###########If you're looking at this.....I'm so sorry
scoreboard players add @e[type=minecraft:armor_stand,name=IslandMake] IslandTimer 1
scoreboard players add @e[type=minecraft:armor_stand,name=DayQ] IslandTimerCB 1
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=36..67}] run gamerule randomTickSpeed 1500
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=73..74}] run gamerule randomTickSpeed 3
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=73..74}] run fill ~-10 ~-10 ~-10 ~10 ~10 ~10 jungle_wood replace jungle_sapling
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=1..2}] run fill ~-2 ~1 ~-2 ~3 ~1 ~3 jungle_sapling
#execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=15..17}] run execute at @e[name=IslandMake] run fill ~-9 ~-2 ~-9 ~9 ~2 ~9 minecraft:grass_block replace minecraft:redstone_block
#execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=15..17}] run execute at @e[name=IslandMake] run fill ~-9 ~-2 ~-9 ~9 ~2 ~9 minecraft:grass_block replace minecraft:dispenser
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=2..4}] run summon minecraft:armor_stand ~ ~ ~ {Invisible:1b,Silent:1b,Invulnerable:1,CustomName:"\"IslandSapling\"",NoGravity:1}
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=72..81}] run summon minecraft:armor_stand ~ ~ ~ {Invisible:1b,Silent:1b,Invulnerable:1,CustomName:"\"IslandBush\"",NoGravity:1}
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=98..99}] run summon minecraft:armor_stand ~ ~ ~ {Invisible:1b,Silent:1b,Invulnerable:1,CustomName:"\"IslandBush2\"",NoGravity:1}
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=3..35}] run spreadplayers ~ ~ 1 5 false @e[name=IslandSapling]
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=78..98}] run spreadplayers ~ ~ 4 15 false @e[name=IslandBush]
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=99..114}] run spreadplayers ~ ~ 4 15 false @e[name=IslandBush2]
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=30}] run kill @e[name=IslandSapling]
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=99}] run kill @e[name=IslandBush]
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=109}] run kill @e[name=IslandBush2]
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=2}] run gamerule randomTickSpeed 3
execute as @e[name=IslandBush] run execute at @s run execute at @s[y=195,dy=70] run fill ~ 201 ~ ~ 201 ~ oak_log[axis=y]
execute as @e[name=IslandBush] run execute at @s run execute at @s[y=195,dy=70] run fill ~1 201 ~1 ~-1 201 ~-1 oak_leaves[persistent=true] replace air
execute as @e[name=IslandBush] run execute at @s run execute at @s[y=195,dy=70] run fill ~ 202 ~ ~ 202 ~ oak_leaves[persistent=true] replace air
#execute as @e[name=IslandBush2] run execute at @s run execute at @s[y=195,dy=70] run fill ~ 202 ~ ~ 202 ~ oak_log[axis=y]
execute as @e[name=IslandBush2] run execute at @s run execute at @s[y=195,dy=70] run fill ~1 202 ~1 ~-1 202 ~-1 oak_leaves[persistent=true] replace air
execute as @e[name=IslandBush2] run execute at @s run execute at @s[y=195,dy=70] run fill ~ 203 ~ ~ 203 ~ oak_leaves[persistent=true] replace air
execute as @e[name=IslandBush] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @s run execute at @s[y=195,dy=30] run fill ~1 202 ~ ~ 202 ~ oak_leaves[persistent=true] replace air
execute as @e[name=IslandBush] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @s run execute at @s[y=195,dy=30] run fill ~-1 202 ~ ~ 202 ~ oak_leaves[persistent=true] replace air
execute as @e[name=IslandBush] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @s run execute at @s[y=195,dy=30] run fill ~ 202 ~1 ~ 202 ~-1 oak_leaves[persistent=true] replace air
execute as @e[name=IslandBush] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @s run execute at @s[y=195,dy=30] run fill ~ 202 ~-1 ~ 202 ~-1 oak_leaves[persistent=true] replace air
execute as @e[name=IslandBush] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @s run execute at @s[y=195,dy=30] run fill ~1 202 ~1 ~1 202 ~1 oak_leaves[persistent=true] replace air
execute as @e[name=IslandBush] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @s run execute at @s[y=195,dy=30] run fill ~-1 202 ~-1 ~-1 202 ~-1 oak_leaves[persistent=true] replace air
execute as @e[name=IslandBush] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @s run execute at @s[y=195,dy=30] run fill ~1 202 ~-1 ~1 202 ~-1 oak_leaves[persistent=true] replace air
execute as @e[name=IslandBush] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @s run execute at @s[y=195,dy=30] run fill ~-1 202 ~1 ~-1 202 ~1 oak_leaves[persistent=true] replace air
execute as @e[name=IslandBush2] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @s run execute at @s[y=195,dy=30] run fill ~1 203 ~ ~ 203 ~ oak_leaves[persistent=true] replace air
execute as @e[name=IslandBush2] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @s run execute at @s[y=195,dy=30] run fill ~-1 203 ~ ~ 203 ~ oak_leaves[persistent=true] replace air
execute as @e[name=IslandBush2] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @s run execute at @s[y=195,dy=30] run fill ~ 203 ~1 ~ 203 ~-1 oak_leaves[persistent=true] replace air
execute as @e[name=IslandBush2] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @s run execute at @s[y=195,dy=30] run fill ~ 203 ~-1 ~ 203 ~-1 oak_leaves[persistent=true] replace air
execute as @e[name=IslandBush2] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @s run execute at @s[y=195,dy=30] run fill ~1 203 ~1 ~1 203 ~1 oak_leaves[persistent=true] replace air
execute as @e[name=IslandBush2] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @s run execute at @s[y=195,dy=30] run fill ~-1 203 ~-1 ~-1 203 ~-1 oak_leaves[persistent=true] replace air
execute as @e[name=IslandBush2] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @s run execute at @s[y=195,dy=30] run fill ~1 203 ~-1 ~1 203 ~-1 oak_leaves[persistent=true] replace air
execute as @e[name=IslandBush2] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @s run execute at @s[y=195,dy=30] run fill ~-1 203 ~1 ~-1 203 ~1 oak_leaves[persistent=true] replace air
execute as @e[name=IslandBush2] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @s run execute at @s[y=195,dy=30] run fill ~1 201 ~1 ~1 201 ~1 melon
execute as @e[name=IslandBush2] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @s run execute at @s[y=195,dy=30] run fill ~1 202 ~1 ~1 202 ~1 melon
execute as @e[name=IslandBush2] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @s run execute at @s[y=195,dy=30] run fill ~1 203 ~1 ~1 203 ~1 melon
execute as @e[name=IslandBush2] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @s run execute at @s[y=195,dy=30] run fill ~-1 201 ~-1 ~-1 201 ~-1 melon
execute as @e[name=IslandBush2] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @s run execute at @s[y=195,dy=30] run fill ~-1 202 ~-1 ~-1 202 ~-1 melon
execute as @e[name=IslandBush2] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @s run execute at @s[y=195,dy=30] run fill ~-1 203 ~-1 ~-1 203 ~-1 melon
execute as @e[name=IslandBush2] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~-1 ~ bedrock run execute at @s run execute at @s[y=195,dy=30] run fill ~ 201 ~1 ~ 209 ~1 bamboo
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=110}] positioned ~-.5 ~ ~-.5 run summon minecraft:armor_stand ~ ~1 ~1 {Invisible:1b,Silent:1b,Invulnerable:1,CustomName:"\"TreeIslandRoot\"",NoGravity:1,Rotation:[0F,0F]}
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=110}] positioned ~-.5 ~ ~-.5 run summon minecraft:armor_stand ~-1 ~1 ~1 {Invisible:1b,Silent:1b,Invulnerable:1,CustomName:"\"TreeIslandRoot\"",NoGravity:1,Rotation:[45F,0F]}
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=110}] positioned ~-.5 ~ ~-.5 run summon minecraft:armor_stand ~-1 ~1 ~ {Invisible:1b,Silent:1b,Invulnerable:1,CustomName:"\"TreeIslandRoot\"",NoGravity:1,Rotation:[90F,0F]}
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=110}] positioned ~-.5 ~ ~-.5 run summon minecraft:armor_stand ~-1 ~1 ~-1 {Invisible:1b,Silent:1b,Invulnerable:1,CustomName:"\"TreeIslandRoot\"",NoGravity:1,Rotation:[135F,0F]}
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=110}] positioned ~-.5 ~ ~-.5 run summon minecraft:armor_stand ~ ~1 ~-1 {Invisible:1b,Silent:1b,Invulnerable:1,CustomName:"\"TreeIslandRoot\"",NoGravity:1,Rotation:[-180F,0F]}
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=110}] positioned ~-.5 ~ ~-.5 run summon minecraft:armor_stand ~1 ~1 ~-1 {Invisible:1b,Silent:1b,Invulnerable:1,CustomName:"\"TreeIslandRoot\"",NoGravity:1,Rotation:[-135F,0F]}
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=110}] positioned ~-.5 ~ ~-.5 run summon minecraft:armor_stand ~1 ~1 ~ {Invisible:1b,Silent:1b,Invulnerable:1,CustomName:"\"TreeIslandRoot\"",NoGravity:1,Rotation:[-90F,0F]}
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=110}] positioned ~-.5 ~ ~-.5 run summon minecraft:armor_stand ~1 ~1 ~1 {Invisible:1b,Silent:1b,Invulnerable:1,CustomName:"\"TreeIslandRoot\"",NoGravity:1,Rotation:[-45F,0F]}
#kill @e[name=IslandMake]
#data merge block ~ ~-9 ~ {auto:0b}
execute at @e[name=IslandSapling] run fill ~ 201 ~ ~ 201 ~ jungle_sapling