{
    "format_version": "1.10.0",
    "animation_controllers": {
        "controller.animation.is_evil_nun_chase": {
            "states": {
                "move": {
                    "transitions": [
                        {
                            "chase": "query.has_target"
                        }
                    ],
                    "on_entry": [
                        "/"
                    ]
                },
                "chase": {
                    "transitions": [
                        {
                            "move": "!query.has_target"
                        }
                    ],
                    "on_entry": [
                        "/music stop 2",
                        "/camerashake add @p 0.25 0.25 positional",
                        "/effect @e [type=vl:is_evil_nun,r=2] slowness 1 255 true",
                        "/stopsound @a [r=8] is_evil_nun_idle",
                        "/stopsound @a [r=8] is_evil_nun_warn",
                        "/playsound is_evil_nun_warn @p",
                        "/music play is_chase_evil_nun 1 0 loop"
                    ]
                }
            }
        }
    }
}
