{
	"format_version": "1.19.0",
	"animation_controllers": {
		"controller.animation.dive": {
			"states": {
				"default": {
					"on_entry": [
					    ],
					"transitions": [
						{"dive_north": "q.is_using_item && q.get_equipped_item_name == 'dive' && q.cardinal_player_facing==2.0"},
						{"dive_south": "q.is_using_item && q.get_equipped_item_name == 'dive' && q.cardinal_player_facing==3.0"},
						{"dive_east": "q.is_using_item && q.get_equipped_item_name == 'dive' && q.cardinal_player_facing==4.0"},
						{"dive_west": "q.is_using_item && q.get_equipped_item_name == 'dive' && q.cardinal_player_facing==5.0"}
					],
					"on_exit":["variable.time=q.life_time;"]
				},
				"dive_north": {
					"animations":["divenorth"],
					"transitions": [
						{"default": "v.time>=2"}
					]
				},
				"dive_south": {
					"animations":["divesouth"],
					"transitions": [
						{"default": "v.time>=2"}
					]
				},
				"dive_east": {
					"animations":["diveeast"],
					"transitions": [
						{"default": "v.time>=2"}
					]
				},
				"dive_west": {
					"animations":["divewest"],
					"transitions": [
						{"default": "v.time>=2"}
					]
				}
			}
		}
	}
}