{
	"format_version": "1.10.0",
	"minecraft:client_entity": {
		"description": {
			"identifier": "old_villagers_plus:zombie_villager_steve",
			"min_engine_version": "1.16.0",
			"materials": {
				"default": "zombie_villager"
			},
			"textures": {
				"default": "textures/entity/old_zombie_villager/zombie_villager_steve"
			},
			"geometry": {
				"default": "geometry.zombie_villager_steve"
			},
			"scripts": {
				"pre_animation": [
					"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;"
				],
				"animate": [
					{
						"humanoid_big_head": "query.is_baby"
					},
					"look_at_target",
					"move",
					{
						"riding.arms": "query.is_riding"
					},
					{
						"riding.legs": "query.is_riding"
					},
					"holding",
					{
						"charging": "query.is_charging"
					},
					"attack_controller",
					{
						"brandish_spear": "variable.is_brandishing_spear"
					},
					"bob",
					{
						"damage_nearby_mobs": "variable.damage_nearby_mobs"
					},
					{
						"use_item_progress": "( variable.use_item_interval_progress > 0.0 ) || ( variable.use_item_startup_progress > 0.0 )"
					},
					{
						"swimming": "variable.swim_amount > 0.0"
					}
				]
			},
			"animations": {
				"humanoid_big_head": "animation.humanoid.big_head",
				"look_at_target": "controller.animation.humanoid.look_at_target",
				"look_at_target_default": "animation.humanoid.look_at_target.default",
				"look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
				"look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
				"move": "animation.humanoid.move",
				"riding.arms": "animation.humanoid.riding.arms",
				"riding.legs": "animation.humanoid.riding.legs",
				"holding": "animation.humanoid.holding",
				"brandish_spear": "animation.humanoid.brandish_spear",
				"charging": "animation.humanoid.charging",
				"bob": "animation.humanoid.bob",
				"damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
				"use_item_progress": "animation.humanoid.use_item_progress",
				"attack_controller": "controller.animation.drowned.attack.rotations",
				"zombie_attack_bare_hand": "animation.zombie.attack_bare_hand",
				"attack_rotations": "animation.drowned.attack.rotations",
				"swimming": "animation.zombie.swimming"
			},
			"render_controllers": [
				"controller.render.drowned"
			],
			"enable_attachables": true,
			"spawn_egg": {
				"base_color": "#294720",
				"overlay_color": "#00afaf"
			}
		}
	}
}