{
    "format_version": "1.8.0",
    "render_controllers": {
        "controller.render.player.first_person": {
            "geometry": "Geometry.default",
            "materials": [
                {
                    "*": "Material.default"
                }
            ],
            "textures": [
                "Texture.default"
            ],
            "part_visibility": [
                {
                    "*": false
                },
                {
                    "rightArm": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map'"
                },
                {
                    "rightSleeve": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map'"
                },
                {
                    "leftArm": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))"
                },
                {
                    "leftSleeve": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))"
                }
            ]
        },
        "controller.render.player.third_person": {
            "geometry": "Geometry.default",
            "materials": [
                {
                    "*": "Material.default"
                }
            ],
            "textures": [
                "Texture.default"
            ],
            "part_visibility": [
                {
                    "*": false
                },
                {
                    "helmet": "variable.helmet_layer_visible"
                },
                {
                    "leftLegging": "variable.leg_layer_visible"
                },
                {
                    "rightLegging": "variable.leg_layer_visible"
                },
                {
                    "leftBoot": "variable.boot_layer_visible"
                },
                {
                    "rightBoot": "variable.boot_layer_visible"
                },
                {
                    "leftSock": "variable.boot_layer_visible && variable.leg_layer_visible"
                },
                {
                    "rightSock": "variable.boot_layer_visible && variable.leg_layer_visible"
                },
                {
                    "bodyArmor": "variable.chest_layer_visible && !query.has_cape"
                },
                {
                    "leftArmArmor": "variable.chest_layer_visible && !query.has_cape"
                },
                {
                    "rightArmArmor": "variable.chest_layer_visible && !query.has_cape"
                },
                {
                    "belt": "variable.chest_layer_visible && variable.leg_layer_visible"
                }
            ]
        },
        "controller.render.player.map": {
            "geometry": "Geometry.default",
            "materials": [
                {
                    "*": "Material.default"
                }
            ],
            "textures": [
                "Texture.default"
            ],
            "part_visibility": [
                {
                    "*": false
                },
                {
                    "head": true
                },
                {
                    "hat": true
                },
                {
                    "helmet": true
                }
            ]
        },
        "controller.render.player.first_person_bloom": {
            "geometry": "Geometry.default",
            "materials": [
                {
                    "*": "Material.bloom"
                }
            ],
            "textures": [
                "Texture.default",
                "Texture.bloom"
            ],
            "part_visibility": [
                {
                    "*": false
                },
                {
                    "rightArm": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map'"
                },
                {
                    "rightSleeve": "query.get_equipped_item_name(0, 1) == '' || query.get_equipped_item_name(0, 1) == 'map'"
                },
                {
                    "leftArm": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))"
                },
                {
                    "leftSleeve": "(query.get_equipped_item_name(0, 1) == 'map' && query.get_equipped_item_name('off_hand') != 'shield') || (query.get_equipped_item_name('off_hand') == 'map' && !query.item_is_charged) || (!query.item_is_charged && (variable.item_use_normalized > 0 && variable.item_use_normalized < 1.0))"
                }
            ]
        },
        "controller.render.player.third_person_bloom": {
            "geometry": "Geometry.default",
            "materials": [
                {
                    "*": "Material.bloom"
                }
            ],
            "textures": [
                "Texture.default",
                "Texture.bloom"
            ],
            "part_visibility": [
                {
                    "*": false
                },
                {
                    "helmet": "variable.helmet_layer_visible"
                },
                {
                    "leftLegging": "variable.leg_layer_visible"
                },
                {
                    "rightLegging": "variable.leg_layer_visible"
                },
                {
                    "leftBoot": "variable.boot_layer_visible"
                },
                {
                    "rightBoot": "variable.boot_layer_visible"
                },
                {
                    "leftSock": "variable.boot_layer_visible && variable.leg_layer_visible"
                },
                {
                    "rightSock": "variable.boot_layer_visible && variable.leg_layer_visible"
                },
                {
                    "bodyArmor": "variable.chest_layer_visible && !query.has_cape"
                },
                {
                    "leftArmArmor": "variable.chest_layer_visible && !query.has_cape"
                },
                {
                    "rightArmArmor": "variable.chest_layer_visible && !query.has_cape"
                },
                {
                    "belt": "variable.chest_layer_visible && variable.leg_layer_visible"
                }
            ]
        },
        "controller.render.player.rngl": {
            "geometry": "Geometry.default",
            "materials": [
                {
                    "*": "Material.rngl_default"
                }
            ],
            "textures": [
                "Texture.default"
            ],
            "part_visibility": [
                {
                    "*": true
                },
                {
                    "helmet": "variable.helmet_layer_visible"
                },
                {
                    "leftLegging": "variable.leg_layer_visible"
                },
                {
                    "rightLegging": "variable.leg_layer_visible"
                },
                {
                    "leftBoot": "variable.boot_layer_visible"
                },
                {
                    "rightBoot": "variable.boot_layer_visible"
                },
                {
                    "leftSock": "variable.boot_layer_visible && variable.leg_layer_visible"
                },
                {
                    "rightSock": "variable.boot_layer_visible && variable.leg_layer_visible"
                },
                {
                    "bodyArmor": "variable.chest_layer_visible && !query.has_cape"
                },
                {
                    "leftArmArmor": "variable.chest_layer_visible && !query.has_cape"
                },
                {
                    "rightArmArmor": "variable.chest_layer_visible && !query.has_cape"
                },
                {
                    "belt": "variable.chest_layer_visible && variable.leg_layer_visible"
                }
            ]
        },
        "controller.render.player.rngl_bloom": {
            "geometry": "Geometry.default",
            "materials": [
                {
                    "*": "Material.rngl_bloom"
                }
            ],
            "textures": [
                "Texture.default",
                "Texture.bloom"
            ],
            "part_visibility": [
                {
                    "*": true
                },
                {
                    "helmet": "variable.helmet_layer_visible"
                },
                {
                    "leftLegging": "variable.leg_layer_visible"
                },
                {
                    "rightLegging": "variable.leg_layer_visible"
                },
                {
                    "leftBoot": "variable.boot_layer_visible"
                },
                {
                    "rightBoot": "variable.boot_layer_visible"
                },
                {
                    "leftSock": "variable.boot_layer_visible && variable.leg_layer_visible"
                },
                {
                    "rightSock": "variable.boot_layer_visible && variable.leg_layer_visible"
                },
                {
                    "bodyArmor": "variable.chest_layer_visible && !query.has_cape"
                },
                {
                    "leftArmArmor": "variable.chest_layer_visible && !query.has_cape"
                },
                {
                    "rightArmArmor": "variable.chest_layer_visible && !query.has_cape"
                },
                {
                    "belt": "variable.chest_layer_visible && variable.leg_layer_visible"
                }
            ]
        }
    }
}
