{
  "format_version": "1.10.0",
  "animation_controllers": {
    "controller.animation.katana.wield_controller": {
      "initial_state": "first_person",
      "states": {
				"first_person": {
					"animations": [
						"wield_first_person"
					],
					"transitions": [
						{
							"third_person": "!c.is_first_person"
						},
            {
              "first_person.attack": "c.owning_entity -> v.attack_time"
            }
					]
				},
				"third_person": {
					"animations": [
						"wield_third_person"
					],
					"transitions": [
						{
							"first_person": "c.is_first_person"
						},
            {
              "third_person.attack": "c.owning_entity -> v.attack_time"
            }
					]
				},
        "third_person.attack": {
          "animations": [
            "attack_third_person"
          ],
          "transitions": [
            {
              "third_person": "!c.is_first_person && q.all_animations_finished"
            },
            {
							"first_person": "c.is_first_person"
						}
          ]
        },
        "first_person.attack": {
          "animations": [
            "attack_first_person"
          ],
          "transitions": [
            {
              "first_person": "c.is_first_person && q.all_animations_finished"
            },
            {
							"third_person": "!c.is_first_person"
						}
          ]
        }
			}
    },
    "controller.animation.player.katana.attack": {
      "initial_state": "default",
      "states": {
        "default": {
          "transitions": [
            {
              "attacking": "v.attack_time"
            }
          ]
        },
        "attacking": {
          "animations": [
            {
              "attack_third_person.katana": "!v.is_first_person"
            },
            {
              "attack_first_person.katana": "v.is_first_person"
            }
          ],
          "transitions": [
            {
              "default": "query.any_animation_finished"
            }
          ],
          "blend_transition": 0.1,
          "blend_via_shortest_path": true
        }
      }
    }
  }
}