,
			{
				"scene_tag": "magic_slot_4_fire",// 魔法スロット4-火属性
				"npc_name": "§l魔法スロット4を変更",
				"text": "",
				"on_open_commands": [ "tag @s remove stay" ],
				"buttons": [
					{
						"name": "gui.select",
						"commands": [
							"execute as @initiator[scores={status_fire=20..}] run event entity @s magic_slot_4.fire_1",
							"execute as @initiator[scores={status_fire=20..}] run playsound magic_slot.select @s",
							"execute as @initiator[scores={status_fire=..19}] run playsound note.bass @s",
							"execute at @initiator[scores={status_fire=..19}] run tag @s add stay",
							"dialogue open @s @initiator[scores={status_fire=..19}] magic_slot_4_fire"
						]
					},
					{
						"name": "gui.select",
						"commands": [
							"execute as @initiator[scores={status_fire=100..}] run event entity @s magic_slot_4.fire_2",
							"execute as @initiator[scores={status_fire=100..}] run playsound magic_slot.select @s",
							"execute as @initiator[scores={status_fire=..99}] run playsound note.bass @s",
							"execute at @initiator[scores={status_fire=..99}] run tag @s add stay",
							"dialogue open @s @initiator[scores={status_fire=..99}] magic_slot_4_fire"
						]
					},
					{
						"name": "gui.select",
						"commands": [
							"execute as @initiator[scores={status_fire=250..}] run event entity @s magic_slot_4.fire_3",
							"execute as @initiator[scores={status_fire=250..}] run playsound magic_slot.select @s",
							"execute as @initiator[scores={status_fire=..249}] run playsound note.bass @s",
							"execute at @initiator[scores={status_fire=..249}] run tag @s add stay",
							"dialogue open @s @initiator[scores={status_fire=..249}] magic_slot_4_fire"
						]
					},
					{
						"name": "gui.select",
						"commands": [
							"execute as @initiator[scores={status_fire=550..}] run event entity @s magic_slot_4.fire_1",
							"execute as @initiator[scores={status_fire=550..}] run playsound magic_slot.select @s",
							"execute as @initiator[scores={status_fire=..549}] run playsound note.bass @s",
							"execute at @initiator[scores={status_fire=..549}] run tag @s add stay",
							"dialogue open @s @initiator[scores={status_fire=..549}] magic_slot_4_fire"
						]
					},
					{
						"name": "gui.next",
						"commands": [
							"dialogue open @s @initiator magic_slot_4_earth",
							"event entity @s asa:magic_slot.earth",
							"tag @s add stay"
						]
					}
				],
				"on_close_commands": [ "event entity @s[tag=!stay] asa:despawn" ]
			},
			{
				"scene_tag": "magic_slot_4_earth",// 魔法スロット4-地属性
				"npc_name": "§l魔法スロット4を変更",
				"text": "",
				"on_open_commands": [ "tag @s remove stay" ],
				"buttons": [
					{
						"name": "gui.select",
						"commands": [
							"execute as @initiator[scores={status_earth=20..}] run event entity @s magic_slot_4.earth_1",
							"execute as @initiator[scores={status_earth=20..}] run playsound magic_slot.select @s",
							"execute as @initiator[scores={status_earth=..19}] run playsound note.bass @s",
							"execute at @initiator[scores={status_earth=..19}] run tag @s add stay",
							"dialogue open @s @initiator[scores={status_earth=..19}] magic_slot_4_earth"
						]
					},
					{
						"name": "gui.select",
						"commands": [
							"execute as @initiator[scores={status_earth=100..}] run event entity @s magic_slot_4.earth_2",
							"execute as @initiator[scores={status_earth=100..}] run playsound magic_slot.select @s",
							"execute as @initiator[scores={status_earth=..99}] run playsound note.bass @s",
							"execute at @initiator[scores={status_earth=..99}] run tag @s add stay",
							"dialogue open @s @initiator[scores={status_earth=..99}] magic_slot_4_earth"
						]
					},
					{
						"name": "gui.select",
						"commands": [
							"execute as @initiator[scores={status_earth=250..}] run event entity @s magic_slot_4.earth_3",
							"execute as @initiator[scores={status_earth=250..}] run playsound magic_slot.select @s",
							"execute as @initiator[scores={status_earth=..249}] run playsound note.bass @s",
							"execute at @initiator[scores={status_earth=..249}] run tag @s add stay",
							"dialogue open @s @initiator[scores={status_earth=..249}] magic_slot_4_earth"
						]
					},
					{
						"name": "gui.select",
						"commands": [
							"execute as @initiator[scores={status_earth=550..}] run event entity @s magic_slot_4.earth_4",
							"execute as @initiator[scores={status_earth=550..}] run playsound magic_slot.select @s",
							"execute as @initiator[scores={status_earth=..549}] run playsound note.bass @s",
							"execute at @initiator[scores={status_earth=..549}] run tag @s add stay",
							"dialogue open @s @initiator[scores={status_earth=..549}] magic_slot_4_earth"
						]
					},
					{
						"name": "gui.next",
						"commands": [
							"dialogue open @s @initiator magic_slot_4_water",
							"event entity @s asa:magic_slot.water",
							"tag @s add stay"
						]
					}
				],
				"on_close_commands": ["event entity @s[tag=!stay] asa:despawn" ]
			},
			{
				"scene_tag": "magic_slot_4_water",// 魔法スロット4-水属性
				"npc_name": "§l魔法スロット4を変更",
				"text": "",
				"on_open_commands": [ "tag @s remove stay" ],
				"buttons": [
					{
						"name": "gui.select",
						"commands": [
							"execute as @initiator[scores={status_water=20..}] run event entity @s magic_slot_4.water_1",
							"execute as @initiator[scores={status_water=20..}] run playsound magic_slot.select @s",
							"execute as @initiator[scores={status_water=..19}] run playsound note.bass @s",
							"execute at @initiator[scores={status_water=..19}] run tag @s add stay",
							"dialogue open @s @initiator[scores={status_water=..19}] magic_slot_4_water"
						]
					},
					{
						"name": "gui.select",
						"commands": [
							"execute as @initiator[scores={status_water=100..}] run event entity @s magic_slot_4.water_2",
							"execute as @initiator[scores={status_water=100..}] run playsound magic_slot.select @s",
							"execute as @initiator[scores={status_water=..99}] run playsound note.bass @s",
							"execute at @initiator[scores={status_water=..99}] run tag @s add stay",
							"dialogue open @s @initiator[scores={status_water=..99}] magic_slot_4_water"
						]
					},
					{
						"name": "gui.select",
						"commands": [
							"execute as @initiator[scores={status_water=250..}] run event entity @s magic_slot_4.water_3",
							"execute as @initiator[scores={status_water=250..}] run playsound magic_slot.select @s",
							"execute as @initiator[scores={status_water=..249}] run playsound note.bass @s",
							"execute at @initiator[scores={status_water=..249}] run tag @s add stay",
							"dialogue open @s @initiator[scores={status_water=..249}] magic_slot_4_water"
						]
					},
					{
						"name": "gui.select",
						"commands": [
							"execute as @initiator[scores={status_water=550..}] run event entity @s magic_slot_4.water_4",
							"execute as @initiator[scores={status_water=550..}] run playsound magic_slot.select @s",
							"execute as @initiator[scores={status_water=..549}] run playsound note.bass @s",
							"execute at @initiator[scores={status_water=..549}] run tag @s add stay",
							"dialogue open @s @initiator[scores={status_water=..549}] magic_slot_4_water"
						]
					},
					{
						"name": "gui.next",
						"commands": [
							"dialogue open @s @initiator magic_slot_4_wind",
							"event entity @s asa:magic_slot.wind",
							"tag @s add stay"
						]
					}
				],
				"on_close_commands": ["event entity @s[tag=!stay] asa:despawn" ]
			},
			{
				"scene_tag": "magic_slot_4_wind",// 魔法スロット4-風属性
				"npc_name": "§l魔法スロット4を変更",
				"text": "",
				"on_open_commands": [ "tag @s remove stay" ],
				"buttons": [
					{
						"name": "gui.select",
						"commands": [
							"execute as @initiator[scores={status_wind=20..}] run event entity @s magic_slot_4.wind_1",
							"execute as @initiator[scores={status_wind=20..}] run playsound magic_slot.select @s",
							"execute as @initiator[scores={status_wind=..19}] run playsound note.bass @s",
							"execute at @initiator[scores={status_wind=..19}] run tag @s add stay",
							"dialogue open @s @initiator[scores={status_wind=..19}] magic_slot_4_wind"
						]
					},
					{
						"name": "gui.select",
						"commands": [
							"execute as @initiator[scores={status_wind=100..}] run event entity @s magic_slot_4.wind_2",
							"execute as @initiator[scores={status_wind=100..}] run playsound magic_slot.select @s",
							"execute as @initiator[scores={status_wind=..99}] run playsound note.bass @s",
							"execute at @initiator[scores={status_wind=..99}] run tag @s add stay",
							"dialogue open @s @initiator[scores={status_wind=..99}] magic_slot_4_wind"
						]
					},
					{
						"name": "gui.select",
						"commands": [
							"execute as @initiator[scores={status_wind=250..}] run event entity @s magic_slot_4.wind_3",
							"execute as @initiator[scores={status_wind=250..}] run playsound magic_slot.select @s",
							"execute as @initiator[scores={status_wind=..249}] run playsound note.bass @s",
							"execute at @initiator[scores={status_wind=..249}] run tag @s add stay",
							"dialogue open @s @initiator[scores={status_wind=..249}] magic_slot_4_wind"
						]
					},
					{
						"name": "gui.select",
						"commands": [
							"execute as @initiator[scores={status_wind=550..}] run event entity @s magic_slot_4.wind_4",
							"execute as @initiator[scores={status_wind=550..}] run playsound magic_slot.select @s",
							"execute as @initiator[scores={status_wind=..549}] run playsound note.bass @s",
							"execute at @initiator[scores={status_wind=..549}] run tag @s add stay",
							"dialogue open @s @initiator[scores={status_wind=..549}] magic_slot_4_wind"
						]
					},
					{
						"name": "gui.next",
						"commands": [
							"dialogue open @s @initiator magic_slot_4_other",
							"event entity @s asa:magic_slot.other",
							"tag @s add stay"
						]
					}
				],
				"on_close_commands": ["event entity @s[tag=!stay] asa:despawn" ]
			},
			{
				"scene_tag": "magic_slot_4_other",// 魔法スロット4-その他
				"npc_name": "§l魔法スロット4を変更",
				"text": "",
				"on_open_commands": [ "tag @s remove stay" ],
				"buttons": [
					{
						"name": "gui.select",
						"commands": [
							"event entity @initiator magic_slot_4.empty",
							"playsound magic_slot.select @s"
						]
					},
					{
						"name": "gui.select",
						"commands": [
							"event entity @initiator magic_slot_4.empty",
							"playsound magic_slot.select @s"
						]
					},
					{
						"name": "gui.select",
						"commands": [
							"event entity @initiator magic_slot_4.empty",
							"playsound magic_slot.select @s"
						]
					},
					{
						"name": "gui.select",
						"commands": [
							"event entity @initiator magic_slot_4.empty",
							"playsound magic_slot.select @s"
						]
					},
					{
						"name": "gui.next",
						"commands": [
							"dialogue open @s @initiator magic_slot_4_fire",
							"event entity @s asa:magic_slot.fire",
							"tag @s add stay"
						]
					}
				],
				"on_close_commands": ["event entity @s[tag=!stay] asa:despawn" ]
			}