
#Beach Update
[beach]
	#How often (in percentage) should Coconut Crabs spawn when a coconut breaks? Set it to 0.0 to disable this.
	#Range: 0.0 ~ 1.0
	coconutCrabSpawnChance = 0.2
	#Generate coconut trees on beaches
	generateCoconutTrees = true
	#Generate seashells on beaches
	generateSeashells = true
	#Count of coconut trees that should generate.
	#Range: 0 ~ 100
	coconutTreeCount = 0
	#Extra count of coconut trees that can generate.
	#Range: 0 ~ 100
	coconutTreeExtraCount = 1
	#Chance of the extra coconut trees generating. If you want to make the trees less frequent than the default amount, make this value smaller.
	#Range: 0.0 ~ 0.5
	coconutTreeExtraCountChance = 0.5

#Desert Update
[desert]
	#Generate prickly pears on top of cacti in the desert
	generatePricklyPears = true
	#How often (in percentage) should prickly pears grow when a cactus reaches full height? Set it to 0.0 to disable this.
	#Range: 0.0 ~ 1.0
	pricklyPearGrowthChance = 1.0
	#Generate ruins in deserts
	generateDesertRuins = true
	#Camel spawn weight. Set to 0 to disable.
	#Range: 0 ~ 1000
	camelSpawnWeight = 1

#Snowy Update
[snowy]
	#Generate thin ice patches in icy biomes
	generateThinIcePatches = true
	#Penguin spawn weight. Set to 0 to disable.
	#Range: 0 ~ 1000
	penguinSpawnWeight = 2
	#Thin ice patch count. Greater number = more frequent.
	#Range: 0 ~ 1000
	thinIcePatchCount = 15

#Plains Update
[plains]
	#Generate walnut trees in plains biomes
	generateWalnutTrees = true
	#Squirrel spawn weight. Set to 0 to disable.
	#Range: 0 ~ 1000
	squirrelSpawnWeight = 10
	#Remove the oak trees in plains biomes so only walnut trees generate
	removePlainsOakTrees = true

#Lush Caves Update
[lush_caves]
	#Vanilla Azalea trees will have azalea logs instead of oak logs
	replaceAzaleaTree = true
	#Generate surface moss in lush cave biomes
	generateSurfaceMoss = true

