{
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		"textureheight": 16,
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		"visible_bounds_height": 2,
		"visible_bounds_offset": [0, 1, 0],
		"bones": [
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				"name": "body",
				"pivot": [0, 8, 0],
				"cubes": [
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				],
				"locators": {
					"projectile_particles": [0, 8, 0]
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}