{
	"format_version" : "1.10.0",
	"animation_controllers" : {
		"controller.animation.player_bfbook.root" : {
			"initial_state" : "default",
			"states" : {
				"first_person.idle" : {
					"animations" : [ "bfbook.first_person.idle" ],
					"transitions" : [
						{ "first_person.use" : "v.is_first_person && q.is_using_item" },
						{ "default" : "!v.is_first_person" }
					]
				},
				"third_person.idle" : {
					"blend_transition": 0.15,
					"animations" : [ "bfbook.third_person.idle" ],
					"transitions" : [
						{ "third_person.use" : "!v.is_first_person && q.is_using_item" },
						{ "default" : "q.modified_move_speed > 0.1 || v.is_first_person || q.is_using_item" }
					]
				},
				"first_person.use" : {
					"blend_transition": 0.1,
					"animations" : [ "bfbook.first_person.use", "bfbook.first_person.idle" ],
					"transitions" : [
						{ "first_person.idle" : "v.is_first_person && !q.is_using_item" },
						{ "default" : "!q.is_using_item || !v.is_first_person" }
					]
				},
				"third_person.use" : {
					"blend_transition": 0.1,
					"animations" : [ "bfbook.third_person.use", "bfbook.third_person.idle" ],
					"transitions" : [
						{ "third_person.idle" : "!v.is_first_person && !q.is_using_item" },
						{ "default" : "!q.is_using_item || v.is_first_person" }
					]
				},
				"default" : {
					"blend_transition": 0.1,
					"transitions" : [
						{ "first_person.idle" : "v.is_first_person && !q.is_using_item" },
						{ "third_person.idle" : "!v.is_first_person && q.modified_move_speed <= 0.1 && !q.is_using_item" },
						{ "first_person.use" : "v.is_first_person && q.is_using_item" },
						{ "third_person.use" : "!v.is_first_person && q.is_using_item" }
					]
				}
			}
		},
		"controller.animation.player_bfbook.root2" : {
			"initial_state" : "default",
			"states" : {
				"bfbook" : {
					"animations" : [ "bfbook_idle_controller", "bfbook_use_controller" ],
					"transitions" : [ { "default" : "!variable.bfbook" } ]
				},
				"default" : {
					"transitions" : [ { "bfbook" : "variable.bfbook" } ]
				}
			}
		},
		"controller.animation.player_bfbook.idle" : {
			"initial_state" : "default",
			"states" : {
				"first_person" : {
					"animations" : [ "bfbook.first_person.idle" ],
					"transitions" : [ { "default" : "!v.is_first_person" } ]
				},
				"third_person" : {
					"animations" : [ "bfbook.third_person.idle" ],
					"transitions" : [ { "default" : " v.is_first_person" } ]
				},
				"default" : {
					"transitions" : [
						{ "first_person" : "v.is_first_person" },
						{ "third_person" : "!v.is_first_person" }
					]
				}
			}
		},
		"controller.animation.player_bfbook.use" : {
			"initial_state" : "default",
			"states" : {
				"first_person" : {
					"blend_transition": 0.05,
					"animations" : [ "bfbook.first_person.use" ],
					"transitions" : [ { "default" : "!q.is_using_item || !v.is_first_person" } ]
				},
				"third_person" : {
					"blend_transition": 0.05,
					"animations" : [ "bfbook.third_person.use" ],
					"transitions" : [ { "default" : "!q.is_using_item || v.is_first_person" } ]
				},
				"default" : {
					"blend_transition": 0.05,
					"transitions" : [
						{ "first_person" : "v.is_first_person && q.is_using_item" },
						{ "third_person" : "!v.is_first_person && q.is_using_item" }
					]
				}
			}
		}
	}
}
