#execute at @s run particle minecraft:dust 1 0.2 0.2 1 ~ ~2 ~ 0.25 0.25 0.25 02 15 force
execute at @s[tag=SwiftyStand] run execute at @s run particle minecraft:dust 0.5 0.7 1 1 ~ ~ ~ 0.25 0.25 0.25 02 3 force
execute at @s[tag=SlowyStand] run execute at @s run particle minecraft:dust 0.4 0.45 0.5 1 ~ ~ ~ 0.25 0.25 0.25 02 3 force
execute at @s[tag=HealyStand] run execute at @s run particle minecraft:dust 1 0.2 0.2 1 ~ ~ ~ 0.25 0.25 0.25 02 3 force
execute at @s[tag=HarmyStand] run execute at @s run particle minecraft:dust 0.4 0.1 0.1 1 ~ ~ ~ 0.25 0.25 0.25 02 3 force
execute at @s[tag=RegenyStand] run execute at @s run particle minecraft:dust 0.9 0.45 0.8 1 ~ ~ ~ 0.25 0.25 0.25 02 3 force
execute at @s[tag=BlindyStand] run execute at @s run particle minecraft:dust 0 0 0 1 ~ ~ ~ 0.25 0.25 0.25 02 3 force
execute at @s[tag=WeakyStand] run execute at @s run particle minecraft:dust 0.3 0.25 0.25 1 ~ ~ ~ 0.25 0.25 0.25 02 3 force
execute at @s[tag=PoisonyStand] run execute at @s run particle minecraft:dust 0.1 0.4 0.1 1 ~ ~ ~ 0.25 0.25 0.25 02 3 force
execute at @s[tag=WitheryStand] run execute at @s run particle minecraft:dust 0 0 0 1 ~ ~ ~ 0.25 0.25 0.25 02 3 force
#execute at @s[tag=GlowyStand] run
execute at @s[tag=LevyStand] run execute at @s run particle minecraft:dust 0.7 0.4 0.9 1 ~ ~ ~ 0.25 0.25 0.25 02 3 force


#execute at @s[tag=IsPotionArrow] run summon armor_stand ~ ~ ~ {Tags:["LightningStandMove","IsPotionArrowStand"],HandItems:[{},{}],Invisible:1b,Silent:1b,NoGravity:1,Marker:0b}
#execute at @s[tag=SwiftyArrow] run tag @e[type=armor_stand,distance=..1,sort=nearest,limit=1,tag=LightningStandMove,tag=IsPotionArrowStand,tag=!GotTeled] add SwiftyStand
#execute at @s[tag=SlowyArrow] run tag @e[type=armor_stand,distance=..1,sort=nearest,limit=1,tag=LightningStandMove,tag=IsPotionArrowStand,tag=!GotTeled] add SlowyStand
#execute at @s[tag=HealyArrow] run tag @e[type=armor_stand,distance=..1,sort=nearest,limit=1,tag=LightningStandMove,tag=IsPotionArrowStand,tag=!GotTeled] add HealyStand
#execute at @s[tag=HarmyArrow] run tag @e[type=armor_stand,distance=..1,sort=nearest,limit=1,tag=LightningStandMove,tag=IsPotionArrowStand,tag=!GotTeled] add HarmyStand
#execute at @s[tag=RegenyArrow] run tag @e[type=armor_stand,distance=..1,sort=nearest,limit=1,tag=LightningStandMove,tag=IsPotionArrowStand,tag=!GotTeled] add RegenyStand
#execute at @s[tag=BlindyArrow] run tag @e[type=armor_stand,distance=..1,sort=nearest,limit=1,tag=LightningStandMove,tag=IsPotionArrowStand,tag=!GotTeled] add BlindyStand
#execute at @s[tag=WeakyArrow] run tag @e[type=armor_stand,distance=..1,sort=nearest,limit=1,tag=LightningStandMove,tag=IsPotionArrowStand,tag=!GotTeled] add WeakyStand
#execute at @s[tag=PoisonyArrow] run tag @e[type=armor_stand,distance=..1,sort=nearest,limit=1,tag=LightningStandMove,tag=IsPotionArrowStand,tag=!GotTeled] add PoisonyStand
#execute at @s[tag=WitheryArrow] run tag @e[type=armor_stand,distance=..1,sort=nearest,limit=1,tag=LightningStandMove,tag=IsPotionArrowStand,tag=!GotTeled] add WitheryStand
#execute at @s[tag=GlowyArrow] run tag @e[type=armor_stand,distance=..1,sort=nearest,limit=1,tag=LightningStandMove,tag=IsPotionArrowStand,tag=!GotTeled] add GlowyyStand
#execute at @s[tag=LevyArrow] run tag @e[type=armor_stand,distance=..1,sort=nearest,limit=1,tag=LightningStandMove,tag=IsPotionArrowStand,tag=!GotTeled] add LevyStand
