import { world, system } from "@minecraft/server";

system.beforeEvents.watchdogTerminate.subscribe(eventData => {
  eventData.cancel = true;
});

import "./barked_woods.js"
import "./breaking_custom_minerals.js"
import "./breaking_custom_plants.js"
import "./breaking_using_custom_tools.js"
import "./breaking_using_vanilla_tools.js"
import "./custom_tool_interaction.js"
import "./food_effects.js"
import "./vanilla_tool_interaction.js"
import "./double_slabs.js"
import "./glowcelium_sprouts.js"
import "./heated_netherrack_active.js"
import "./heated_netherrack.js"
import "./moss_berry_plant.js"
import "./moss_sprouts.js"
import "./mosshroom_fungus.js"
import "./mosshroom_light.js"
import "./myceling_egg_block.js"
import "./mycelium_sprouts.js"
import "./rose_quartz_lamp.js"
