{
	"format_version": "1.10.0",
	"minecraft:client_entity": {
		"description": {
			"identifier": "old_villagers_plus:pirate_illager",
			"materials": {
				"default": "pillager"
			},
			"textures": {
				"default": "textures/entity/illager/pirate_illager"
			},
			"geometry": {
				"default": "geometry.old_pillager"
			},
			"spawn_egg": {
				"base_color": "#4a2129",
				"overlay_color": "#f78d2a"
			},
			"scripts": {
				"pre_animation": [
					"variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;"
				],
				"animate": [
					"pillager_root_controller",
					"controller_pillager_attack"
				]
			},
			"animations": {
				"humanoid_base_pose": "animation.humanoid.base_pose",
				"look_at_target_default": "animation.humanoid.look_at_target.default",
				"look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
				"look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
				"move": "animation.humanoid.move",
				"riding.arms": "animation.humanoid.riding.arms",
				"riding.legs": "animation.humanoid.riding.legs",
				"holding": "animation.humanoid.holding",
				"attack.rotations": "animation.humanoid.attack.rotations",
				"bob": "animation.humanoid.bob",
				"crossbow_hold": "animation.pillager.crossbow.hold",
				"crossbow_charge": "animation.pillager.crossbow.charge",
				"celebrating": "animation.humanoid.celebrating",
				"controller_humanoid_base_pose": "controller.animation.humanoid.base_pose",
				"controller_look_at_target": "controller.animation.humanoid.look_at_target",
				"controller_move": "controller.animation.humanoid.move",
				"controller_riding": "controller.animation.humanoid.riding",
				"controller_attack": "controller.animation.humanoid.attack",
				"controller_bob": "controller.animation.humanoid.bob",
				"controller_pillager_attack": "controller.animation.pirate_illager.attack",
				"pillager_root_controller": "controller.animation.pillager.root",
				"hand_attack": "animation.vindicator.hand_attack",
				"melee_attack": "animation.vindicator.attack"
			},
			"render_controllers": [
				"controller.render.pillager"
			],
			"enable_attachables": true,
			"hide_armor": true
		}
	}
}