{
    "format_version": "1.10.0",
    "minecraft:client_entity": {
        "description": {
            "identifier": "minecraft:player",
            "materials": {
                "default": "entity_alphatest",
                "cape": "entity_alphatest",
                "animated": "player_animated",
                "bloom": "entity_alphatest",
                "rngl_default": "entity_alphatest",
                "rngl_animated": "player_animated",
                "rngl_bloom": "entity_alphatest"
            },
            "textures": {
                "default": "textures/entity/steve",
                "cut_player": "textures/entity/utamz",
                "cape": "textures/entity/cape_invisible",
                "bloom": "textures/misc/missing_texture",
                "break_moon": "textures/models/knife/break_moon",
                "humming_bird": "textures/models/knife/humming_bird",
                "humming_bird_fp": "textures/models/knife/humming_bird_fp",
                "flow_blaze": "textures/models/knife/flow_blaze",
                "cricket": "textures/models/knife/cricket",
                "finally_end": "textures/models/knife/finally_end",
                "scourge": "textures/models/knife/scourge",
                "sleeve_snow": "textures/models/knife/sleeve_snow",
                "soul_slash": "textures/models/knife/soul_slash",
                "the_halberd": "textures/models/knife/the_halberd",
                "infinite_cherry": "textures/models/knife/infinite_cherry",
                "ksitigarbha": "textures/models/knife/ksitigarbha",
                "thunder_fire": "textures/models/knife/thunder_fire",
                "wind_cutting": "textures/models/knife/wind_cutting",
                "blade_storm": "textures/models/knife/blade_storm",
                "sleeve_snow_fp": "textures/models/knife/sleeve_snow_fp"
            },
            "geometry": {
                "default": "geometry.humanoid.custom",
                "cape": "geometry.cape",
                "cut_player": "geometry.cut_player",
                "break_moon": "geometry.break_moon",
                "blade_storm": "geometry.blade_storm",
                "wind_cutting": "geometry.wind_cutting",
                "thunder_fire": "geometry.thunder_fire",
                "ksitigarbha": "geometry.ksitigarbha",
                "infinite_cherry": "geometry.infinite_cherry",
                "the_halberd": "geometry.the_halberd",
                "soul_slash": "geometry.soul_slash",
                "sleeve_snow": "geometry.sleeve_snow",
                "scourge": "geometry.scourge",
                "finally_end": "geometry.finally_end",
                "cricket": "geometry.cricket",
                "flow_blaze": "geometry.flow_blaze",
                "humming_bird": "geometry.humming_bird",
                "break_moon_fp": "geometry.break_moon_fp",
                "blade_storm_fp": "geometry.blade_storm_fp",
                "wind_cutting_fp": "geometry.wind_cutting_fp",
                "thunder_fire_fp": "geometry.thunder_fire_fp",
                "ksitigarbha_fp": "geometry.ksitigarbha_fp",
                "infinite_cherry_fp": "geometry.infinite_cherry_fp",
                "the_halberd_fp": "geometry.the_halberd_fp",
                "soul_slash_fp": "geometry.soul_slash_fp",
                "sleeve_snow_fp": "geometry.sleeve_snow_fp",
                "scourge_fp": "geometry.scourge_fp",
                "finally_end_fp": "geometry.finally_end_fp",
                "cricket_fp": "geometry.cricket_fp",
                "flow_blaze_fp": "geometry.flow_blaze_fp",
                "humming_bird_fp": "geometry.humming_bird_fp"
            },
            "scripts": {
                "scale": "0.9375",
                "initialize": [
                    "variable.is_holding_right = 0.0;",
                    "variable.is_blinking = 0.0;",
                    "variable.last_blink_time = 0.0;",
                    "variable.hand_bob = 0.0;"
                ],
                "pre_animation": [
                    "variable.helmet_layer_visible = 1.0;",
                    "variable.leg_layer_visible = 1.0;",
                    "variable.boot_layer_visible = 1.0;",
                    "variable.chest_layer_visible = 1.0;",
                    "variable.attack_body_rot_y = Math.sin(360*Math.sqrt(variable.attack_time)) * 5.0;",
                    "variable.tcos0 = (math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
                    "variable.first_person_rotation_factor = math.sin((1 - variable.attack_time) * 180.0);",
                    "variable.hand_bob = query.life_time < 0.01 ? 0.0 : variable.hand_bob + ((query.is_on_ground && query.is_alive ? math.clamp(math.sqrt(math.pow(query.position_delta(0), 2.0) + math.pow(query.position_delta(2), 2.0)), 0.0, 0.1) : 0.0) - variable.hand_bob) * 0.02;",
                    "variable.map_angle = math.clamp(1 - variable.player_x_rotation / 45.1, 0.0, 1.0);",
                    "variable.item_use_normalized = query.main_hand_item_use_duration / query.main_hand_item_max_duration;",

                    "variable.attack = Math.sin(variable.attack_time * 90.0);",
                    "variable.fr = variable.is_first_person || query.is_riding || query.is_sleeping;"
                ],
                "animate": [
                    {
                        "root": "query.get_equipped_item_name != 'wind_cutting' && query.get_equipped_item_name != 'thunder_fire' && query.get_equipped_item_name != 'the_halberd' && query.get_equipped_item_name != 'soul_slash' && query.get_equipped_item_name != 'sleeve_snow' && query.get_equipped_item_name != 'scourge' && query.get_equipped_item_name != 'ksitigarbha' && query.get_equipped_item_name != 'humming_bird' && query.get_equipped_item_name != 'finally_end' && query.get_equipped_item_name != 'cricket' && query.get_equipped_item_name != 'infinite_cherry' && query.get_equipped_item_name != 'break_moon' && query.get_equipped_item_name != 'flow_blaze' && query.get_equipped_item_name != 'blade_storm'"
                    },
                    {
                        "break_moon_anim.attack": "query.get_equipped_item_name == 'break_moon' && !variable.is_first_person"
                    },

                    {
                        "flow_blaze_anim.attack": "query.get_equipped_item_name == 'flow_blaze' && !variable.is_first_person"
                    },
                    {
                        "blade_storm_anim.attack": "query.get_equipped_item_name == 'blade_storm' && !variable.is_first_person"
                    },
                    {
                        "cricket_anim.attack": "query.get_equipped_item_name == 'cricket' && !variable.is_first_person"
                    },
                    {
                        "finally_end_anim.attack": "query.get_equipped_item_name == 'finally_end' && !variable.is_first_person"
                    },
                    {
                        "humming_bird_anim.attack": "query.get_equipped_item_name == 'humming_bird' && !variable.is_first_person"
                    },
                    {
                        "infinite_cherry_anim.attack": "query.get_equipped_item_name == 'infinite_cherry' && !variable.is_first_person"
                    },
                    {
                        "ksitigarbha_anim.attack": "query.get_equipped_item_name == 'ksitigarbha' && !variable.is_first_person"
                    },
                    {
                        "scourge_anim.attack": "query.get_equipped_item_name == 'scourge' && !variable.is_first_person"
                    },
                    {
                        "sleeve_snow_anim.attack": "query.get_equipped_item_name == 'sleeve_snow' && !variable.is_first_person"
                    },
                    {
                        "soul_slash_anim.attack": "query.get_equipped_item_name == 'soul_slash' && !variable.is_first_person"
                    },
                    {
                        "the_halberd_anim.attack": "query.get_equipped_item_name == 'the_halberd' && !variable.is_first_person"
                    },
                    {
                        "thunder_fire_anim.attack": "query.get_equipped_item_name == 'thunder_fire' && !variable.is_first_person"
                    },
                    {
                        "wind_cutting_anim.attack": "query.get_equipped_item_name == 'wind_cutting' && !variable.is_first_person"
                    },

                    {
                        "break_moon_anim_fp": "query.get_equipped_item_name == 'break_moon' && variable.is_first_person"
                    },
                    {
                        "flow_blaze_anim_fp": "query.get_equipped_item_name == 'flow_blaze' && variable.is_first_person"
                    },
                    {
                        "blade_storm_anim_fp": "query.get_equipped_item_name == 'blade_storm' && variable.is_first_person"
                    },
                    {
                        "cricket_anim_fp": "query.get_equipped_item_name == 'cricket' && variable.is_first_person"
                    },
                    {
                        "finally_end_anim_fp": "query.get_equipped_item_name == 'finally_end' && variable.is_first_person"
                    },
                    {
                        "humming_bird_anim_fp": "query.get_equipped_item_name == 'humming_bird' && variable.is_first_person"
                    },
                    {
                        "infinite_cherry_anim_fp": "query.get_equipped_item_name == 'infinite_cherry' && variable.is_first_person"
                    },
                    {
                        "ksitigarbha_anim_fp": "query.get_equipped_item_name == 'ksitigarbha' && variable.is_first_person"
                    },
                    {
                        "scourge_anim_fp": "query.get_equipped_item_name == 'scourge' && variable.is_first_person"
                    },
                    {
                        "sleeve_snow_anim_fp": "query.get_equipped_item_name == 'sleeve_snow' && variable.is_first_person"
                    },
                    {
                        "soul_slash_anim_fp": "query.get_equipped_item_name == 'soul_slash' && variable.is_first_person"
                    },
                    {
                        "the_halberd_anim_fp": "query.get_equipped_item_name == 'the_halberd' && variable.is_first_person"
                    },
                    {
                        "thunder_fire_anim_fp": "query.get_equipped_item_name == 'thunder_fire' && variable.is_first_person"
                    },
                    {
                        "wind_cutting_anim_fp": "query.get_equipped_item_name == 'wind_cutting' && variable.is_first_person"
                    }
                ]
            },
            "animations": {
                "root": "controller.animation.player.root",
                "base_controller": "controller.animation.player.base",
                "hudplayer": "controller.animation.player.hudplayer",
                "humanoid_base_pose": "animation.humanoid.base_pose",
                "look_at_target": "controller.animation.humanoid.look_at_target",
                "look_at_target_ui": "animation.player.look_at_target.ui",
                "look_at_target_default": "animation.humanoid.look_at_target.default",
                "look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
                "look_at_target_swimming": "animation.humanoid.look_at_target.swimming",
                "look_at_target_inverted": "animation.player.look_at_target.inverted",
                "cape": "animation.player.cape",
                "move.arms": "animation.player.move.arms",
                "move.legs": "animation.player.move.legs",
                "swimming": "animation.player.swim",
                "swimming.legs": "animation.player.swim.legs",
                "riding.arms": "animation.player.riding.arms",
                "riding.legs": "animation.player.riding.legs",
                "holding": "animation.player.holding",
                "brandish_spear": "animation.humanoid.brandish_spear",
                "charging": "animation.humanoid.charging",
                "attack.positions": "animation.player.attack.positions",
                "attack.rotations": "animation.player.attack.rotations",
                "sneaking": "animation.player.sneaking",
                "bob": "animation.player.bob",
                "damage_nearby_mobs": "animation.humanoid.damage_nearby_mobs",
                "bow_and_arrow": "animation.humanoid.bow_and_arrow",
                "use_item_progress": "animation.humanoid.use_item_progress",
                "skeleton_attack": "animation.skeleton.attack",
                "sleeping": "animation.player.sleeping",
                "first_person_base_pose": "animation.player.first_person.base_pose",
                "first_person_empty_hand": "animation.player.first_person.empty_hand",
                "first_person_swap_item": "animation.player.first_person.swap_item",
                "first_person_attack_controller": "controller.animation.player.first_person_attack",
                "first_person_attack_rotation": "animation.player.first_person.attack_rotation",
                "first_person_attack_rotation_item": "animation.player.first_person.attack_rotation_item",
                "first_person_vr_attack_rotation": "animation.player.first_person.vr_attack_rotation",
                "first_person_walk": "animation.player.first_person.walk",
                "first_person_map_controller": "controller.animation.player.first_person_map",
                "first_person_map_hold": "animation.player.first_person.map_hold",
                "first_person_map_hold_attack": "animation.player.first_person.map_hold_attack",
                "first_person_map_hold_off_hand": "animation.player.first_person.map_hold_off_hand",
                "first_person_map_hold_main_hand": "animation.player.first_person.map_hold_main_hand",
                "first_person_crossbow_equipped": "animation.player.first_person.crossbow_equipped",
                "first_person_crossbow_hold": "animation.player.first_person.crossbow_hold",
                "first_person_breathing_bob": "animation.player.first_person.breathing_bob",
                "third_person_crossbow_equipped": "animation.player.crossbow_equipped",
                "third_person_bow_equipped": "animation.player.bow_equipped",
                "crossbow_hold": "animation.player.crossbow_hold",
                "crossbow_controller": "controller.animation.player.crossbow",
                "shield_block_main_hand": "animation.player.shield_block_main_hand",
                "shield_block_off_hand": "animation.player.shield_block_off_hand",
                "blink": "controller.animation.persona.blink",

                "break_moon_anim.attack": "controller.animation.player.break_moon.attack",
                "break_moon.stand": "animation.break_moon.stand",
                "break_moon.walk": "animation.break_moon.walk",
                "break_moon.walk_up": "animation.break_moon.walk_up",
                "break_moon.walk_down": "animation.break_moon.walk_down",

                "break_moon.attack": "animation.break_moon.attack",
                "break_moon.attack1_up": "animation.break_moon.attack1_up",
                "break_moon.attack1b_up": "animation.break_moon.attack1b_up",
                "break_moon.attack2_up": "animation.break_moon.attack2_up",
                "break_moon.attack2b_up": "animation.break_moon.attack2b_up",
                "break_moon.attack3_up": "animation.break_moon.attack3_up",
                "break_moon.attack3b_up": "animation.break_moon.attack3b_up",
                "break_moon.attack4_up": "animation.break_moon.attack4_up",
                "break_moon.skill_up": "animation.break_moon.sk1_up",

                "break_moon.attack1": "animation.break_moon.attack1",
                "break_moon.attack1b": "animation.break_moon.attack1b",
                "break_moon.attack2": "animation.break_moon.attack2",
                "break_moon.attack2b": "animation.break_moon.attack2b",
                "break_moon.attack3": "animation.break_moon.attack3",
                "break_moon.attack3b": "animation.break_moon.attack3b",
                "break_moon.attack4": "animation.break_moon.attack4",
                "break_moon.skill": "animation.break_moon.sk1",
                "break_moon_anim_fp": "controller.animation.player.break_moon.fp",
                "break_moon_fp.stand": "animation.break_moon_fp.stand",
                "break_moon_fp.attack1": "animation.break_moon_fp.attack1",
                "break_moon_fp.attack1b": "animation.break_moon_fp.attack1b",
                "break_moon_fp.attack2": "animation.break_moon_fp.attack2",
                "break_moon_fp.attack2b": "animation.break_moon_fp.attack2b",
                "break_moon_fp.attack3": "animation.break_moon_fp.attack3",
                "break_moon_fp.attack3b": "animation.break_moon_fp.attack3b",
                "break_moon_fp.attack4": "animation.break_moon_fp.attack4",
                "break_moon_fp.skill": "animation.break_moon_fp.sk1",

                "flow_blaze_anim.attack": "controller.animation.player.flow_blaze.attack",
                "flow_blaze.stand": "animation.flow_blaze.stand",
                "flow_blaze.walk": "animation.flow_blaze.walk",
                "flow_blaze.walk_up": "animation.flow_blaze.walk_up",
                "flow_blaze.walk_down": "animation.flow_blaze.walk_down",
                "flow_blaze.attack": "animation.flow_blaze.attack",

                "flow_blaze.attack1_up": "animation.flow_blaze.attack1_up",
                "flow_blaze.attack1b_up": "animation.flow_blaze.attack1b_up",
                "flow_blaze.attack2_up": "animation.flow_blaze.attack2_up",
                "flow_blaze.attack2b_up": "animation.flow_blaze.attack2b_up",
                "flow_blaze.attack3_up": "animation.flow_blaze.attack3_up",
                "flow_blaze.attack3b_up": "animation.flow_blaze.attack3b_up",
                "flow_blaze.attack4_up": "animation.flow_blaze.attack4_up",
                "flow_blaze.skill_up": "animation.flow_blaze.sk1_up",

                "flow_blaze.attack1": "animation.flow_blaze.attack1",
                "flow_blaze.attack1b": "animation.flow_blaze.attack1b",
                "flow_blaze.attack2": "animation.flow_blaze.attack2",
                "flow_blaze.attack2b": "animation.flow_blaze.attack2b",
                "flow_blaze.attack3": "animation.flow_blaze.attack3",
                "flow_blaze.attack3b": "animation.flow_blaze.attack3b",
                "flow_blaze.attack4": "animation.flow_blaze.attack4",
                "flow_blaze.skill": "animation.flow_blaze.sk1",
                "flow_blaze_anim_fp": "controller.animation.player.flow_blaze.fp",
                "flow_blaze_fp.stand": "animation.flow_blaze_fp.stand",
                "flow_blaze_fp.attack1": "animation.flow_blaze_fp.attack1",
                "flow_blaze_fp.attack1b": "animation.flow_blaze_fp.attack1b",
                "flow_blaze_fp.attack2": "animation.flow_blaze_fp.attack2",
                "flow_blaze_fp.attack2b": "animation.flow_blaze_fp.attack2b",
                "flow_blaze_fp.attack3": "animation.flow_blaze_fp.attack3",
                "flow_blaze_fp.attack3b": "animation.flow_blaze_fp.attack3b",
                "flow_blaze_fp.attack4": "animation.flow_blaze_fp.attack4",
                "flow_blaze_fp.skill": "animation.flow_blaze_fp.sk1",

                "blade_storm_anim.attack": "controller.animation.player.blade_storm.attack",
                "blade_storm.stand": "animation.blade_storm.stand",
                "blade_storm.walk": "animation.blade_storm.walk",
                "blade_storm.walk_down": "animation.blade_storm.walk_down",
                "blade_storm.walk_up": "animation.blade_storm.walk_up",
                "blade_storm.attack": "animation.blade_storm.attack",

                "blade_storm.attack1_up": "animation.blade_storm.attack1_up",
                "blade_storm.attack1b_up": "animation.blade_storm.attack1b_up",
                "blade_storm.attack2_up": "animation.blade_storm.attack2_up",
                "blade_storm.attack2b_up": "animation.blade_storm.attack2b_up",
                "blade_storm.attack3_up": "animation.blade_storm.attack3_up",
                "blade_storm.attack3b_up": "animation.blade_storm.attack3b_up",
                "blade_storm.attack4_up": "animation.blade_storm.attack4_up",
                "blade_storm.skill_up": "animation.blade_storm.sk1_up",

                "blade_storm.attack1": "animation.blade_storm.attack1",
                "blade_storm.attack1b": "animation.blade_storm.attack1b",
                "blade_storm.attack2": "animation.blade_storm.attack2",
                "blade_storm.attack2b": "animation.blade_storm.attack2b",
                "blade_storm.attack3": "animation.blade_storm.attack3",
                "blade_storm.attack3b": "animation.blade_storm.attack3b",
                "blade_storm.attack4": "animation.blade_storm.attack4",
                "blade_storm.skill": "animation.blade_storm.sk1",
                "blade_storm_anim_fp": "controller.animation.player.blade_storm.fp",
                "blade_storm_fp.stand": "animation.blade_storm_fp.stand",
                "blade_storm_fp.attack1": "animation.blade_storm_fp.attack1",
                "blade_storm_fp.attack1b": "animation.blade_storm_fp.attack1b",
                "blade_storm_fp.attack2": "animation.blade_storm_fp.attack2",
                "blade_storm_fp.attack2b": "animation.blade_storm_fp.attack2b",
                "blade_storm_fp.attack3": "animation.blade_storm_fp.attack3",
                "blade_storm_fp.attack3b": "animation.blade_storm_fp.attack3b",
                "blade_storm_fp.attack4": "animation.blade_storm_fp.attack4",
                "blade_storm_fp.skill": "animation.blade_storm_fp.sk1",

                "soul_slash_anim.attack": "controller.animation.player.soul_slash.attack",

                "soul_slash.stand": "animation.soul_slash.stand",
                "soul_slash.walk": "animation.soul_slash.walk",
                "soul_slash.walk_down": "animation.soul_slash.walk_down",
                "soul_slash.walk_up": "animation.soul_slash.walk_up",
                "soul_slash.attack": "animation.soul_slash.attack",

                "soul_slash.attack1_up": "animation.soul_slash.attack1_up",
                "soul_slash.attack1b_up": "animation.soul_slash.attack1b_up",
                "soul_slash.attack2_up": "animation.soul_slash.attack2_up",
                "soul_slash.attack2b_up": "animation.soul_slash.attack2b_up",
                "soul_slash.attack3_up": "animation.soul_slash.attack3_up",
                "soul_slash.attack3b_up": "animation.soul_slash.attack3b_up",
                "soul_slash.attack4_up": "animation.soul_slash.attack4_up",
                "soul_slash.skill_up": "animation.soul_slash.sk1_up",

                "soul_slash.attack1": "animation.soul_slash.attack1",
                "soul_slash.attack1b": "animation.soul_slash.attack1b",
                "soul_slash.attack2": "animation.soul_slash.attack2",
                "soul_slash.attack2b": "animation.soul_slash.attack2b",
                "soul_slash.attack3": "animation.soul_slash.attack3",
                "soul_slash.attack3b": "animation.soul_slash.attack3b",
                "soul_slash.attack4": "animation.soul_slash.attack4",
                "soul_slash.skill": "animation.soul_slash.sk1",
                "soul_slash_anim_fp": "controller.animation.player.soul_slash.fp",
                "soul_slash_fp.stand": "animation.soul_slash_fp.stand",
                "soul_slash_fp.attack1": "animation.soul_slash_fp.attack1",
                "soul_slash_fp.attack1b": "animation.soul_slash_fp.attack1b",
                "soul_slash_fp.attack2": "animation.soul_slash_fp.attack2",
                "soul_slash_fp.attack2b": "animation.soul_slash_fp.attack2b",
                "soul_slash_fp.attack3": "animation.soul_slash_fp.attack3",
                "soul_slash_fp.attack3b": "animation.soul_slash_fp.attack3b",
                "soul_slash_fp.attack4": "animation.soul_slash_fp.attack4",
                "soul_slash_fp.skill": "animation.soul_slash_fp.sk1",

                "cricket_anim.attack": "controller.animation.player.cricket.attack",

                "cricket.stand": "animation.cricket.stand",
                "cricket.walk": "animation.cricket.walk",
                "cricket.walk_down": "animation.cricket.walk_down",
                "cricket.walk_up": "animation.cricket.walk_up",
                "cricket.attack": "animation.cricket.attack",

                "cricket.attack1_up": "animation.cricket.attack1_up",
                "cricket.attack1b_up": "animation.cricket.attack1b_up",
                "cricket.attack2_up": "animation.cricket.attack2_up",
                "cricket.attack2b_up": "animation.cricket.attack2b_up",
                "cricket.attack3_up": "animation.cricket.attack3_up",
                "cricket.skill_up": "animation.cricket.sk1_up",

                "cricket.attack1": "animation.cricket.attack1",
                "cricket.attack1b": "animation.cricket.attack1b",
                "cricket.attack2": "animation.cricket.attack2",
                "cricket.attack2b": "animation.cricket.attack2b",
                "cricket.attack3": "animation.cricket.attack3",
                "cricket.skill": "animation.cricket.sk1",
                "cricket_anim_fp": "controller.animation.player.cricket.fp",
                "cricket_fp.stand": "animation.cricket_fp.stand",
                "cricket_fp.attack1": "animation.cricket_fp.attack1",
                "cricket_fp.attack1b": "animation.cricket_fp.attack1b",
                "cricket_fp.attack2": "animation.cricket_fp.attack2",
                "cricket_fp.attack2b": "animation.cricket_fp.attack2b",
                "cricket_fp.attack3": "animation.cricket_fp.attack3",
                "cricket_fp.skill": "animation.cricket_fp.sk1",
                "finally_end_anim.attack": "controller.animation.player.finally_end.attack",

                "finally_end.stand": "animation.finally_end.stand",
                "finally_end.walk": "animation.finally_end.walk",
                "finally_end.walk_down": "animation.finally_end.walk_down",
                "finally_end.walk_up": "animation.finally_end.walk_up",
                "finally_end.attack": "animation.finally_end.attack",

                "finally_end.attack1_up": "animation.finally_end.attack1_up",
                "finally_end.attack1b_up": "animation.finally_end.attack1b_up",
                "finally_end.attack2_up": "animation.finally_end.attack2_up",
                "finally_end.attack2b_up": "animation.finally_end.attack2b_up",
                "finally_end.attack3_up": "animation.finally_end.attack3_up",
                "finally_end.attack3b_up": "animation.finally_end.attack3b_up",
                "finally_end.attack4_up": "animation.finally_end.attack4_up",
                "finally_end.skill_up": "animation.finally_end.sk1_up",

                "finally_end.attack1": "animation.finally_end.attack1",
                "finally_end.attack1b": "animation.finally_end.attack1b",
                "finally_end.attack2": "animation.finally_end.attack2",
                "finally_end.attack2b": "animation.finally_end.attack2b",
                "finally_end.attack3": "animation.finally_end.attack3",
                "finally_end.attack3b": "animation.finally_end.attack3b",
                "finally_end.attack4": "animation.finally_end.attack4",
                "finally_end.skill": "animation.finally_end.sk1",
                "finally_end_anim_fp": "controller.animation.player.finally_end.fp",
                "finally_end_fp.stand": "animation.finally_end_fp.stand",
                "finally_end_fp.attack1": "animation.finally_end_fp.attack1",
                "finally_end_fp.attack1b": "animation.finally_end_fp.attack1b",
                "finally_end_fp.attack2": "animation.finally_end_fp.attack2",
                "finally_end_fp.attack2b": "animation.finally_end_fp.attack2b",
                "finally_end_fp.attack3": "animation.finally_end_fp.attack3",
                "finally_end_fp.attack3b": "animation.finally_end_fp.attack3b",
                "finally_end_fp.attack4": "animation.finally_end_fp.attack4",
                "finally_end_fp.skill": "animation.finally_end_fp.sk1",

                "ksitigarbha_anim.attack": "controller.animation.player.ksitigarbha.attack",

                "ksitigarbha.stand": "animation.ksitigarbha.stand",
                "ksitigarbha.walk": "animation.ksitigarbha.walk",
                "ksitigarbha.walk_down": "animation.ksitigarbha.walk_down",
                "ksitigarbha.walk_up": "animation.ksitigarbha.walk_up",
                "ksitigarbha.attack": "animation.ksitigarbha.attack",

                "ksitigarbha.attack1_up": "animation.ksitigarbha.attack1_up",
                "ksitigarbha.attack1b_up": "animation.ksitigarbha.attack1b_up",
                "ksitigarbha.attack2_up": "animation.ksitigarbha.attack2_up",
                "ksitigarbha.attack2b_up": "animation.ksitigarbha.attack2b_up",
                "ksitigarbha.attack3_up": "animation.ksitigarbha.attack3_up",
                "ksitigarbha.attack3b_up": "animation.ksitigarbha.attack3b_up",
                "ksitigarbha.attack4_up": "animation.ksitigarbha.attack4_up",
                "ksitigarbha.skill_up": "animation.ksitigarbha.sk1_up",

                "ksitigarbha.attack1": "animation.ksitigarbha.attack1",
                "ksitigarbha.attack1b": "animation.ksitigarbha.attack1b",
                "ksitigarbha.attack2": "animation.ksitigarbha.attack2",
                "ksitigarbha.attack2b": "animation.ksitigarbha.attack2b",
                "ksitigarbha.attack3": "animation.ksitigarbha.attack3",
                "ksitigarbha.attack3b": "animation.ksitigarbha.attack3b",
                "ksitigarbha.attack4": "animation.ksitigarbha.attack4",
                "ksitigarbha.skill": "animation.ksitigarbha.sk1",
                "ksitigarbha_anim_fp": "controller.animation.player.ksitigarbha.fp",
                "ksitigarbha_fp.stand": "animation.ksitigarbha_fp.stand",
                "ksitigarbha_fp.attack1": "animation.ksitigarbha_fp.attack1",
                "ksitigarbha_fp.attack1b": "animation.ksitigarbha_fp.attack1b",
                "ksitigarbha_fp.attack2": "animation.ksitigarbha_fp.attack2",
                "ksitigarbha_fp.attack2b": "animation.ksitigarbha_fp.attack2b",
                "ksitigarbha_fp.attack3": "animation.ksitigarbha_fp.attack3",
                "ksitigarbha_fp.attack3b": "animation.ksitigarbha_fp.attack3b",
                "ksitigarbha_fp.attack4": "animation.ksitigarbha_fp.attack4",
                "ksitigarbha_fp.skill": "animation.ksitigarbha_fp.sk1",

                "thunder_fire_anim.attack": "controller.animation.player.thunder_fire.attack",

                "thunder_fire.stand": "animation.thunder_fire.stand",
                "thunder_fire.walk": "animation.thunder_fire.walk",
                "thunder_fire.walk_down": "animation.thunder_fire.walk_down",
                "thunder_fire.walk_up": "animation.thunder_fire.walk_up",
                "thunder_fire.attack": "animation.thunder_fire.attack",

                "thunder_fire.attack1_up": "animation.thunder_fire.attack1_up",
                "thunder_fire.attack1b_up": "animation.thunder_fire.attack1b_up",
                "thunder_fire.attack2_up": "animation.thunder_fire.attack2_up",
                "thunder_fire.attack2b_up": "animation.thunder_fire.attack2b_up",
                "thunder_fire.attack3_up": "animation.thunder_fire.attack3_up",
                "thunder_fire.attack3b_up": "animation.thunder_fire.attack3b_up",
                "thunder_fire.attack4_up": "animation.thunder_fire.attack4_up",
                "thunder_fire.skill_up": "animation.thunder_fire.sk1_up",

                "thunder_fire.attack1": "animation.thunder_fire.attack1",
                "thunder_fire.attack1b": "animation.thunder_fire.attack1b",
                "thunder_fire.attack2": "animation.thunder_fire.attack2",
                "thunder_fire.attack2b": "animation.thunder_fire.attack2b",
                "thunder_fire.attack3": "animation.thunder_fire.attack3",
                "thunder_fire.attack3b": "animation.thunder_fire.attack3b",
                "thunder_fire.attack4": "animation.thunder_fire.attack4",
                "thunder_fire.skill": "animation.thunder_fire.sk1",
                "thunder_fire_anim_fp": "controller.animation.player.thunder_fire.fp",
                "thunder_fire_fp.stand": "animation.thunder_fire_fp.stand",
                "thunder_fire_fp.attack1": "animation.thunder_fire_fp.attack1",
                "thunder_fire_fp.attack1b": "animation.thunder_fire_fp.attack1b",
                "thunder_fire_fp.attack2": "animation.thunder_fire_fp.attack2",
                "thunder_fire_fp.attack2b": "animation.thunder_fire_fp.attack2b",
                "thunder_fire_fp.attack3": "animation.thunder_fire_fp.attack3",
                "thunder_fire_fp.attack3b": "animation.thunder_fire_fp.attack3b",
                "thunder_fire_fp.attack4": "animation.thunder_fire_fp.attack4",
                "thunder_fire_fp.skill": "animation.thunder_fire_fp.sk1",

                "wind_cutting_anim.attack": "controller.animation.player.wind_cutting.attack",
                "wind_cutting.stand": "animation.wind_cutting.stand",
                "wind_cutting.walk": "animation.wind_cutting.walk",
                "wind_cutting.walk_down": "animation.wind_cutting.walk_down",
                "wind_cutting.walk_up": "animation.wind_cutting.walk_up",
                "wind_cutting.attack": "animation.wind_cutting.attack",

                "wind_cutting.attack1_up": "animation.wind_cutting.attack1_up",
                "wind_cutting.attack1b_up": "animation.wind_cutting.attack1b_up",
                "wind_cutting.attack2_up": "animation.wind_cutting.attack2_up",
                "wind_cutting.attack2b_up": "animation.wind_cutting.attack2b_up",
                "wind_cutting.attack3_up": "animation.wind_cutting.attack3_up",
                "wind_cutting.attack3b_up": "animation.wind_cutting.attack3b_up",
                "wind_cutting.attack4_up": "animation.wind_cutting.attack4_up",
                "wind_cutting.skill_up": "animation.wind_cutting.sk1_up",

                "wind_cutting.attack1": "animation.wind_cutting.attack1",
                "wind_cutting.attack1b": "animation.wind_cutting.attack1b",
                "wind_cutting.attack2": "animation.wind_cutting.attack2",
                "wind_cutting.attack2b": "animation.wind_cutting.attack2b",
                "wind_cutting.attack3": "animation.wind_cutting.attack3",
                "wind_cutting.attack3b": "animation.wind_cutting.attack3b",
                "wind_cutting.attack4": "animation.wind_cutting.attack4",
                "wind_cutting.skill": "animation.wind_cutting.sk1",
                "wind_cutting_anim_fp": "controller.animation.player.wind_cutting.fp",
                "wind_cutting_fp.stand": "animation.wind_cutting_fp.stand",
                "wind_cutting_fp.attack1": "animation.wind_cutting_fp.attack1",
                "wind_cutting_fp.attack1b": "animation.wind_cutting_fp.attack1b",
                "wind_cutting_fp.attack2": "animation.wind_cutting_fp.attack2",
                "wind_cutting_fp.attack2b": "animation.wind_cutting_fp.attack2b",
                "wind_cutting_fp.attack3": "animation.wind_cutting_fp.attack3",
                "wind_cutting_fp.attack3b": "animation.wind_cutting_fp.attack3b",
                "wind_cutting_fp.attack4": "animation.wind_cutting_fp.attack4",
                "wind_cutting_fp.skill": "animation.wind_cutting_fp.sk1",

                "sleeve_snow_anim.attack": "controller.animation.player.sleeve_snow.attack",

                "sleeve_snow.stand": "animation.sleeve_snow.stand",
                "sleeve_snow.walk": "animation.sleeve_snow.walk",
                "sleeve_snow.walk_down": "animation.sleeve_snow.walk_down",
                "sleeve_snow.walk_up": "animation.sleeve_snow.walk_up",
                "sleeve_snow.attack": "animation.sleeve_snow.attack",

                "sleeve_snow.attack1_up": "animation.sleeve_snow.attack1_up",
                "sleeve_snow.attack1b_up": "animation.sleeve_snow.attack1b_up",
                "sleeve_snow.attack2_up": "animation.sleeve_snow.attack2_up",
                "sleeve_snow.attack2b_up": "animation.sleeve_snow.attack2b_up",
                "sleeve_snow.attack3_up": "animation.sleeve_snow.attack3_up",
                "sleeve_snow.attack3b_up": "animation.sleeve_snow.attack3b_up",
                "sleeve_snow.attack4_up": "animation.sleeve_snow.attack4_up",
                "sleeve_snow.skill_up": "animation.sleeve_snow.sk1_up",

                "sleeve_snow.attack1": "animation.sleeve_snow.attack1",
                "sleeve_snow.attack1b": "animation.sleeve_snow.attack1b",
                "sleeve_snow.attack2": "animation.sleeve_snow.attack2",
                "sleeve_snow.attack2b": "animation.sleeve_snow.attack2b",
                "sleeve_snow.attack3": "animation.sleeve_snow.attack3",
                "sleeve_snow.attack3b": "animation.sleeve_snow.attack3b",
                "sleeve_snow.attack4": "animation.sleeve_snow.attack4",
                "sleeve_snow.skill": "animation.sleeve_snow.sk1",
                "sleeve_snow_anim_fp": "controller.animation.player.sleeve_snow.fp",
                "sleeve_snow_fp.stand": "animation.sleeve_snow_fp.stand",
                "sleeve_snow_fp.attack1": "animation.sleeve_snow_fp.attack1",
                "sleeve_snow_fp.attack1b": "animation.sleeve_snow_fp.attack1b",
                "sleeve_snow_fp.attack2": "animation.sleeve_snow_fp.attack2",
                "sleeve_snow_fp.attack2b": "animation.sleeve_snow_fp.attack2b",
                "sleeve_snow_fp.attack3": "animation.sleeve_snow_fp.attack3",
                "sleeve_snow_fp.attack3b": "animation.sleeve_snow_fp.attack3b",
                "sleeve_snow_fp.attack4": "animation.sleeve_snow_fp.attack4",
                "sleeve_snow_fp.skill": "animation.sleeve_snow_fp.sk1",

                "infinite_cherry_anim.attack": "controller.animation.player.infinite_cherry.attack",

                "infinite_cherry.stand": "animation.infinite_cherry.stand",
                "infinite_cherry.walk": "animation.infinite_cherry.walk",
                "infinite_cherry.walk_down": "animation.infinite_cherry.walk_down",
                "infinite_cherry.walk_up": "animation.infinite_cherry.walk_up",
                "infinite_cherry.attack": "animation.infinite_cherry.attack",

                "infinite_cherry.attack1_up": "animation.infinite_cherry.attack1_up",
                "infinite_cherry.attack1b_up": "animation.infinite_cherry.attack1b_up",
                "infinite_cherry.attack2_up": "animation.infinite_cherry.attack2_up",
                "infinite_cherry.attack2b_up": "animation.infinite_cherry.attack2b_up",
                "infinite_cherry.attack3_up": "animation.infinite_cherry.attack3_up",
                "infinite_cherry.skill_up": "animation.infinite_cherry.sk1_up",

                "infinite_cherry.attack1": "animation.infinite_cherry.attack1",
                "infinite_cherry.attack1b": "animation.infinite_cherry.attack1b",
                "infinite_cherry.attack2": "animation.infinite_cherry.attack2",
                "infinite_cherry.attack2b": "animation.infinite_cherry.attack2b",
                "infinite_cherry.attack3": "animation.infinite_cherry.attack3",
                "infinite_cherry.skill": "animation.infinite_cherry.sk1",
                "infinite_cherry_anim_fp": "controller.animation.player.infinite_cherry.fp",
                "infinite_cherry_fp.stand": "animation.infinite_cherry_fp.stand",
                "infinite_cherry_fp.attack1": "animation.infinite_cherry_fp.attack1",
                "infinite_cherry_fp.attack1b": "animation.infinite_cherry_fp.attack1b",
                "infinite_cherry_fp.attack2": "animation.infinite_cherry_fp.attack2",
                "infinite_cherry_fp.attack2b": "animation.infinite_cherry_fp.attack2b",
                "infinite_cherry_fp.attack3": "animation.infinite_cherry_fp.attack3",
                "infinite_cherry_fp.skill": "animation.infinite_cherry_fp.sk1",
                "the_halberd_anim.attack": "controller.animation.player.the_halberd.attack",

                "the_halberd.stand": "animation.the_halberd.stand",
                "the_halberd.walk": "animation.the_halberd.walk",
                "the_halberd.walk_up": "animation.the_halberd.walk_up",
                "the_halberd.walk_down": "animation.the_halberd.walk_down",
                "the_halberd.attack": "animation.the_halberd.attack",

                "the_halberd.attack1_up": "animation.the_halberd.attack1_up",
                "the_halberd.attack1b_up": "animation.the_halberd.attack1b_up",
                "the_halberd.attack2_up": "animation.the_halberd.attack2_up",
                "the_halberd.attack2b_up": "animation.the_halberd.attack2b_up",
                "the_halberd.attack3_up": "animation.the_halberd.attack3_up",
                "the_halberd.skill_up": "animation.the_halberd.sk1_up",

                "the_halberd.attack1": "animation.the_halberd.attack1",
                "the_halberd.attack1b": "animation.the_halberd.attack1b",
                "the_halberd.attack2": "animation.the_halberd.attack2",
                "the_halberd.attack2b": "animation.the_halberd.attack2b",
                "the_halberd.attack3": "animation.the_halberd.attack3",
                "the_halberd.skill": "animation.the_halberd.sk1",
                "the_halberd_anim_fp": "controller.animation.player.the_halberd.fp",
                "the_halberd_fp.stand": "animation.the_halberd_fp.stand",
                "the_halberd_fp.attack1": "animation.the_halberd_fp.attack1",
                "the_halberd_fp.attack1b": "animation.the_halberd_fp.attack1b",
                "the_halberd_fp.attack2": "animation.the_halberd_fp.attack2",
                "the_halberd_fp.attack2b": "animation.the_halberd_fp.attack2b",
                "the_halberd_fp.attack3": "animation.the_halberd_fp.attack3",
                "the_halberd_fp.skill": "animation.the_halberd_fp.sk1",

                "scourge_anim.attack": "controller.animation.player.scourge.attack",

                "scourge.stand": "animation.scourge.stand",
                "scourge.walk": "animation.scourge.walk",
                "scourge.walk_down": "animation.scourge.walk_down",
                "scourge.walk_up": "animation.scourge.walk_up",
                "scourge.attack": "animation.scourge.attack",

                "scourge.attack1_up": "animation.scourge.attack1_up",
                "scourge.attack1b_up": "animation.scourge.attack1b_up",
                "scourge.attack2_up": "animation.scourge.attack2_up",
                "scourge.skill_up": "animation.scourge.sk1_up",

                "scourge.attack1": "animation.scourge.attack1",
                "scourge.attack1b": "animation.scourge.attack1b",
                "scourge.attack2": "animation.scourge.attack2",
                "scourge.skill": "animation.scourge.sk1",
                "scourge_anim_fp": "controller.animation.player.scourge.fp",
                "scourge_fp.stand": "animation.scourge_fp.stand",
                "scourge_fp.attack1": "animation.scourge_fp.attack1",
                "scourge_fp.attack1b": "animation.scourge_fp.attack1b",
                "scourge_fp.attack2": "animation.scourge_fp.attack2",
                "scourge_fp.skill": "animation.scourge_fp.sk1",

                "humming_bird_anim.attack": "controller.animation.player.humming_bird.attack",
                "humming_bird.stand": "animation.humming_bird.stand",
                "humming_bird.walk": "animation.humming_bird.walk",
                "humming_bird.attack": "animation.humming_bird.attack",
                "humming_bird.attack1": "animation.humming_bird.attack1",
                "humming_bird.attack1b": "animation.humming_bird.attack1b",
                "humming_bird.attack2": "animation.humming_bird.attack2",
                "humming_bird.skill": "animation.humming_bird.sk1",
                "humming_bird_anim_fp": "controller.animation.player.humming_bird.fp",
                "humming_bird_fp.stand": "animation.humming_bird_fp.stand",
                "humming_bird_fp.attack1": "animation.humming_bird_fp.attack1",
                "humming_bird_fp.attack1b": "animation.humming_bird_fp.attack1b",
                "humming_bird_fp.attack2": "animation.humming_bird_fp.attack2",
                "humming_bird_fp.skill": "animation.humming_bird_fp.sk1"
            },
            "render_controllers": [
                {
                    "controller.render.player.first_person": "variable.is_first_person"
                },
                {
                    "controller.render.player.third_person": "!variable.is_first_person && !variable.map_face_icon"
                },
                {
                    "controller.render.player.map": "variable.map_face_icon"
                },
                {
                    "controller.render.player.first_person_bloom": "variable.is_first_person"
                },
                {
                    "controller.render.player.third_person_bloom": "!variable.is_first_person && !variable.map_face_icon"
                },
                {
                    "controller.render.player.cut_player": "!variable.is_first_person && !variable.map_face_icon"
                },
                {
                    "controller.render.player.break_moon": "!variable.is_first_person && query.get_equipped_item_name == 'break_moon'"
                },
                {
                    "controller.render.player.humming_bird": "!variable.is_first_person && query.get_equipped_item_name == 'humming_bird'"
                },
                {
                    "controller.render.player.flow_blaze": "!variable.is_first_person && query.get_equipped_item_name == 'flow_blaze'"
                },
                {
                    "controller.render.player.finally_end": "!variable.is_first_person && query.get_equipped_item_name == 'finally_end'"
                },
                {
                    "controller.render.player.scourge": "!variable.is_first_person && query.get_equipped_item_name == 'scourge'"
                },
                {
                    "controller.render.player.sleeve_snow": "!variable.is_first_person && query.get_equipped_item_name == 'sleeve_snow'"
                },
                {
                    "controller.render.player.soul_slash": "!variable.is_first_person && query.get_equipped_item_name == 'soul_slash'"
                },
                {
                    "controller.render.player.the_halberd": "!variable.is_first_person && query.get_equipped_item_name == 'the_halberd'"
                },
                {
                    "controller.render.player.infinite_cherry": "!variable.is_first_person && query.get_equipped_item_name == 'infinite_cherry'"
                },
                {
                    "controller.render.player.thunder_fire": "!variable.is_first_person && query.get_equipped_item_name == 'thunder_fire'"
                },
                {
                    "controller.render.player.ksitigarbha": "!variable.is_first_person && query.get_equipped_item_name == 'ksitigarbha'"
                },
                {
                    "controller.render.player.wind_cutting": "!variable.is_first_person && query.get_equipped_item_name == 'wind_cutting'"
                },
                {
                    "controller.render.player.blade_storm": "!variable.is_first_person && query.get_equipped_item_name == 'blade_storm'"
                },
                {
                    "controller.render.player.cricket": "!variable.is_first_person && query.get_equipped_item_name == 'cricket'"
                },
                {
                    "controller.render.player.break_moon.fp": "variable.is_first_person && query.get_equipped_item_name == 'break_moon'"
                },
                {
                    "controller.render.player.humming_bird.fp": "variable.is_first_person && query.get_equipped_item_name == 'humming_bird'"
                },
                {
                    "controller.render.player.flow_blaze.fp": "variable.is_first_person && query.get_equipped_item_name == 'flow_blaze'"
                },
                {
                    "controller.render.player.finally_end.fp": "variable.is_first_person && query.get_equipped_item_name == 'finally_end'"
                },
                {
                    "controller.render.player.scourge.fp": "variable.is_first_person && query.get_equipped_item_name == 'scourge'"
                },
                {
                    "controller.render.player.sleeve_snow.fp": "variable.is_first_person && query.get_equipped_item_name == 'sleeve_snow'"
                },
                {
                    "controller.render.player.soul_slash.fp": "variable.is_first_person && query.get_equipped_item_name == 'soul_slash'"
                },
                {
                    "controller.render.player.the_halberd.fp": "variable.is_first_person && query.get_equipped_item_name == 'the_halberd'"
                },
                {
                    "controller.render.player.infinite_cherry.fp": "variable.is_first_person && query.get_equipped_item_name == 'infinite_cherry'"
                },
                {
                    "controller.render.player.thunder_fire.fp": "variable.is_first_person && query.get_equipped_item_name == 'thunder_fire'"
                },
                {
                    "controller.render.player.ksitigarbha.fp": "variable.is_first_person && query.get_equipped_item_name == 'ksitigarbha'"
                },
                {
                    "controller.render.player.wind_cutting.fp": "variable.is_first_person && query.get_equipped_item_name == 'wind_cutting'"
                },
                {
                    "controller.render.player.blade_storm.fp": "variable.is_first_person && query.get_equipped_item_name == 'blade_storm'"
                },
                {
                    "controller.render.player.cricket.fp": "variable.is_first_person && query.get_equipped_item_name == 'cricket'"
                }
            ],
            "particle_effects": {
                "break_moon_attack1": "cut:break_moon_attack1",
                "break_moon_attack2": "cut:break_moon_attack2",
                "break_moon_attack3": "cut:break_moon_attack3",
                "break_moon_attack4": "cut:break_moon_attack4",
                "break_moon_sk1": "cut:break_moon_sk1",
                "break_moon_sk1_1": "cut:break_moon_sk1_1",
                "break_moon_sk1_2": "cut:break_moon_sk1_2",
                "blade_storm_attack1": "cut:blade_storm_attack1",
                "blade_storm_attack1_2": "cut:blade_storm_attack1_2",
                "blade_storm_attack2": "cut:blade_storm_attack2",
                "blade_storm_attack3": "cut:blade_storm_attack3",
                "blade_storm_attack4": "cut:blade_storm_attack4",
                "blade_storm_sk1": "cut:blade_storm_sk1",
                "blade_storm_sk2": "cut:blade_storm_sk2",
                "infinite_cherry_attack1": "cut:infinite_cherry_attack1",
                "infinite_cherry_attack2": "cut:infinite_cherry_attack2",
                "infinite_cherry_attack3": "cut:infinite_cherry_attack3",
                "infinite_cherry_sk1_1": "cut:infinite_cherry_sk1_1",
                "infinite_cherry_sk1_2_1": "cut:infinite_cherry_sk1_2_1",
                "infinite_cherry_sk1_3": "cut:infinite_cherry_sk1_3",
                "infinite_cherry_sk1_4": "cut:infinite_cherry_sk1_4",
                "infinite_cherry_sk1_5": "cut:infinite_cherry_sk1_5",
                "wind_cutting_attack1": "cut:wind_cutting_attack1",
                "wind_cutting_attack2": "cut:wind_cutting_attack2",
                "wind_cutting_attack3": "cut:wind_cutting_attack3",
                "wind_cutting_attack4": "cut:wind_cutting_attack4",
                "wind_cutting_sk1": "cut:wind_cutting_sk1",
                "thunder_fire_attack1": "cut:thunder_fire_attack1",
                "thunder_fire_attack2": "cut:thunder_fire_attack2",
                "thunder_fire_attack3": "cut:thunder_fire_attack3",
                "thunder_fire_attack4": "cut:thunder_fire_attack4",
                "thunder_fire_sk1_1": "cut:thunder_fire_sk1_1",
                "thunder_fire_sk1_2": "cut:thunder_fire_sk1_2",
                "thunder_fire_sk1_3": "cut:thunder_fire_sk1_3",
                "cricket_attack1": "cut:cricket_attack1",
                "cricket_attack1_1": "cut:cricket_attack1_1",
                "cricket_attack2": "cut:cricket_attack2",
                "cricket_attack3": "cut:cricket_attack3",
                "cricket_sk1_1": "cut:cricket_sk1_1",
                "cricket_sk1_2": "cut:cricket_sk1_2",
                "cricket_sk1_3": "cut:cricket_sk1_3",
                "humming_bird_attack1": "cut:humming_bird_attack1",
                "humming_bird_attack2": "cut:humming_bird_attack2",
                "humming_bird_attack2_1": "cut:humming_bird_attack2_1",
                "humming_bird_sk1_1": "cut:humming_bird_sk1_1",
                "humming_bird_sk1_2": "cut:humming_bird_sk1_2",
                "humming_bird_sk1_3": "cut:humming_bird_sk1_3",
                "humming_bird_sk1_4": "cut:humming_bird_sk1_4",
                "humming_bird_sk1_5": "cut:humming_bird_sk1_5",
                "humming_bird_sk1_6": "cut:humming_bird_sk1_6",
                "humming_bird_sk1_7": "cut:humming_bird_sk1_7",
                "finally_end_attack1": "cut:finally_end_attack1",
                "finally_end_attack2": "cut:finally_end_attack2",
                "finally_end_attack3": "cut:finally_end_attack3",
                "finally_end_attack4": "cut:finally_end_attack4",
                "finally_end_sk1": "cut:finally_end_sk1",
                "finally_end_sk1_2": "cut:finally_end_sk1_2",
                "scourge_attack1": "cut:scourge_attack1",
                "scourge_attack2": "cut:scourge_attack2",
                "scourge_sk1_1": "cut:scourge_sk1_1",
                "scourge_sk1_2": "cut:scourge_sk1_2",
                "scourge_sk1_3": "cut:scourge_sk1_3",
                "sleeve_snow_attack1": "cut:sleeve_snow_attack1",
                "sleeve_snow_attack2": "cut:sleeve_snow_attack2",
                "sleeve_snow_attack3": "cut:sleeve_snow_attack3",
                "sleeve_snow_attack4": "cut:sleeve_snow_attack4",
                "sleeve_snow_attack4_1": "cut:sleeve_snow_attack4_1",
                "sleeve_snow_attack4_2": "cut:sleeve_snow_attack4_2",
                "sleeve_snow_attack4_3": "cut:sleeve_snow_attack4_3",
                "sleeve_snow_skill1": "cut:sleeve_snow_skill1",
                "sleeve_snow_skill1_2": "cut:sleeve_snow_skill1_2",
                "sleeve_snow_skill1_3": "cut:sleeve_snow_skill1_3",
                "sleeve_snow_skill1_4": "cut:sleeve_snow_skill1_4",
                "sleeve_snow_skill1_5": "cut:sleeve_snow_skill1_5",
                "sleeve_snow_skill1_10": "cut:sleeve_snow_skill1_10",
                "the_halberd_attack1": "cut:the_halberd_attack1",
                "the_halberd_attack2": "cut:the_halberd_attack2",
                "the_halberd_attack3": "cut:the_halberd_attack3",
                "the_halberd_sk1_1": "cut:the_halberd_sk1_1",
                "the_halberd_sk1_2": "cut:the_halberd_sk1_2",
                "soul_slash_attack1": "cut:soul_slash_attack1",
                "soul_slash_attack2": "cut:soul_slash_attack2",
                "soul_slash_attack3": "cut:soul_slash_attack3",
                "soul_slash_attack4": "cut:soul_slash_attack4",
                "soul_slash_attack4_1": "cut:soul_slash_attack4_1",
                "soul_slash_sk1": "cut:soul_slash_sk1",
                "ksitigarbha_attack1": "cut:ksitigarbha_attack1",
                "ksitigarbha_attack2": "cut:ksitigarbha_attack2",
                "ksitigarbha_attack4": "cut:ksitigarbha_attack4",
                "ksitigarbha_sk1_1": "cut:ksitigarbha_skill1_1",
                "flow_blaze_attack1": "cut:flow_blaze_attack1",
                "flow_blaze_attack2": "cut:flow_blaze_attack2",
                "flow_blaze_attack3": "cut:flow_blaze_attack3",
                "flow_blaze_attack4": "cut:flow_blaze_attack4",
                "flow_blaze_sk1_1": "cut:flow_blaze_sk1_1",
                "flow_blaze_sk1_2": "cut:flow_blaze_sk1_2",
                "flow_blaze_sk1_3": "cut:flow_blaze_sk1_3",
                "flow_blaze_sk1_4": "cut:flow_blaze_sk1_4",
                "flow_blaze_sk1_5": "cut:flow_blaze_sk1_5"
            },
            "sound_effects": {
                "cut.attack": "cut.attack",
                "cut.blade_storm": "cut.blade_storm",
                "cut.break_moon": "cut.break_moon",
                "cut.cricket": "cut.cricket",
                "cut.finally_end": "cut.finally_end",
                "cut.flow_blaze": "cut.flow_blaze",
                "cut.humming_bird": "cut.humming_bird",
                "cut.scourge": "cut.scourge",
                "cut.sleeve_snow": "cut.sleeve_snow",
                "cut.soul_slash": "cut.soul_slash",
                "cut.the_halberd": "cut.the_halberd",
                "cut.thunder_fire": "cut.thunder_fire",
                "cut.wind_cutting": "cut.wind_cutting",
                "cut.ksitigarbha": "cut.ksitigarbha",
                "cut.infinite_cherry": "cut.infinite_cherry"
            },
            "enable_attachables": true
        }
    }
}
