{
	"format_version" : "1.10.0",
	"animation_controllers" : {
    "controller.animation.smith.attack": {
      "initial_state": "default",
      "states": {
        "default": {
          "blend_transition": 0.2,
          "blend_via_shortest_path": true,
          "transitions": [
            {
              "celebrating": "query.is_celebrating"
            },
            {
              "admire": "query.is_admiring"
            },
            {
              "hand_attack": "!query.is_item_equipped && variable.has_target && variable.attack_time >= 0.0"
            },
            {
              "melee_attack": "query.is_item_equipped && variable.has_target && variable.attack_time >= 0.0"
            }
          ]
        },
        "hand_attack": {
          "blend_transition": 0.2,
          "blend_via_shortest_path": true,
          "animations": [ "hand_attack" ],
          "transitions": [
            {
              "default": "query.is_item_equipped || !variable.has_target || variable.attack_time < 0.0 || query.is_celebrating"
            }
          ]
        },
        "melee_attack": {
          "blend_transition": 0.2,
          "blend_via_shortest_path": true,
          "animations": [ "attack" ],
          "transitions": [
            {
              "default": "!query.is_item_equipped || !variable.has_target || variable.attack_time < 0.0 || query.is_celebrating"
            }
          ]
        }
      }
    },
    "controller.animation.vindicator.base.v1.0" : {
			"initial_state" : "default",
			"states" : {
        "default": {
          "animations": [ "vindicator_base", "vindicator_attack", "vindicator_walk" ]
        }
			}
		}
	}
}
