Name Mini-Uzi
ShortName uzi
//The ammo this gun uses (shortName)
//Ammo skorpionAmmo
Ammo uziAmmo
//Ammo mp5Ammo
//Ammo mp5kAmmo
//Ammo glockAmmo
//Ammo MP7Ammo
Icon MiniUzi
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 40
SwitchDelay 6
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil vertical=3 horizontal=2 recovery=1 recoveryScope=1 fall=1 increase=0.2 sneak=1 speed=1
//Damage in half hearts
Damage 4.5
//The higher this value, the more the bullets spread
Accuracy 13
//Time in ticks between rounds
ShootDelay 1
ShootSound sound_uzi
ReloadSound ColtReload
Mode FullAuto
OneHanded true
//Bullet speed, default 3.0
BulletSpeed 10.0
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.25
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
Model mw.MiniUzi
Texture MiniUzi
ModelScale 1.0
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments compensator flanMWSilencer flanMWRedDot flanMWACOG flanMW4xScope 3xScope flanMWSingleFire flanMWBurstFire flanMWAutoFire apBulletsUpgrade
AllowBarrelAttachments true
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments false
NumGenericAttachmentSlots 1
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
Paintjob MiniUzi_Red MiniUzi_Red red 1
Paintjob MiniUzi_Yellow MiniUzi_Yellow yellow 1
//Description - note the ammo type
defaultSight ironSight2
FlashPointOffset -1 0 0
