{
  "resource_pack_name": "vanilla",
  "texture_name": "atlas.terrain",
  "padding": 8,
  "num_mip_levels": 4,
  "texture_data": {
    "muzzle_flash_light": {
      "textures": [
        "textures/blocks/muzzle_flash_light"
      ]
    }
  }
}