//Naming
Name T-90A
ShortName T-90
Description Russian Main Battle Tank
//Visuals
Icon IconT90
Model gfs.T90A
Texture SkinT90A
//Third Person Camera Distance
CameraDistance 15
ModelScale 1.03
//Throttle
MaxThrottle 0.70
MaxNegativeThrottle 0.40
//Steering modifiers
TurnLeftSpeed 0.50
TurnRightSpeed 0.50
//Drag
Drag 10.0
Tank true
//For calculating whether wheels are on the ground or not for driving
WheelRadius 1.5
//Wheel positions for collision handling. Tanks still have 4 wheels, they are just the corner ones.
NumWheels 4
WheelPosition 0 -44 -10 -28
WheelPosition 1 -44 -10 28
WheelPosition 2 44 -10 28
WheelPosition 3 44 -10 -28
RotateWheels True
WheelSpringStrength 0.5
//If true, then all wheels will apply drive forces
FourWheelDrive true
//Weapon types. Options are Missile, Bomb, Gun, Shell, None
WeaponHud True
Primary Shell
Secondary Gun
AllowAllAmmo False
AddAmmo 125mmHE
AddAmmo 125mmAP
AddAmmo 125mmAT
//Time between shots in 1/20ths of seconds
ShootDelayPrimary 70
ShootDelaySecondary 2
//Whether to alternate or fire all together
AlternatePrimary False
AlternateSecondary False
//Firing modes. One of SemiAuto, FullAuto or Minigun
ModePrimary FullAuto
ModeSecondary FullAuto
//Add shoot origins. These are the points on your vehicle from which bullets / missiles / shells / bombs appear
ShootPointPrimary 125 26 0 turret 
ShootPointSecondary 31 27 -4 turret rpd
//Fuel Tank Size (1 point of fuel will keep one propeller going with throttle at 1 for 1 tick)
FuelTankSize 6000
//Inventory Slots
CargoSlots 0
ShellSlots 6
FlareSlots 5
//Driver and passenger positions
Driver 0 18 0 -360 360 -5 20
RotatedDriverOffset 8 0 10
Passengers 1
Passenger 1 0 27 0 turret -360 360 -10 55 GFS_M2HB PassengerGun1
GunOrigin 1 15 25 0
RotatedPassengerOffset 1 -7 0 -8
//Delays are in ticks or 1/20ths of seconds
//Sounds
StartSound TankIdle2
StartSoundLength 20
EngineSound TankDrive2
EngineSoundLength 40
ShootSoundPrimary sound_tank1
ShootSoundSecondary sound_HMG
//Recipe
//Each section of the plane may have many parts
//The sections are tailWheel, tail, bay, topWing, leftWingWheel, leftWing, rightWingWheel,
//rightWing, nose, turret, coreWheel, core
//Dye colours are "black", "red", "green", "brown", "blue", "purple", "cyan", "silver", "gray", "pink", "lime", "yellow", "lightBlue", "magenta", "orange", "white"
AddDye 4 brown 6 yellow
//Health and collision
SetupPart core 25500 -74 -3 -40 151 27 80
SetupPart rightTrack 11000 -75 -9 -46 155 22 17
SetupPart leftTrack 11000 -75 -9 29 155 22 17
SetupPart turret 24000 -59 25 -29 98 15 58
BulletDetection 7
SquashMobs True
TurretStabilization True