Name RPD
ShortName rpd
//The ammo this gun uses (shortName)
Ammo rpdAmmo
Icon RPD
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 100
SwitchDelay 22
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 5 horizontal=5 recovery=1 recoveryScope=1 fall=1 increase=0.8 sneak=0.8 speed=1.3
//Number of bullet entities to create, useful for shotguns, defaults to 1
NumBullets 1
//Damage in half hearts
Damage 7.5
//The higher this value, the more the bullets spread
Accuracy 6
//Time in ticks between rounds
ShootDelay 2
ShootSound sound_rpd
ReloadSound MG42Reload
Mode FullAuto
//Bullet speed, default 3.0
BulletSpeed 10.0
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.25
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
Model mw.RPD
Texture RPD
ModelScale 1.0
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments compensator flanMWRedDot flanMWACOG flanMW4xScope 3xScope psoScope flanMWSingleFire flanMWBurstFire flanMWAutoFire apBulletsUpgrade
AllowBarrelAttachments false
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments false
NumGenericAttachmentSlots 1
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
Paintjob RPD_Birch RPD_Birch white 1 yellow 1
Paintjob RPD_Gross RPD_Gross yellow 1 brown 1
Paintjob RPD_Static RPD_Static magenta 1 purple 1 white 1
//Description - note the ammo type
HasSingleFire false
defaultSight ironSight4
FlashPointOffset 6 1 0
