{
	"format_version" : "1.10.0",
	"animation_controllers" : {
		"controller.animation.player_warden_sword.root" : {
			"initial_state" : "default",
			"states" : {
				"warden_sword" : {
					"animations" : [ "warden_sword_move_controller", "warden_sword_attack_controller" ],
					"transitions" : [ { "default" : "!variable.warden_sword" } ]
				},
				"default" : {
					"transitions" : [ { "warden_sword" : "variable.warden_sword" } ]
				}
			}
		},
		"controller.animation.player_warden_sword.move" : {
			"initial_state" : "first_person.idle",
			"states" : {
				"first_person.move" : {
					"blend_transition": 0.15,
					"animations" : [ "warden_sword.first_person.move" ],
					"transitions" : [
						{ "third_person.move" : "!v.is_first_person && q.modified_move_speed > 0.1" },
						{ "first_person.idle" : "v.is_first_person && q.modified_move_speed <= 0.1" },
						{ "third_person.idle" : "!v.is_first_person && q.modified_move_speed <= 0.1" }
 					]
				},
				"third_person.move" : {
					"blend_transition": 0.15,
					"animations" : [ "warden_sword.third_person.move" ],
					"transitions" : [
						{ "first_person.move" : "v.is_first_person && q.modified_move_speed > 0.1" },
						{ "first_person.idle" : "v.is_first_person && q.modified_move_speed <= 0.1" },
						{ "third_person.idle" : "!v.is_first_person && q.modified_move_speed <= 0.1" }
					]
				},
				"first_person.idle" : {
					"blend_transition": 0.15,
					"animations" : [ "warden_sword.first_person.idle" ],
					"transitions" : [
						{ "first_person.move" : "v.is_first_person && q.modified_move_speed > 0.1" },
						{ "third_person.move" : "!v.is_first_person && q.modified_move_speed > 0.1" },
						{ "third_person.idle" : "!v.is_first_person && q.modified_move_speed <= 0.1" }
					]
				},
				"third_person.idle" : {
					"blend_transition": 0.15,
					"animations" : [ "warden_sword.third_person.idle" ],
					"transitions" : [
						{ "first_person.move" : "v.is_first_person && q.modified_move_speed > 0.1" },
						{ "third_person.move" : "!v.is_first_person && q.modified_move_speed > 0.1" },
						{ "first_person.idle" : "v.is_first_person && q.modified_move_speed <= 0.1" }
					]
				}
			}
		},
		"controller.animation.player_warden_sword.attack" : {
			"initial_state" : "default",
			"states" : {
				"first_person.attack" : {
					"blend_transition": 0.1,
					"animations" : [ "warden_sword.first_person.attack" ],
					"transitions" : [ { "default" : "(q.all_animations_finished && v.attack_time <= 0.0) || !v.is_first_person" } ]
				},
				"third_person.attack" : {
					"blend_transition": 0.1,
					"animations" : [ "warden_sword.third_person.attack" ],
					"transitions" : [ { "default" : "(q.all_animations_finished && v.attack_time <= 0.0) || v.is_first_person" } ]
				},
				"first_person.special_attack" : {
					"blend_transition": 0.1,
					"animations" : [ "warden_sword.first_person.special_attack" ],
					"transitions" : [ { "default" : "(q.all_animations_finished && !q.is_using_item) || !v.is_first_person" } ]
				},
				"third_person.special_attack" : {
					"blend_transition": 0.1,
					"animations" : [ "warden_sword.third_person.special_attack" ],
					"transitions" : [ { "default" : "(q.all_animations_finished && !q.is_using_item) || v.is_first_person" } ]
				},
				"default" : {
					"blend_transition": 0.1,
					"transitions" : [
						{ "first_person.attack" : "v.is_first_person && v.attack_time > 0.0" },
						{ "third_person.attack" : "!v.is_first_person && v.attack_time > 0.0" },
						{ "first_person.special_attack" : "v.is_first_person && q.is_using_item" },
						{ "third_person.special_attack" : "!v.is_first_person && q.is_using_item" }
					]
				}
			}
		}
	}
}
