execute at @e[name=OreCrater] run fill ~ ~ ~ ~ ~ ~ air replace command_block
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ iron_ore replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ gold_ore replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ coal_block replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ diamond_ore replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ emerald_ore replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ iron_ore replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ gold_ore replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ coal_block replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ diamond_ore replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ emerald_ore replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ iron_ore replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ gold_ore replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ coal_block replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ diamond_ore replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ emerald_ore replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ iron_ore replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ gold_ore replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ coal_block replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ diamond_ore replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ emerald_ore replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ iron_ore replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ gold_ore replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ coal_block replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ diamond_ore replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ emerald_ore replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ iron_ore replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ gold_ore replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ coal_block replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ diamond_ore replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ emerald_ore replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ iron_ore replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ gold_ore replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ coal_block replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ diamond_ore replace air
execute at @e[sort=random,type=armor_stand,name=OreCrater,limit=1] run fill ~ ~ ~ ~ ~ ~ emerald_ore replace air
kill @e[name=OreCrater]