{
	"format_version": "1.19.0",
	"animation_controllers": {
		"controller.animation.automaton.move": {
			"initial_state": "idle",
			"states": {
				"idle": {
					"animations": ["stand"],
					"transitions": [
						{"walking": "q.ground_speed >= 0.1"}
					],
					"blend_transition": 0.2
				},
				"walking": {
					"animations": ["walk"],
					"transitions": [
						{"idle": "q.ground_speed < 0.1"}
					],
					"blend_transition": 0.2
				}
			}
		},
		"controller.animation.automaton.arms": {
			"states": {
				"default": {
					"animations": ["def"],
					"transitions": [
						{"aim": "q.mark_variant==1"}
					],
					"blend_transition": 0.2
				},
				"aim": {
					"animations": ["aim"],
					"transitions": [
						{"default": "q.mark_variant==0"},
						{"attack_left": "v.attack_time && q.variant==1"},
						{"attack_right": "v.attack_time && q.variant==2"}
					],
					"blend_transition": 0.2
				},
				"attack_left": {
					"animations": [
					    "aim",
					    "melee_left"
					],
					"transitions": [
						{"aim": "q.all_animations_finished"}
					],
					"blend_transition": 0.1
				},
				"attack_right": {
					"animations": [
					    "aim",
					    "melee_right"
					],
					"transitions": [
						{"aim": "q.all_animations_finished"}
					],
					"blend_transition": 0.1
				}
			}
		}
	}
}