scoreboard players add #DayQ GriefEx 1
execute if score #DayQ GriefEx matches 2 run execute at @e[type=zombie,name=Grief] run tellraw @a[distance=..25] ["",{"text":"sssSSSSSss.....","color":"dark_red","italic":true}]
execute if score #DayQ GriefEx matches 2 run scoreboard players set @e[name=DayQ] Grief 0
execute if score #DayQ GriefEx matches 2 run scoreboard players set @e[name=DayQ] Grief2 0
execute if score #DayQ GriefEx matches 2 run execute as @e[type=zombie,name=Grief] run data merge entity @s {NoGravity:1}
execute if score #DayQ GriefEx matches 60 run execute at @e[type=zombie,name=Grief] run fill ~-5 ~-5 ~-5 ~5 ~5 ~5 air replace barrier
execute if score #DayQ GriefEx matches 60 run execute at @e[name=Grief] run summon creeper ~ ~ ~ {ExplosionRadius:9,Fuse:0}
execute if score #DayQ GriefEx matches 61 run tp @e[name=Grief] ~ ~-500 ~
execute if score #DayQ GriefEx matches 61 run kill @e[type=villager,name=Vill]
execute if score #DayQ GriefEx matches 62 run execute in overworld run data merge block 999982 124 999977 {auto:0b}
execute if score #DayQ GriefEx matches 62 run execute in overworld run data merge block 999982 123 999977 {auto:0b}
execute if score #DayQ GriefEx matches 62 run scoreboard players set #DayQ GriefEx 0


