tag @e[name=DayQ,tag=!NoSlowerProg] add NoSlowerProgTag
tag @e[name=DayQ,tag=NoSlowerProg] add YesSlowerProgTag
tag @e[name=DayQ,tag=NoSlowerProg,tag=YesSlowerProgTag] remove NoSlowerProg
tag @e[name=DayQ,tag=!NoSlowerProg,tag=NoSlowerProgTag] add NoSlowerProg
execute as @s if entity @e[name=DayQ,type=armor_stand,tag=!NoSlowerProg] run tellraw @s ["",{"text":"Day Progression is now ","color":"yellow"},{"text":"NORMAL. Mobs will gain upgrades as normal.","color":"red"}]
execute as @s if entity @e[name=DayQ,type=armor_stand,tag=!NoSlowerProg] run data merge block 999976 122 999979 {Command:"scoreboard players add @e[distance=..85,name=DayQ] DayQ 1"}
execute as @s if entity @e[name=DayQ,type=armor_stand,tag=NoSlowerProg] run tellraw @s ["",{"text":"Day Progression is now ","color":"yellow"},{"text":"SLOWER. Mobs will gain upgrades slower than normal.","color":"green"}]
execute as @s if entity @e[name=DayQ,type=armor_stand,tag=NoSlowerProg] run data merge block 999976 122 999979 {Command:"execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand] if block ~ ~-1 ~ bedrock run scoreboard players add @e[distance=..85,name=DayQ] DayQ 1"}
#scoreboard players set @a[tag=K] KyuDeath 0
tag @e[name=DayQ] remove YesSlowerProgTag
tag @e[name=DayQ] remove NoSlowerProgTag