data merge entity @s {DrownedConversionTime:9999999,AbsorptionAmount:2f,Attributes:[{Name:generic.attack_damage,Base:8},{Name:generic.armor,Base:2},{Name:generic.armor_toughness,Base:4}],CustomName:'{"text":"Soul Leecher","color":"red"}',ArmorItems:[{id:"minecraft:leather_boots",Count:1b,tag:{display:{color:11905447}}},{id:"minecraft:netherite_leggings",Count:1b,tag:{display:{color:11905447}}},{id:"minecraft:leather_chestplate",Count:1b,tag:{display:{color:11905447}}},{}],ArmorDropChances:[0.085F,0.085F,-0.085F,0.085F]}
item replace entity @s armor.head with player_head{SkullOwner:{Id:[I;1286809112,-1121893785,-1834820193,935237806],Properties:{textures:[{Value:"eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvNjkwNWFhMTZmYWM4YmQ1OWZhOWQ5ODI0NzNhODljODRlMDYwNjUwMGM4M2FmMDczM2Y5MmNiNWM5YWVmNTVjMSJ9fX0="}]}}} 1
item replace entity @s weapon.offhand with soul_lantern{Enchantments:[{id:"minecraft:sharpness",lvl:1s}]} 1
item replace entity @s weapon.mainhand with iron_axe{Enchantments:[{id:"minecraft:sharpness",lvl:12s},{id:"minecraft:flame",lvl:1s}]} 1
data modify entity @s HandDropChances[0] set value 0.085f
data modify entity @s HandDropChances[1] set value -0.085f

#I know the above seems redundant but it's there in case I change my mind on this, which I think I will...



tag @s add GKNameTag
tag @s add ChampZombie
tag @s add ChampMob
tag @s add HPSapZombie