{
	"format_version": "1.8.0",
	"animations": {
		"animation.nicothekid_skeleton_warrior.attack_hand": {
			"loop": true,
			"bones": {
			  "rightArm": {
					"rotation": [ "-0.5 - ((math.sin(variable.attack_time * 180.0) * 57.3) * 1.2 - (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) * 57.3) * 0.4) + (math.sin(query.life_time * 76.776372) * 2.865) - this", "(math.sin(variable.attack_time * 180.0) * 57.3) * 0.6 - 5.73 - this", "math.cos(query.life_time * 103.13244) * 2.865 + 2.865 - this" ]
				},
				"leftArm": {
					"rotation": [ "-0.5 - ((math.sin(variable.attack_time * 180.0) * 57.3) * 1.2 - (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) * 57.3) * 0.4) - (math.sin(query.life_time * 76.776372) * 2.865) - this", "5.73 - ((math.sin(variable.attack_time * 180.0) * 57.3) * 0.6) - this", "math.cos(query.life_time * 103.13244) * -2.865 - 2.865 - this" ]
				}
			}
		},
		"animation.nicothekid_skeleton_warrior.attack_melee": {
			"loop": true,
			"bones": {
				"rightarm": {
					"rotation": [
						"-90 - ((math.sin(variable.attack_time * 180.0) * -57.3) * 1.2 - (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) * 57.3) * 0.4) + (math.sin(query.life_time * 135.776372) * 2.865) - this",
						"(math.sin(variable.attack_time * 180.0) * 57.3) * 0.6 - 5.73 - this",
						"math.cos(query.life_time * 103.13244) * 2.865 + 2.865 - this"
					]
				},
				"leftarm": {
					"rotation": [
						"query.is_riding ? 0.0 : ((math.cos(query.life_time * 20.0 * 10.89) * 28.65) + (math.sin(variable.attack_time * 180.0) * 68.76 - (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0)) * 22.92))",
						0.0,
						0.0
					]
				}
			}
		},
		"animation.nicothekid_skeleton_warrior.attack_crossbow_charge": {
			"loop": true,
			"bones": {
				"leftarm": {
					"rotation": [ "math.lerp(-90.0 + 34.38, -90.0, variable.crossbow_charge)  -this", "math.lerp(22.92, 48.70, variable.crossbow_charge) -this", 0.0 ]
				},
				"rightarm": {
					"rotation": [ "-90.0 + 34.38 -this", "-45.84 -this", 0.0 ]
				}
			}
		},
		"animation.nicothekid_skeleton_warrior.attack_crossbow_hold": {
			"loop": true,
			"bones": {
				"leftarm": {
					"rotation": [ "-85.94 + query.target_x_rotation -this", "34.38 + math.clamp(query.target_y_rotation, -45, 25) -this", 0.0 ]
				},
				"rightarm": {
					"rotation": [ "-90.0 + 5.73 + query.target_x_rotation -this", "-17.19 + math.clamp(query.target_y_rotation, -25, 45) -this", 0.0 ]
				}
			}
		},
		"animation.nicothekid_skeleton_warrior.attack_ranged": {
			"loop": true,
			"bones": {
				"leftarm": {
					"rotation": [ "query.target_x_rotation - 100.0 - math.sin(query.life_time * 76.8) * 2.865 - this", "query.target_y_rotation + 28.65", "-(math.cos(query.life_time * 103.2) * 2.865) - 2.865" ]
				},
				"rightarm": {
					"rotation": [ "query.target_x_rotation - 100.0 + math.sin(query.life_time * 76.8) * 2.865 - this", "query.target_y_rotation - 5.73", "(math.cos(query.life_time * 103.2) * 2.865) + 2.865" ]
				}
			}
		},
		"animation.nicothekid_skeleton_warrior.attack_trident": {
			"loop": true,
			"bones": {
				"rightarm": {
					"rotation": [
						"this * -0.5 - 180.0 - 22.5 * variable.charge_amount",
						"-this",
						"-((math.cos(query.life_time * 103.2) * 2.865) + 2.865)"
					]
				}
			}
		},
		"animation.nicothekid_skeleton_warrior.attack_trident.rotations": {
			"loop": true,
			"bones": {
				"body": {
					"rotation": [ 0.0, "math.sin(math.sqrt(variable.attack_time) * 360.0) * 11.46", 0.0 ]
				},
				"leftarm": {
					"rotation": [ "-(math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) + math.sin(variable.attack_time * 180.0)) * 5.73", "math.sin(math.sqrt(variable.attack_time) * 360.0) * 11.46", 0.0 ]
				},
				"rightarm": {
					"rotation": [ "-(math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) * -2.5 + math.sin(variable.attack_time * 180.0) * 28.65) * (variable.is_brandishing_spear ? -2.5 : 1.0 )", "variable.is_brandishing_spear ? 0.0 : math.sin(math.sqrt(variable.attack_time) * 360.0) * 22.92", 0.0 ]
				}
			}
		},
		"animation.nicothekid_skeleton_warrior.attack.rotations": {
			"loop": true,
			"bones": {
				"body": {
					"rotation": [ 0.0, "math.sin(math.sqrt(variable.attack_time) * 360.0) * 11.46", 0.0 ]
				},
				"leftarm": {
					"rotation": [ "-(math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) + math.sin(variable.attack_time * 180.0)) * 5.73", 0.0, 0.0 ]
				},
				"rightarm": {
					"rotation": [ "-(math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) * 34.38 + math.sin(variable.attack_time * 180.0) * 28.65) * (variable.is_brandishing_spear ? -2.5 : 1.0 )", "variable.is_brandishing_spear ? 0.0 : math.sin(math.sqrt(variable.attack_time) * 360.0) * 22.92", 0.0 ]
				}
			}
		},
		"animation.nicothekid_skeleton_warrior.base_pose": {
			"loop": true,
			"bones": {
				"body": {
					"rotation": [ 0.0, 0.0, 0.0 ]
				}
			}
		},
		"animation.nicothekid_skeleton_warrior.bobbing": {
			"loop": true,
			"bones": {
				"leftarm": {
					"rotation": [ 0.0, 0.0, "((math.cos(query.life_time * 103.2) * 2.865) + 2.865) *-1.0" ]
				},
				"rightarm": {
					"rotation": [ 0.0, 0.0, "(math.cos(query.life_time * 103.2) * 2.865) + 2.865" ]
				}
			}
		},
		"animation.nicothekid_skeleton_warrior.charging": {
			"loop": true,
			"bones": {
				"rightarm": {
					"rotation": [ "22.5 * variable.charge_amount - this", "-this", 0.0 ]
				}
			}
		},
		"animation.nicothekid_skeleton_warrior.damage_nearby_mobs": {
			"loop": true,
			"bones": {
				"leftarm": {
					"rotation": [ "-45.0-this", "-this", "-this" ]
				},
				"leftleg": {
					"rotation": [ "45.0-this", "-this", "-this" ]
				},
				"rightarm": {
					"rotation": [ "45.0-this", "-this", "-this" ]
				},
				"rightleg": {
					"rotation": [ "-45.0-this", "-this", "-this" ]
				}
			}
		},
		"animation.nicothekid_skeleton_warrior.holding": {
			"loop": true,
			"bones": {
				"leftarm": {
					"rotation": [ "variable.is_holding_left ? (-this * 0.5 - 18.0) : 0.0", 0.0, 0.0 ]
				},
				"rightarm": {
					"rotation": [ "variable.is_holding_right ? (-this * 0.5 - 18.0) : 0.0", 0.0, 0.0 ]
				}
			}
		},
		"animation.nicothekid_skeleton_warrior.look_at_target_default": {
			"loop": true,
			"bones": {
				"head": {
					"relative_to": {
						"rotation": "entity"
					},
					"rotation": [
						"query.target_x_rotation",
						"query.target_y_rotation",
						0.0
					]
				}
			}
		},
		"animation.nicothekid_skeleton_warrior.look_at_target_gliding": {
			"loop": true,
			"bones": {
				"head": {
					"rotation": [
						-45.0,
						"query.target_y_rotation",
						0.0
					]
				}
			}
		},
		"animation.nicothekid_skeleton_warrior.look_at_target_swimming": {
			"loop": true,
			"bones": {
				"head": {
					"rotation": [
						"math.lerp(query.target_x_rotation, -45.0, variable.swim_amount)",
						"query.target_y_rotation",
						0.0
					]
				}
			}
		},
		"animation.nicothekid_skeleton_warrior.riding.arms": {
			"loop": true,
			"bones": {
				"leftarm": {
					"rotation": [ -36.0, 0.0, 0.0 ]
				},
				"rightarm": {
					"rotation": [ -36.0, 0.0, 0.0 ]
				}
			}
		},
		"animation.nicothekid_skeleton_warrior.riding.legs": {
			"loop": true,
			"bones": {
				"leftleg": {
					"rotation": [ "-72.0 - this", "-18.0 - this", "-this" ]
				},
				"rightleg": {
					"rotation": [ "-72.0 - this", "18.0 - this", "-this" ]
				}
			}
		},
		"animation.nicothekid_skeleton_warrior.sneaking": {
			"loop": true,
			"bones": {
				"body": {
					"rotation": [ "0.5 - this", 0.0, 0.0 ]
				},
				"head": {
					"position": [ 0.0, 1.0, 0.0 ]
				},
				"leftarm": {
					"rotation": [ 72.0, 0.0, 0.0 ]
				},
				"leftleg": {
					"position": [ 0.0, -3.0, 4.0 ]
				},
				"rightarm": {
					"rotation": [ 72.0, 0.0, 0.0 ]
				},
				"rightleg": {
					"position": [ 0.0, -3.0, 4.0 ]
				}
			}
		},
		"animation.nicothekid_skeleton_warrior.swimming": {
			"loop": true,
			"bones": {
				"leftarm": {
					"rotation": [ "math.lerp(this, -180.0, variable.swim_amount) - (variable.swim_amount * ((math.sin(variable.attack_time * 180.0) * 57.3) * 1.2 - (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) * 57.3) * 0.4)) - (variable.swim_amount * (math.sin(query.life_time * 76.776372) * 2.865)) - this", "math.lerp(this, -14.325, variable.swim_amount) - this", "math.lerp(this, 14.325, variable.swim_amount) - (variable.swim_amount * (math.cos(query.life_time * 103.13244) * 2.865 + 2.865)) - this" ]
				},
				"leftleg": {
					"rotation": [ "math.lerp(this, math.cos(query.life_time * 390.0 + 180.0) * 0.3, variable.swim_amount) - this", 0.0, 0.0 ]
				},
				"rightarm": {
					"rotation": [ "math.lerp(this, -180.0, variable.swim_amount) - (variable.swim_amount * ((math.sin(variable.attack_time * 180.0) * 57.3) * 1.2 - (math.sin((1.0 - (1.0 - variable.attack_time) * (1.0 - variable.attack_time)) * 180.0) * 57.3) * 0.4)) + (variable.swim_amount * (math.sin(query.life_time * 76.776372) * 2.865)) - this", "math.lerp(this, 14.325, variable.swim_amount) - this", "math.lerp(this, -14.325, variable.swim_amount) + (variable.swim_amount * (math.cos(query.life_time * 103.13244) * 2.865 + 2.865)) - this" ]
				},
				"rightleg": {
					"rotation": [ "math.lerp(this, math.cos(query.life_time * 390.0) * 0.3, variable.swim_amount)", 0.0, 0.0 ]
				},
				"body": {
					"position": [ 0.0, "variable.swim_amount * -10.0 - this", "variable.swim_amount * 9.0 - this" ],
					"rotation": [ "variable.swim_amount * (90.0 + query.target_x_rotation)", 0.0, 0.0 ]
				}
			}
		},
		"animation.nicothekid_skeleton_warrior.use_item_progress": {
			"loop": true,
			"bones": {
				"rightarm": {
					"rotation": [ "variable.use_item_startup_progress * -60.0 + variable.use_item_interval_progress * 11.25", "variable.use_item_startup_progress * -22.5 + variable.use_item_interval_progress * 11.25", "variable.use_item_startup_progress * -5.625 + variable.use_item_interval_progress * 11.25" ]
				}
			}
		},
		"animation.nicothekid_skeleton_warrior.walking": {
			"loop": true,
			"bones": {
				"leftarm": {
					"rotation": [ "variable.tcos0", 0.0, 0.0 ]
				},
				"leftleg": {
					"rotation": [ "variable.tcos0 * -1.4", 0.0, 0.0 ]
				},
				"rightarm": {
					"rotation": [ "-variable.tcos0", 0.0, 0.0 ]
				},
				"rightleg": {
					"rotation": [ "variable.tcos0 * 1.4", 0.0, 0.0 ]
				}
			}
		}
	}
}
