summon falling_block ~ ~1 ~ {BlockState:{Name:"minecraft:fire"},Time:1,Motion:[-0.2,0.2,0.2]}
summon falling_block ~ ~1 ~ {BlockState:{Name:"minecraft:fire"},Time:1,Motion:[0.2,0.2,-0.2]}
summon falling_block ~ ~1 ~ {BlockState:{Name:"minecraft:fire"},Time:1,Motion:[0.2,0.2,0.2]}
summon falling_block ~ ~1 ~ {BlockState:{Name:"minecraft:fire"},Time:1,Motion:[-0.2,0.2,-0.2]}
summon falling_block ~ ~1 ~ {BlockState:{Name:"minecraft:fire"},Time:1,Motion:[0.0,0.2,0.2]}
summon falling_block ~ ~1 ~ {BlockState:{Name:"minecraft:fire"},Time:1,Motion:[0.2,0.2,0.0]}
summon falling_block ~ ~1 ~ {BlockState:{Name:"minecraft:fire"},Time:1,Motion:[-0.2,0.2,0.0]}
summon falling_block ~ ~1 ~ {BlockState:{Name:"minecraft:fire"},Time:1,Motion:[0.0,0.2,-0.2]}
effect give @e[distance=..3,type=#suhc:hostiles] fire_resistance 8 8
fill ~1 ~1 ~ ~-1 ~-1 ~ fire replace #suhc:bloodboltpassthrough
fill ~ ~1 ~1 ~ ~-1 ~-1 fire replace #suhc:bloodboltpassthrough