tag @s remove TPMeDown
execute at @s[tag=KyuBeachStiltsLog] run setblock ~ ~ ~ jungle_log
execute at @s[tag=!KyuBeachStiltsLog] run setblock ~ ~ ~ jungle_fence
execute at @s run execute if block ~ ~-1 ~ #suhc:bloodboltpassthrough run tag @s add TPMeDown
execute at @s[tag=TPMeDown] run tp @s ~ ~-1 ~
kill @s[type=!player,tag=!TPMeDown]


execute as @s[tag=TPMeDown] run function zzzzdonotuse:structures/commandblocks/beachhousecommandblockfillstilts