Ammo w1200IncendiaryAmmo
Ammo r870Ammo
Ammo m1014Ammo
Ammo spasAmmo
Ammo m1887Ammo
Ammo 12gaugeShell
Ammo 12gaugeShellIncendiary
Icon M1887
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 57
SwitchDelay 11
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 10 horizontal=11 recovery=1 recoveryScope=1 fall=1 increase=1 sneak=0.9 speed=0.9
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 1
//Damage in half hearts
Damage 0.7
//For guns in which the magazine is integrated
LoadIntoGun 5
//The higher this value, the more the bullets spread
Accuracy 20
//Time in ticks between rounds
ShootDelay 15
ShootSound sound_m1887
ReloadSound M1887Reload
Mode SemiAuto
//Bullet speed, default 3.0
BulletSpeed 7.0
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.25
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
Model mw.1887
Texture M1887
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments compensator flanMWRedDot flanMWACOG flanMW4xScope 3xScope flanMWForegrip flanMWFlashlight
AllowBarrelAttachments false
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments true
NumGenericAttachmentSlots 1
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
Paintjob M1887_Black M1887_Black black 2
Paintjob M1887_Jungle M1887_Jungle green 1 brown 1
Paintjob M1887_Birch M1887_Birch white 1 yellow 1
//Description - note the ammo type
FlashPointOffset -5 0 0