scoreboard players add @e[type=minecraft:armor_stand,name=IslandMake] IslandTimer 1
scoreboard players add @e[type=minecraft:armor_stand,name=DayQ] IslandTimerCB 1
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=1..2}] run gamerule randomTickSpeed 3000
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=15..17}] run execute at @e[name=IslandMake] run fill ~-9 ~-2 ~-9 ~9 ~2 ~9 minecraft:grass_block replace minecraft:redstone_block
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=15..17}] run execute at @e[name=IslandMake] run fill ~-9 ~-2 ~-9 ~9 ~2 ~9 minecraft:grass_block replace minecraft:dispenser
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=2}] run summon minecraft:armor_stand ~ ~ ~ {Invisible:1b,Silent:1b,Invulnerable:1,CustomName:"\"IslandWater\"",NoGravity:1}
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=3..20}] run spreadplayers ~ ~ 1 4 false @e[name=IslandWater]
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=20}] run kill @e[name=IslandWater]
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=31}] run execute if predicate suhc:50percent run execute at @e[type=minecraft:armor_stand,name=IslandMake] run function zzzzdonotuse:islands/shipstuff/shipactivate
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=36}] run function zzzzdonotuse:islands/shipstuff/shiprotate
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=39}] run kill @e[type=armor_stand,tag=IslandShipStand]
execute at @e[type=minecraft:armor_stand,name=IslandMake,scores={IslandTimer=40}] run gamerule randomTickSpeed 3
#kill @e[name=IslandMake]
#data merge block ~ ~-9 ~ {auto:0b}
execute at @e[name=IslandWater] run fill ~ 200 ~ ~1 200 ~1 water


#execute as @e[type=minecraft:armor_stand,name=DayQ,scores={IslandTimerCB=41..}] run data merge block ~ ~1 ~ {auto:1b}