{
  "format_version": "1.10.0",
  "minecraft:client_entity": {
    "description": {
      "identifier": "pokeb:ball_catch",
      "materials": {
        "default": "zombie"
      },
      "textures": {
        "default": "textures/entity/ball/poke",
        "poke": "textures/entity/ball/poke",
        "master": "textures/entity/ball/master",
        "great": "textures/entity/ball/great",
        "ultra": "textures/entity/ball/ultra",
        "beast": "textures/entity/ball/beast",
        "cherish": "textures/entity/ball/cherish",
        "dream": "textures/entity/ball/dream",
        "dusk": "textures/entity/ball/dusk",
        "fast": "textures/entity/ball/fast",
        "friend": "textures/entity/ball/friend",
        "gs": "textures/entity/ball/gs",
        "heal": "textures/entity/ball/heal",
        "heavy": "textures/entity/ball/heavy",
        "level": "textures/entity/ball/level",
        "love": "textures/entity/ball/love",
        "lure": "textures/entity/ball/lure",
        "luxury": "textures/entity/ball/luxury",
        "moon": "textures/entity/ball/moon",
        "nest": "textures/entity/ball/nest",
        "net": "textures/entity/ball/net",
        "park": "textures/entity/ball/park",
        "premier": "textures/entity/ball/premier",
        "quick": "textures/entity/ball/quick",
        "repeat": "textures/entity/ball/repeat",
        "safari": "textures/entity/ball/safari",
        "sport": "textures/entity/ball/sport",
        "timer": "textures/entity/ball/timer",
        "dive": "textures/entity/ball/dive"
      },
      "animations": {
        "release": "animation.ball.release",
        "capture": "animation.ball.capture",
        "success0": "animation.ball.success0",
        "success1": "animation.ball.success1",
        "success2": "animation.ball.success2",
        "success3": "animation.ball.success3",
        "fail0": "animation.ball.fail0",
        "fail1": "animation.ball.fail1",
        "fail2": "animation.ball.fail2",
        "fail3": "animation.ball.fail3",
        "healer": "animation.ball.healer"
      },
      "geometry": {
        "default": "geometry.ball"
      },
      "particle_effects": {
        "success": "pokeb:success",
        "fail": "pokeb:fail"
      },
      "sound_effects": {
        "wobble": "gameplay.ball.wobble",
        "success": "gameplay.ball.success",
        "fail": "gameplay.ball.fail"
      },
      "render_controllers": ["controller.render.ball"]
    }
  }
}
