scoreboard players add @e[type=armor_stand,name=DayQ] ReviveTimer 1
execute if entity @e[type=armor_stand,name=DayQ,scores={ReviveTimer=1200..}] run function zzzzdonotuse:misc/revive/reset
#execute if entity @a[tag=KyuReviver,scores={KyuRevive=1}] run execute as @a[tag=KyuReviver,scores={KyuRevive=1}] run scoreboard players set @s KyuRevive 2
execute if entity @a[tag=KyuReviver,scores={KyuRevive=1..}] run data merge block ~ ~ ~ {auto:0b}
execute if entity @a[tag=KyuReviver,scores={KyuRevive=1..}] run execute as @a[tag=KyuReviver,scores={KyuRevive=1..}] run function zzzzdonotuse:misc/revive/playerrevivet1part2
execute if entity @a[tag=KyuReviver,scores={KyuRevive=1..}] run data merge block ~ ~2 ~ {auto:1b}
