Are you here to see how Raid Battle is coded? Well lucky for you I labeled everything. Mainly so that I can keep track of everything, but also
because I learned all that I know from tutorials and looking at other people's stuff and I know how difficult it is to try to understand other peoples commands.
This is a glossary of all the functions, tags, and scoreboards in Raid Battle. Feel free to explore!

#tags
\Kit:
Kit:Red
Kit:Blue
Kit:Yellow
Kit:Green
Kit:Orange
    These are used for passive abilities and to give the correct armor and gear
\Host:
Host:Primary
Host:Temp
    The host tag exist in order to determine who controls the pointer on the map and lobby screens. 
    The "Enter_Lobby" and "Map_Selection" functions give a random player the Host:Temp tag, which is what actually controls
    the pointer, but the actual host (Host:Primary) gets priorety over having that tag before anyone else is selected. This makes
    it so that Raid Battle can be played on realms and servers wihtout the actual host needing to be present
\Player:
Player:Already_Selected
    This tag is used in all the kit selection functions and in the large menu toggle function. It is removed at the end of the function, but it
    prevents the game from unselecting a kit immediently after a player selects one.
Player:Fight
    This tag is used when players are actually in the arena. Players with the tag has the "Player_Fight" function activate every tick on them.
    It gives armor, activates some passive and actives, limits arrows, checks if the player is out of bounds, and other stuff. Players lose this
    tag when respawning.
Player:Large_Menu
    It determines if you get a really up close camera in the menus. Primarly used for people like me who have an FOV of 110.
Player:Has_Arrow
    This is used for Greens active ability. It is used in the "Green_Active" function and is given if the player has an arrow to convert and is removed at the end of the function
\Pointer:
Pointer:Selected
    This tag is applied to the pointer when a player selects a kit. It prevents the text from popping up
\Katana:
Katana:Used
    Found in the "Iron_Katana.json" file, this tag makes sure that only the player who used the Katana is teleported
#scoreboards

\Active
Active:Cooldown
    Currently only used for Oranges active, this scoreboard is an alternative active cooldown that can be used for different types of Active abilities in the future
    Like maybe I could make an active that has three stages of power or something.
\Tnc
Tnc:PlayerNumber
    Probually should be in the Player section, but this scoreboard determines where players spawn, what color cursor they have, and if health syphon is enabled.
    Each player gets a score of 1-4 in the "Kit_Selection" function and it is set back to zero in the "Enter_Lobby" function.
Tnc:Random_Kit
    
\Player

\Weapon

\Countdown