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Credits List
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Console Aspects was made by AgentMindStorm (@agentms_).

This pack uses a few assets from version 6.4.6 of the PC GUI Pack. These include some splashes and some sounds.
PC GUI was made by Cris (@CrisXolt), Sprintermax (@Sprintermax), HawfHuman (@HawfHuman), and SirZeus.

This pack also uses assets from version 1.13 of the Fixed Vanilla resource pack. These are the snowy grass side texture, purple glazed terracotta texture, activated observer back texture, double chest texture, cloud texture, netherite ingot, tools and armor textures, thrown item size, attachable system, bobbing animation, swimming animation, crawling animation, sneaking animation, baby zombie leg animation, piglin celebrating animation, wolves darkening when wet, elytra position, cat model, ocelot model, squid model, shulker model, villager models, zombie villager models, horse textures, donkey texture, mule texture, camel texture, warm frog texture, drowned texture, invisible phantom texture, potion particles, item frame breaking particles, bubble column splashing particles, bee nest and hive placing sounds, slowness effect icon, dirt UI background texture, sign UI textures, and command helper previews.
Fixed Vanilla was made by LateLag (@LateLagMC).

This pack also uses assets from version 1.0.0 of the Java Edition Particles resource pack and version 1.20 of the MultiPixel resource pack. These are the grass block side transition colors, grass and fern textures, kelp textures, glow squid and blaze lighting, hurt entity overlay values, separated llama decor, separated pig saddles, semitransparent shulker bullets, enderman shaking animation, zombie attacking animations, creeper exploding animation, villager leg animation, cape animation, Wither armor size, dripping particles, flame particles, smoke particles, critical hit particles, totem of undying particles, eating particles, breaking particles, note block particles, splashing particles, and other miscellaneous particle changes.
Java Edition Particles and MultiPixel were made by Rainvay_ZCYF (@ZouChenyunfei).

This pack also uses assets from version 2.5.0 of Lukas' Java Parity Pack. These are the hurt entity overlay method, highlightable locked trades, selected item count position, item inventory icons, item durability bars, item description colors, the removal of the flying item renderer, the removal of chat censoring, the removal of chat block previews, and the removal of category text.
Lukas' Java Parity Pack was made by Lukas (@LukasPAH).

Pack Contributors:

Dharen - Explosion particles, animation speeds for lava and magma, tall grass, and sheep
Netongas NG (@netongas_ng) - Acacia, birch, jungle, and dark oak door textures, skeleton bow aiming animation, skeleton idle animation, zombie villager helments, damage indicator particles, painting sounds, ender eye sounds, rabbit sounds, zombie sounds, lily pad sounds, and other miscellaneus sound changes
Wild (@wildthegamer_) - White rabbit texture and original code design for a custom tab
Cris (@CrisXolt) - Double tall grass textures, item name outline, chat text shadows, and Bedrock Edition subtitle
Eroded Potato (@ErodedPotato) - Vertical held item position, first-person bow position, light source shading, item breaking sound, item throwing sound, and carried grass block color
LateLag (@LateLagMC) - Particle rotation and carried leaves color
Cjnator38 (@cjnator38) - Explosion sounds
LugiaGamerYT - Level up sound, skeleton sounds, ambient horse sound, enderman model, phantom model, witch model, cow model, pig model, old vex animation, and drinking witch nose position
TrèsAbhi (@TresAbhi_) - Pack icon
KalmeMarq (@KalmeMarq) - Obsolete features
Tal (@melamed_tal) - Chest particle method
ambient (ambiennt on Discord) - Obsolete features
EmptyCoso (@EmptyCoso) - Chalkboard name and iron golem wobbling animation
Zarkmend ZAN (@Zarkmend_ZAN) - Obsolete features
SharedLoss (sharedloss on Discord) - End crystal animation
Snowstorm (@snowstormmc) - Solid white crosshair
HJN (_hjn on Discord) - Obsolete features
Laatt - Old Xbox 360 tooltip screenshots
Crackers0106 (@Crackers0106) - 3DS tooltips and new Xbox 360 tooltips
Byrom (Byrom#3154) - Xbox 360 asset extraction
winv3r (@winw3r) - PS3 tooltips
Little Hooligan (@nintendo741) - PSVITA tooltip screenshots
MC4f (mc4f on Discord) - Unused title images
Kalseyum (@MrKazza_) - Entity textures, armor textures, empty slot textures, first person crossbow behavior, villager held banner position, villager clothes layering, zombie villager biome textures, End crystal glass, jukebox sound, immediate respawn description, Classic Textures description, and silverfish block names
patred (@patredenglish) - Console Aspects title texture
cozi (@coztellation@moth.zone) - Unicode font replacement ZIP file
Kryzor (kryzorrr on Discord) - First and third-person punching animations, first-person map animations, first-person empty hand swimming animation, first-person attachable attack animation, smooth elytra transitions, husk and drowned size, wolf head tilt animation, critical hit particles, critical hit sounds, swimming sounds, and internal water transparency values
LionHead07 (lionhead07 on Discord) - First-person one-handed map animation improvements, smooth ender dragon perching, glowing fireballs, first-person hand and fire hurt colors, cave grass colors, eye of ender particles, Nether portal particle lighting, wider sugar cane, and double-sided saplings, flowers, short grass, fern, and mushrooms

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Credits Policy
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By contributing a feature to Aspects, you agree to the following terms:

The name of the contributor and their preferred social media account will be added to the Credits document, along with the features they contributed.

If one of these contributed features is later removed from the pack, the contributor's credit will remain in the Credits List, but the feature will be removed from their line. If all features from a single contributor have been removed from the pack, the list of features they contributed will say "Obsolete features".

Features contributed after July 17, 2023 cannot be removed by request of the contributor. This is to prevent extra work required to remove and redo features when a contributor asks to remove them.

Once a feature has been contributed to AgentMindStorm, or a creator has an agreement to share assets with him, he gains full modification and distribution rights over these features, including all assets (except those which may be owned by Mojang Studios, such as textures) and the right to monetize the features. He may reuse the same features in other resource packs (e.g. A feature contributed for Java Aspects may be used in Console Aspects as well.) He guarantees proper credit until the end of time for contributed features, which will be listed explicitly in the Credits document.

If you wish to use a feature from Aspects in your own resource pack, please contact AgentMindStorm on Mastodon (@agentms@mastodon.social). AgentMindStorm will not permit you to take features from Aspects which were contributed from someone else, but he may allow you to use any number of assets from features he created. You must have permission in writing directly from AgentMindStorm; this policy does NOT give permission to reuse assets on its own. For features AgentMindStorm received from a contributor, please contact the contributor directly for permission.

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Generative AI
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Generative AI will never be used to develop Aspects. In addition, no part of any resource pack by AgentMindStorm (including Aspects) may be used to train generative AI. This includes images, text, changelogs, and JSON UI. Everything in the pack, including contributions, is protected and may NOT be used to train AI.