{
  "format_version": "1.10.0",
  "minecraft:client_entity": {
    "description": {
      "identifier": "legacy:spearman_cavalry_villager",
      "materials": {
        "default": "piglin"
      },
      "textures": {
        "default": "textures/entity/spearmanvillager/cavalry/spearman_cavalry_villager"
      },
      "geometry": {
        "default": "geometry.spearman_cavalry"
      },
      "spawn_egg": {
        "base_color": "#5A423D",
        "overlay_color": "#BEBEBE"
      },
      "scripts": {
        "pre_animation": [
          "variable.tcos0 = (Math.cos(query.modified_distance_moved * 38.17) * query.modified_move_speed / variable.gliding_speed_value) * 57.3;",
          "variable.attack = Math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) * 57.3;",
          "variable.attack2 = Math.sin(variable.attack_time * 180.0) * 57.3;",
          "variable.z_bob = Math.cos(query.life_time * 103.13244) * 2.865 + 2.865;",
          "variable.x_bob = Math.sin(query.life_time * 76.776372) * 2.865;"
        ],
        "animate": [
          { "admire": "query.is_admiring" },
          { "humanoid_big_head": "query.is_baby" },
          { "celebrate_hunt": "query.is_celebrating" },
          { "celebrate_hunt_special": "query.is_celebrating_special" },

          "move",
          "bob",
          "look_at_target_controller",
          "piglin_attack_controller",
          "riding_controller"
        ]
      },
      "animations": {
        "move": "animation.spearman_cavalry.move",
        "bob": "animation.humanoid.bob",
        "humanoid_big_head": "animation.humanoid.big_head",
        "admire": "animation.piglin.admire",
        "celebrate_hunt": "animation.piglin.celebrate_hunt",
        "celebrate_hunt_special": "animation.piglin.celebrate_hunt_special",

        "look_at_target_controller": "controller.animation.humanoid.look_at_target",
        "look_at_target_default": "animation.humanoid.look_at_target.default",
        "look_at_target_gliding": "animation.humanoid.look_at_target.gliding",
        "look_at_target_swimming": "animation.humanoid.look_at_target.swimming",

        "piglin_attack_controller": "controller.animation.spearman.attack",
        "melee_attack": "animation.spearman_cavalry.spear.attack",

        "riding_controller": "controller.animation.humanoid.riding",
        "riding.arms": "animation.humanoid.riding.arms",
        "riding.legs": "animation.humanoid.riding.legs"
      },
      "render_controllers": [ "controller.render.pillager" ],
      "enable_attachables": true,
      "hide_armor": true
    }
  }
}
