biomes_client.json:
=Copied from main pack, then:
-Set "water_surface_transparency" to 0.67 on all biomes.

blocks.json:
=Copied from main pack, then:
-Removed all "texture" properties under VARIANTS
-Deleted the following entries:
  UI ICONS
  -barrel
  -cartography_table
  -fletching_table
  VARIANTS
  -bedrock
  -stone
  SHADING
  -flowing_lava
  -lava
  -magma
  -portal
  -sculk_catalyst
  -seaLantern
  -trial_spawner
  -vault
  -obsidian (Keep "brightness_gamma" and "isotropic" properties)
-Replaced the following entries:
  VARIANTS
  -dirt: all properties -> 
    "isotropic": {
      "up": true,
      "down": true,
      "side": false
    }
  SHADING
  -lit_blast_furnace: "lit_blast_furnace_front_on_east_west/north_south" -> "blast_furnace_front_on"
  -lit_smoker: "lit_smoker_front_on_east_west/north_south" -> "smoker_front_on"

entity/pig.entity.json:
=Copied from main pack, then:
-Deleted "saddle" entries from "textures" and "geometry".
-Deleted "controller.render.pig_saddle" from "render_controllers".

entity/shulker_bullet.entity.json:
=Copied from main pack, then:
-Replaced the "shell" filepath with the "default" filepath.

entity/villager_v2.entity.json:
=Copied from main pack, then:
-Replaced the biome and profession render controllers with "controller.render.villager_v2_masked".

entity/zombie_villager_v2.entity.json:
=Copied from main pack, then:
-Replaced the biome and profession render controllers with "controller.render.zombie_villager_v2_masked".

particles/:
=Copied explosion and conduit particles from main pack, then:
-Changed texture path from "high_definition_particles" to "particles".

render_controllers/pig.render_controllers.json:
=Copied from main pack, then:
-Added the following "arrays" entry:
      "arrays": {
        "textures": {
          "Array.skins": [ "Texture.default", "Texture.saddled" ]
        }
      },
-Replaced the following entries:
  -textures: "Texture.default" -> "Array.skins[query.is_saddled]"

textures/:
=Copied every folder except "icon" from the Default Textures subpack, then:
-Deleted the following folders from the "blocks" folder:
  -shading
  -variants
-Copied chest and trapped chest textures from the main pack, then removed "_inventory" from the names.
-Removed "_inventory" from the ender chest texture names.
-Copied water textures from the main pack, then increased transparency to 255.

textures/particle/particles.png:
-Merged particles and high_definition_particles at 512x512 resolution.

textures/flipbook_textures.json:
=Copied from main pack, then:
-Deleted all entries past the "sculk_catalyst_top_bloom" animation.

textures/item_texture.json:
=Copied from main pack, then:
-Deleted "bed" entry.
-Replaced all "map_village" textures with "map_filled".

textures/terrain_texture.json:
=Copied from main pack, then:
-Deleted the following entries:
  UI ICONS
  -chest_inventory... (all)
  -trapped_chest_inventory... (all)
  -ender_chest_inventory... (all)
  -grass_carried
  -grass_carried_top
  SHADING
  -trial_spawner_bottom
  -vault_bottom

ui/_global_variables.json:
=Copied from main pack, then:
-Set "$is_java_aspects_fidelity" to false.
-Set "$is_java_aspects_performance" to true.

ui/hud_screen.json:
=Copied from main pack, then:
-Replaced all text from "//Experience Bar" to "notched_20_progress" with the following:
//Experience Bar
  "empty_progress_bar": {
    "max_size": [ 182, 5 ],
    "min_size": [ 182, 5 ]
  },
  "full_progress_bar": {
    "max_size": [ 182, 5 ],
    "min_size": [ 182, 5 ]
  },
  "horse_jump_renderer": {
    "max_size": [ 182, 5 ],
    "min_size": [ 182, 5 ]
  },
  "dash_renderer": {
    "max_size": [ 182, 5 ],
    "min_size": [ 182, 5 ]
  },
//Boss Bar
  "full_boss_bar_base": {
    "type": "image",
    "size": [ 182, 5 ],
    "texture": "textures/ui/experience_bar_full_white",
    "clip_direction": "left",
    "clip_pixelperfect": false,
    "bindings": [
      {
        "binding_name": "#exp_progress",
        "binding_name_override": "#clip_ratio",
        "binding_type": "global"
      }
    ]
  },
  "empty_boss_bar_base": {
    "type": "image",
    "size": [ 182, 5 ],
    "texture": "textures/ui/experiencebarempty"
  },
  "boss_bar_notches_base": {
    "type": "image",
    "size": [ 182, 5 ]
  },
  "pink_background@hud.empty_boss_bar_base": {
    "color": [ 1.0, 0.0, 0.7804 ]
  },
  "pink_progress@hud.full_boss_bar_base": {
    "color": [ 1.0, 0.0, 0.7804 ]
  },
  "blue_background@hud.empty_boss_bar_base": {
    "color": [ 0.0, 0.7804, 1.0 ]
  },
  "blue_progress@hud.full_boss_bar_base": {
    "color": [ 0.0, 0.7804, 1.0 ]
  },
  "red_background@hud.empty_boss_bar_base": {
    "color": [ 1.0, 0.2188, 0.0 ]
  },
  "red_progress@hud.full_boss_bar_base": {
    "color": [ 1.0, 0.2188, 0.0 ]
  },
  "green_background@hud.empty_boss_bar_base": {
    "color": [ 0.0, 1.0, 0.0 ]
  },
  "green_progress@hud.full_boss_bar_base": {
    "color": [ 0.0, 1.0, 0.0 ]
  },
  "yellow_background@hud.empty_boss_bar_base": {
    "color": [ 1.0, 1.0, 0.0 ]
  },
  "yellow_progress@hud.full_boss_bar_base": {
    "color": [ 1.0, 1.0, 0.0 ]
  },
  "purple_background@hud.empty_boss_bar_base": {
    "color": [ 0.5294, 0.0, 1.0 ]
  },
  "purple_progress@hud.full_boss_bar_base": {
    "color": [ 0.5294, 0.0, 1.0 ]
  },
  "white_background@hud.empty_boss_bar_base": {
    "color": [ 1.0, 1.0, 1.0 ]
  },
  "white_progress@hud.full_boss_bar_base": {
    "color": [ 1.0, 1.0, 1.0 ]
  },
  "notched_6_background@hud.boss_bar_base": {
    "texture": "textures/gui/sprites/boss_bar/notched_6_background"
  },
  "notched_6_progress@hud.boss_bar_base": {
    "texture": "textures/gui/sprites/boss_bar/notched_6_progress"
  },
  "notched_10_background@hud.boss_bar_base": {
    "texture": "textures/gui/sprites/boss_bar/notched_10_background"
  },
  "notched_10_progress@hud.boss_bar_base": {
    "texture": "textures/gui/sprites/boss_bar/notched_10_progress"
  },
  "notched_12_background@hud.boss_bar_base": {
    "texture": "textures/gui/sprites/boss_bar/notched_12_background"
  },
  "notched_12_progress@hud.boss_bar_base": {
    "texture": "textures/gui/sprites/boss_bar/notched_12_progress"
  },
  "notched_20_background@hud.boss_bar_base": {
    "texture": "textures/gui/sprites/boss_bar/notched_20_background"
  },
  "notched_20_progress@hud.boss_bar_base": {
    "texture": "textures/gui/sprites/boss_bar/notched_20_progress"
  },
-Set "player_position" and "number_of_days_played" textures to "textures/ui/Black".
-Replaced all "clip_pixelperfect": true properties with "clip_pixelperfect": false.

ui/stonecutter_screen.json:
=Copied from previous versions of the pack.

ui/ui_common.json:
=Copied from main pack, then:
-"item_renderer": Replaced controls array with just "specific_item_renderer@common.specific_item_renderer_performance" (Note: leave "$use_item_icons|default" set to true).
-"inventory_selected_icon": Set "$use_item_icons|default" to false.

ui/..._pocket.json:
=Copied from previous versions of the pack.