scoreboard players add @e[name=IslandMake] IslandMake 1
scoreboard players add @e[name=DayQ,type=armor_stand] IslandMakeCB 1
execute at @e[type=minecraft:armor_stand,scores={IslandMake=60}] run kill @e[distance=..220,name=IslandMakeSP]
execute at @e[type=minecraft:armor_stand,scores={IslandMake=60}] run kill @e[distance=..220,tag=IslandMake]
execute at @e[type=minecraft:armor_stand,scores={IslandMake=60}] run kill @e[distance=..70,tag=IslandMake]
#data merge block ~ ~-4 ~ {auto:0b}
execute as @e[name=IslandMakeSP] run execute at @s run tp @s ^ ^ ^.5 ~6 ~
execute as @e[name=IslandMakeSP] run execute at @s run fill ~-3 ~ ~-3 ~3 ~ ~3 grass_block replace air
execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand] if block ~ ~ ~ emerald_block run tag @e[limit=1,sort=random,name=IslandMakeSP] add Brush
execute as @e[limit=1,name=IslandMakeSP,tag=Brush] run execute at @s positioned ^3 ^ ^ run fill ~1 ~ ~1 ~-2 ~ ~-2 grass_block replace air
execute as @e[limit=1,name=IslandMakeSP,tag=Brush] run execute at @s run execute at @s positioned ^3 ^ ^ run fill ~-1 ~ ~2 ~ ~ ~-3 grass_block replace air
execute as @e[limit=1,name=IslandMakeSP,tag=Brush] run execute at @s positioned ^3 ^ ^ run fill ~2 ~ ~-1 ~-3 ~ ~ grass_block replace air
tag @e[tag=Brush] remove Brush
#say hi
execute as @e[name=IslandMakeSP2] run execute at @s run tp @s ^ ^ ^.5 ~6 ~
execute as @e[name=IslandMakeSP2] run execute at @s run fill ~-2 ~ ~-2 ~2 ~ ~2 grass_block replace air
execute as @e[name=IslandMakeSP3] run execute at @s run tp @s ^ ^ ^.5 ~7.5 ~
execute as @e[name=IslandMakeSP3] run execute at @s run fill ~-2 ~ ~-2 ~2 ~ ~2 grass_block replace air
execute as @e[name=IslandMakeSP4] run execute at @s run tp @s ^ ^ ^.5 ~9 ~
execute as @e[name=IslandMakeSP5] run execute at @s run tp @s ^ ^ ^.5 ~10.5 ~
execute as @e[name=IslandMakeSP4] run execute at @s run fill ~-2 ~ ~-2 ~2 ~ ~2 grass_block replace minecraft:air
execute as @e[name=IslandMakeSP5] run execute at @s run fill ~-1 ~ ~-1 ~1 ~ ~1 stone replace air
execute at @e[sort=random,limit=1,tag=IslandMake,name=!IslandMakeSP] run fill ~ ~ ~ ~ ~ ~ stone
execute at @e[sort=random,limit=1,tag=IslandMake,name=!IslandMakeSP] run fill ^2 ^ ^ ^2 ^ ^ stone
execute at @e[sort=random,limit=1,tag=IslandMake,name=!IslandMakeSP] run fill ^3 ^ ^ ^3 ^ ^ stone
execute at @e[sort=random,limit=1,tag=IslandMake,name=!IslandMakeSP] run fill ~ ~-2 ~ ~ ~-2 ~ stone
execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @e[sort=random,limit=1,tag=IslandMake,name=!IslandMakeSP] run fill ~ ~-5 ~ ~ ~-5 ~ stone
execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @e[sort=random,limit=1,tag=IslandMake,name=!IslandMakeSP] positioned ^2 ^ ^ run fill ~ ~-8 ~ ~ ~-8 ~ stone
execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @e[sort=random,limit=1,tag=IslandMake] positioned ^2 ^ ^ run fill ~ 199 ~ ~ 194 ~ vine[east=true,north=true,south=true,up=true,west=true] replace air
execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @e[sort=random,limit=1,tag=IslandMake] positioned ^ ^ ^ run fill ~ 199 ~ ~ 194 ~ vine[east=true,north=true,south=true,up=true,west=true] replace air
execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @e[sort=random,limit=1,tag=IslandMake,name=IslandMakeSP] positioned ^-2 ^ ^ run fill ~ 200 ~ ~ 194 ~ vine[east=true,north=true,south=true,up=true,west=true] replace air
execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @e[sort=random,limit=1,tag=IslandMake,name=IslandMakeSP] positioned ^-1 ^ ^ run fill ~ 200 ~ ~ 194 ~ vine[east=true,north=true,south=true,up=true,west=true] replace air
execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~1 ~ bedrock run execute at @e[sort=random,limit=1,tag=IslandMake] positioned ^ ^ ^5 run fill ~ 201 ~ ~ 201 ~ lily_pad
execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @e[sort=random,limit=1,tag=IslandMake] run fill ~ 201 ~ ~ 201 ~ lily_pad
#execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @e[sort=random,limit=1,tag=IslandMake] run fill ~ 201 ~ ~ 202 ~ minecraft:tall_grass replace air
#execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~ ~ diamond_block run execute at @e[sort=random,limit=1,tag=IslandMake] run fill ~ 201 ~ ~ 201 ~ minecraft:tall_grass replace air
#execute if entity @e[type=minecraft:armor_stand,scores={IslandMake=59}] run data merge block ~ ~1 ~ {auto:1b}
#data merge block ~ ~ ~ {auto:0b}