scoreboard players add @e[name=TreeIslandRoot] TreeIslandRoot 1
execute as @e[name=TreeIslandRoot,scores={TreeIslandKill=0..1}] run execute at @s run tp @s ^ ^ ^.25 ~ ~
execute as @e[type=minecraft:armor_stand,scores={TreeIslandRoot=20}] run tag @s[] remove GoLeftRoot
execute as @e[type=minecraft:armor_stand,scores={TreeIslandRoot=20}] run tag @s[] remove GoRightRoot
execute as @e[type=minecraft:armor_stand,scores={TreeIslandRoot=20}] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~1 ~ bedrock run tag @s[tag=!GoRightRoot] add GoLeftRoot
execute as @e[type=minecraft:armor_stand,scores={TreeIslandRoot=20}] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~1 ~ bedrock run tag @s[tag=!GoLeftRoot] add GoRightRoot
execute as @e[type=minecraft:armor_stand,scores={TreeIslandRoot=20}] run scoreboard players add @s TreeIslandKill 1
execute as @e[type=minecraft:armor_stand,scores={TreeIslandRoot=20}] run scoreboard players set @s TreeIslandRoot 0
execute as @e[scores={TreeIslandKill=7..}] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~1 ~ bedrock run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~-1 ~ bedrock run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~1 ~ bedrock run kill @s
execute as @e[name=TreeIslandRoot,tag=GoLeftRoot] run execute at @s run tp @s ^ ^ ^ ~4 ~
execute as @e[name=TreeIslandRoot,tag=GoRightRoot] run execute at @s run tp @s ^ ^ ^ ~-4 ~
execute at @e[name=TreeIslandRoot] run fill ^-.5 ^-.5 ^-.5 ^.5 ^.5 ^.5 minecraft:jungle_wood
execute as @e[name=TreeIslandRoot,scores={TreeIslandKill=2..12},tag=!MaxRot] run execute at @s run tp @s ^ ^ ^.36 ~ ~.6
#execute at @e[name=TreeIslandRoot] run fill ^-.65 ^-.65 ^-.65 ^.65 ^.65 ^.65 minecraft:vine[east=true,north=true,south=true,up=true,west=true] replace air
execute as @e[name=TreeIslandRoot] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @s run fill ~1 ~2 ~ ~1 ~-18 ~ vine[east=true,north=true,south=true,up=true,west=true] replace air
execute as @e[name=TreeIslandRoot] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @s run fill ~-1 ~2 ~ ~-1 ~-18 ~ vine[east=true,north=true,south=true,up=true,west=true] replace air
execute as @e[name=TreeIslandRoot] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @s run fill ~ ~2 ~1 ~ ~-18 ~1 vine[east=true,north=true,south=true,up=true,west=true] replace air
execute as @e[name=TreeIslandRoot] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @s run fill ~ ~2 ~-1 ~ ~-18 ~-1 vine[east=true,north=true,south=true,up=true,west=true] replace air