scoreboard players add @e[type=minecraft:armor_stand,name=IslandMake] IslandTimer 1
scoreboard players add @e[type=minecraft:armor_stand,name=DayQ] IslandTimerCB 1
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=1..2}] run gamerule randomTickSpeed 2000
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=28..29}] run execute at @e[name=IslandMake] run fill ~-11 ~-1 ~-11 ~11 ~-1 ~11 minecraft:dispenser[facing=up,triggered=false]{Items:[{Slot:0b,id:"minecraft:bone_meal",Count:1b}]} replace minecraft:dirt
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=28..29}] run execute at @e[name=IslandMake] run fill ~-11 ~-1 ~-11 ~11 ~-1 ~11 minecraft:dispenser[facing=up,triggered=false]{Items:[{Slot:0b,id:"minecraft:bone_meal",Count:1b}]} replace minecraft:short_grass
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=28..29}] run execute at @e[name=IslandMake] run fill ~-11 ~-2 ~-11 ~11 ~-2 ~11 minecraft:redstone_block replace minecraft:dirt
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=28..29}] run execute at @e[name=IslandMake] run fill ~-11 ~-2 ~-11 ~11 ~-2 ~11 minecraft:redstone_block replace minecraft:short_grass
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=35..37}] run execute at @e[name=IslandMake] run fill ~-11 ~-2 ~-11 ~11 ~2 ~11 minecraft:grass_block replace minecraft:redstone_block
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=35..37}] run execute at @e[name=IslandMake] run fill ~-11 ~-2 ~-11 ~11 ~2 ~11 minecraft:grass_block replace minecraft:dispenser
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=35..37}] run execute at @e[name=IslandMake] run fill ~-11 ~-2 ~-11 ~11 ~2 ~11 minecraft:short_grass replace minecraft:dandelion
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=35..37}] run execute at @e[name=IslandMake] run fill ~-11 ~-2 ~-11 ~11 ~2 ~11 minecraft:short_grass replace minecraft:poppy
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=35..37}] run execute at @e[name=IslandMake] run fill ~-11 ~-2 ~-11 ~11 ~2 ~11 minecraft:grass_block replace minecraft:acacia_sapling
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=2}] run summon minecraft:armor_stand ~ ~ ~ {Invisible:1b,Silent:1b,Invulnerable:1,CustomName:"\"IslandWater\"",NoGravity:1}
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=3..20}] run spreadplayers ~ ~ 1 4 false @e[name=IslandWater]
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=20}] run kill @e[name=IslandWater]
execute as @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=40}] run tag @s add SavIsl
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=41}] run execute at @e[sort=random,limit=1,name=METEORKYU,type=armor_stand,tag=KyuDung] if block ~ ~-1 ~ bedrock run execute at @e[type=minecraft:armor_stand,name=IslandMake] run function zzzzdonotuse:islands/shipstuff/shipactivate
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=46}] run function zzzzdonotuse:islands/shipstuff/shiprotate
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=49}] run kill @e[type=armor_stand,tag=IslandShipStand]
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=50}] run gamerule randomTickSpeed 3
#kill @e[name=IslandMake]
#data merge block ~ ~-9 ~ {auto:0b}
#execute at @e[name=IslandWater] run fill ~ 200 ~ ~1 200 ~1 water