Name SKS
ShortName sks
//The ammo this gun uses (shortName)
Ammo sksAmmo
Ammo sksExtendedAmmo
Icon sks
//Colour in Red, Green, Blue, each going up to 255.
Colour 255 255 255
//Reload time in ticks, 1/20ths of a second
ReloadTime 35
SwitchDelay 11
//The amount of gun recoil, all relative : Sten = 1, Mp40 = 3, Kar98kSniper = 20
Recoil 3.2 horizontal=3 recovery=1 recoveryScope=1 fall=1 increase=1.15 sneak=1 speed=1.1
//Damage in half hearts
Damage 7.5
//The higher this value, the more the bullets spread
Accuracy 1.5
//Time in ticks between rounds
ShootDelay 3
ShootSound sound_sks
ReloadSound sksReload
Mode SemiAuto
//Bullet speed, default 3.0
BulletSpeed 10.0
//Default scope settings. Usually for aiming down sights. In which case, use FOVZoomLevel, not ZoomLevel
Scope None
ZoomLevel 1.0
FOVZoomLevel 1.25
//Deployable Settings
Deployable False
DeployedModel None
//Model settings
Model mcb.SKS
ModelScale 1.25
Texture sks
//Attachment Settings
AllowAllAttachments false
//List here all the attachments allowed on this gun by shortName and separated by spaces
AllowAttachments psoScope apBulletsUpgrade
AllowBarrelAttachments false
AllowScopeAttachments true
AllowStockAttachments false
AllowGripAttachments false
NumGenericAttachmentSlots 1
//Paintjob Settings
//Format is "Paintjob iconName textureName requiredDyeAmount requiredDyeColour" Multiple colours may be listed in order, seperated by a space
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
//Description - note the ammo type
SightedGunHeightAdjustment 0.5
FlashPointOffset 16 0.7 0