//Naming
Name M1A1 Abrams Tusk II
ShortName AbramsTusk
Description US Army Main Battle Tank
//Visuals
Icon IconAbrams
Model gfs.AbramsTusk
Texture SkinAbramsTusk
//Third Person Camera Distance
CameraDistance 15
ModelScale 1.03
//Throttle
MaxThrottle 0.65
MaxNegativeThrottle 0.45
//Steering modifiers
TurnLeftSpeed 0.50
TurnRightSpeed 0.50
//Drag
Drag 10.0
Tank true
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
NumWheels 4
WheelPosition 0 -53 -10 -30
WheelPosition 1 -53 -10 30
WheelPosition 2 41 -10 30
WheelPosition 3 41 -10 -30
RotateWheels True
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
WeaponHud True
Primary Shell
Secondary Gun
AllowAllAmmo False
AddAmmo 120mmSabot
AddAmmo 120mmHE
AddAmmo 120mmAP
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 65
ShootDelaySecondary 2
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 105 29 -1 turret 
ShootPointSecondary 46 33 4 turret m60
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
//Inventory Slots
CargoSlots 0
ShellSlots 9
FlareSlots 6
//Driver and passenger positions
Driver 0 21 0 -360 360 -5 35
RotatedDriverOffset 11 0 15
Passengers 1
Passenger 1 0 32 0 turret -360 360 -10 65 GFS_M2HB PassengerGun1
GunOrigin 1 6 33 0
RotatedPassengerOffset 1 -15 0 -13
//Delays are in ticks or 1/20ths of seconds
//Sounds
StartSound TankIdle3
StartSoundLength 20
EngineSound TankDrive3
EngineSoundLength 60
ShootSoundPrimary sound_tank1
ShootSoundSecondary sound_HMG
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 6 yellow
//Health and collision
SetupPart core 26000 -82 -1 -34 153 26 68
SetupPart rightTrack 13000 -81 -10 -34 154 20 13
SetupPart leftTrack 13000 -81 -10 21 154 20 13
SetupPart turret 25000 -59 25 -29 98 15 58
SetupPart trailer 1000 -82 5 -42 153 18 84
BulletDetection 7
SquashMobs True
TurretStabilization True