{
	"format_version" : "1.10.0",
	"animation_controllers" : {
		"controller.animation.player_small_blaster.root" : {
			"initial_state" : "default",
			"states" : {
				"small_blaster" : {
					"animations" : [ "small_blaster_hold_controller", "small_blaster_shoot_controller" ],
					"transitions" : [ { "default" : "!variable.small_blaster" } ]
				},
				"default" : {
					"transitions" : [ { "small_blaster" : "variable.small_blaster" } ]
				}
			}
		},
		"controller.animation.player_small_blaster.hold" : {
			"initial_state" : "first_person.hold",
			"states" : {
				"first_person.hold" : {
					"animations" : [ "small_blaster.first_person.hold" ],
					"transitions" : [
						{ "third_person.hold" : "!v.is_first_person" }
 					]
				},
				"third_person.hold" : {
					"animations" : [ "small_blaster.third_person.hold" ],
					"transitions" : [
						{ "first_person.hold" : "v.is_first_person" }
					]
				}
			}
		},
		"controller.animation.player_small_blaster.shoot" : {
			"initial_state" : "default",
			"states" : {
				"first_person.shoot" : {
					"blend_transition": 0.1,
					"animations" : [ "small_blaster.first_person.shoot" ],
					"transitions" : [ { "default" : "(q.all_animations_finished && !q.is_using_item) || !v.is_first_person" } ]
				},
				"third_person.shoot" : {
					"blend_transition": 0.1,
					"animations" : [ "small_blaster.third_person.shoot" ],
					"transitions" : [ { "default" : "(q.all_animations_finished && !q.is_using_item) || v.is_first_person" } ]
				},
				"default" : {
					"blend_transition": 0.1,
					"transitions" : [
						{ "first_person.shoot" : "v.is_first_person && q.is_using_item" },
						{ "third_person.shoot" : "!v.is_first_person && q.is_using_item" }
					]
				}
			}
		}
	}
}
