3.1 Beta 1

Changes:
- AK-47 texture has been re-made to match the one in CSO
- Glock texture has been re-made to match the one in CSO
- M3 texture has been re-made to match the one in CSO
- IMI Desert Eagle texture has been re-made to match the one in CSO
- Crosshair has been re-made to match the one in CSO
- M200's scope texture has been re-made to match the one in CSO
- Changed sound for IMI Desert Eagle
- Changed sound for AS Val
- Molotov is now smaller

Features:
- Added CSOGS edition: Allows your weapon to emit light in the dark, +6 damage, looks enchanted
- Added "Intro"
- Raids are now a thing, get bad omen and start chaos!

Removed:
- Removed AWPX10
- Removed Deagle BMG
- Removed Smart Knife
- Removed Taser
- Removed M4A4
- Removed G36C
- Removed Energy Sword
- Removed MP7
- Removed Plasmarifle
- Removed AA12
- Removed SCAR-L
- Removed BFG-9000
- Removed AWM
- Removed S686
- Removed MAG-7
- Removed Sawed-off
- Removed Serbu
- Removed M1881
- Removed AK-12
- Removed SCAR-20
- Removed AK-47 Gold Edition
- Removed Ammo Box
- Removed Grenade Box

Fixes:
- Some items now look smaller in third person (instead of looking like the player is holding a tool, it will look like they are holding food)
- Mileage is back at 64, and texture has been fixed
- Zip-22 used to be in the Common Decoder, and now it has been removed
- Heart particle of the Heart Bomb will no longer appear in the ground, but in the sky instead
- Fixed AR trades
- Fixed M60 not getting emptied
- SCAR PDW will now scare villagers away

Etc:
- Decoders will shake the ground if players are nearby
- Decoders are now stackable
- Buffed all vanilla mobs so it's balanced with the guns and the player's health, which is now triple hearts (60!)
- Removed Anniversary Edition

Balance/Adjustments:
- Adjusted AS Val stats such as accuracy, fire rate, ammo capacity, price and damage (thank you Jajastar & Velk)
- G11 now has a faster fire rate like SMGs, higher recoil by 0.1+ seconds for auto mode
- Improved Browning's ROF
- Improved Jackhammer's ROF
- Improved AK-47 60R damage
- Improved the base damage for every single SMG
- Improved the base damage for every single Sniper
- Improved the base damage for every single Shotgun
- Improved the base damage for every single Heavy
- Adjusted Lightning AR2's accuracy
- Revamped AR prices
- Revamped SMG prices
- Revamped Sniper prices
- Revamped Shotgun prices
- AN94 is now a 2 burst instead of 3
- Revamped Heavy prices
- Removed the ability for the MP-40 to aim down sights
- MP5 now has the same recoil as P90 just like CSO
- Lowered the recoil of the UZI and decreased the ROF
- UZI is now an Advanced grade weapon
- Decreased the recoil of Scout
- Increased the recoil of XM1014
- Increased the recoil of PSG-1
- Increased the recoil of M3
- Adjusted the recoil of SVD to match the one in CSO
- Adjusted the recoil of M200 to match the one in CSO
- TRG-42 now has less recoil when scoped in
- Decreased the ROF of SVD
- AWP is more heavier
- PSG-1 is more heavier
- M200 is more heavier
- M107 is more heavier
- TRG-42 is more heavier
- M95 is more heavier
- Improved bullet travel time for M200
- Improved bullet travel time for SVD
- Decreased the accuracy of PSG-1 (scoped)
- Increased the accuracy of M200 (no-scope)
- Decreased the accuracy of TRG-42 (no-scope)
- PSG-1 is now a Rare grade weapon
- All snipers now have different scope values, well, most of them
- KSG-12 now reloads faster
- XM1014 now reloads faster
- M3 is more heavier
- Striker is more heavier
- XM1014 is more lighter
- M1897 is more heavier
- Winchester is more heavier
- Jackhammer is more lighter
- Jackhammer's pellets will travel faster
- Adjusted Jackhammer's spread
- Jackhammer is now an Advanced grade weapon
- Increased the ROF of XM1014
- Every single AR now has it's own weight, well, most of them
- Every single Shotgun now has it's own weight, well, most of them
- Every single Sniper now has it's own weight, well, most of them
- Every single Heavy now has it's own weight, well, most of them
- M249 is more inaccurate
- Increased the recoil of M249
- M60 is more accurate
- Decreased the recoil of M60
- Improved bullet travel time for M60
- Increased the recoil of QBB
- QBB is more accurate
- Improved the stun effect for Shining Heart Rod
- MP40 is more accurate
- Decreased the recoil of MP40

Weapons:
- Added Dragon Knife
- Added Dao Grenade
- Added SL8 (Custom, Gold, and CSOGS)
- Added TMP
- Added Deagle CSOGS Edition
==================
3.1 Beta 2

Changes:
- Changed "M1911" to "M1911 A1", however, the command stays the same
- Changed the sound for USP

Features:
- Ghost Pets are now able to fly!
- Added B Mode for Glock-18 (burst fire)
- Bunker Buster's explosion is now gamerule driven, you can turn the explosion on or off
- MGL's explosion is now gamerule driven, you can turn the explosion on or off
- Firebomb's explosion is now gamerule driven, you can turn the explosion on or off
- M79's explosion is now gamerule driven, you can turn the explosion on or off
- Trintity Grenade's explosion is now gamerule driven, you can turn the explosion on or off
- Added smoke particles/tracers for TAR-21
- Added WIKI! please check it by going to "How to Play" section!

Removed:
- Removed Flame Thrower

Fixes:
- Striker will now only shoot 1 pellet instead of 7

Balance/Adjustments:
- Improved the base damage for every single AR
- SCARPDW will now have the ability to aim down sights
- Increased recoil for USP Silenced
- Decreased the accuracy for USP Silenced
- Decreased recoil for USP Unsilenced
- Improved the rate of fire for all Pistols, well, most of them
- Lowered M79 damage (not gold edition)
- Improved Magnum's (or R8) bullet speed
- Lowered Glock's bullet speed
- Lowered Desperado's damage
- Improved Gunslinger's knockback range and damage
- Decreased the accuracy for Five Seven
- Increased M1911 ammo capacity by +1
- Revamped Pistol prices
- Improved Striker's bullet speed
- Increased the recoil of Striker
- M4A1 will no longer lower it's damage when it's silenced
- Kriss Silenced will no longer affect the recoil, damage is lowered by 1 heart, silenced will now only make you 5% more accurate (IDK how to calculate it)
- Improved ARX's scoped bullet speed
- Decreased the accuracy of FAMAS Burst
- Decreased the accuracy of M16
- Improved M16's bullet speed
- Improved OICW's explosion damage
- Decreased both MGLs ranges
- Decreased the recoil of HK416
- Improved TAR's bullet speed
- Adjusted TAR's accuracy so it's no longer similar to the F2000
- Decreased the recoil of MG42
- Improved MG42's accuracy
- Mileage Box will now give 5-25 Mileage when opened and it has 2.2% chance of spawning (nerfed)

Weapons:
- Added P99
==================
3.1 Beta 3

Changes:
- Changed sound for M3
- Changed "M16" to "M16A1" and the command for it
- M4A1 texture has been re-made to match the one in CSO
- Changed sound for M4A1
- Changed M4A1's name from "M4A1 Carbine" to "M4A1"
- AWP texture has been re-made to match the one in CSO
- Changed Gravity Grenade's particle
- Changed supply box model
- StG44 texture has been re-made to match the one in CSO
- Katana texture has been re-made to match the one in CSO

Features:
- Added Semi-Auto mode for the M16A1
- Added Safety mode for the M16A1
- Fire is now lower on your screen (thx raylamemione)
- Added jump-scouting for Scout
- **! Now all guns will have different accuracies and recoil depending if you are walking, jumping, riding, sneaking, etc !**
- Machete now has the ability to make people bleed until they have a single half heart left
- Added Humiliation for Brass Knuckles
- Added Humiliation for Bat
- Added easter egg music

Removed:
- Removed "Deadlyshot" ability
- Removed PPSh
- Removed Sirenhead

Fixes:
- Violin draw sound will now stop if the gun is fired
- Bolt actions that have the same ROF when scoped or noscoped will no longer fire like a machine gun if crouched consistently
- Readded the break animation for Gravity Grenade
- M107's unscoped bullet used to only break glass and not the other blocks that it was supposed to break, now it's fixed
- If you had a Gunslinger equipped and a gas tank exploded, it didn't affect you
- Sometimes, if you're stood very close the Bunker Buster, it never killed you
- Fixed Gas Tank name when it killed you
- Fixed Black Dragon Cannon's show function
- Bunker Buster's box will no longer be killable

Etc:
- AWP now has a bolt pull sound
- Decreased the Add-on resource pack size by 60% (!)
- AS Val now has 100% penetration
- If you're moving and shooting the Groza, it has 50% chance of spawning a lightning on you or the entity
- Hellhound is now a statue, and not an entity. RIP

Balance/Adjustments:
- Increased Deagle's recoil
- M107's bullets will now go through players
- Increased the ROF of StG44
- StG44 recoil has been changed to TP + Camerashake
- Improved bullet travel time for M95
- Decreased the ROF of AWP
- AK-60 will now actually improve your accuracy when scoped
- Adjusted Violin's recoil (from 0.2 to 0.200 to make it less harsh)
- Decreased the accuracy of Honeybadger
- Improved bullet travel time for M107
- Improved AK-60's ROF
- Adjusted AK-60's recoil
- MP155 will no longer have mega spray when scoped
- Improved VAL's ROF
- Increased all melee damage
==================
3.1 Beta 4

Changes:
- Remade animations and placement for guns, they are all different (ish) depending on their resolution
- Adjusted all Tempest magazines so you can see them better
- Changed sound for PP-19 Bizon
- PP-19 Bizon texture has been re-made to match the one in CSO
- P90 texture has been re-made to match the one in CSO
- Changed Black Dragon Cannon particles

Features:
- Added "You got it!" medal for Grenade kills
- !** Added custom kill messages **! 

Removed:
- Removed bow animation when shooting
- Removed all foods

Fixes:
- Bat Grenade's pin being too large
- Trintity Grenade's sometimes clear the entire stack by just throwing one grenade
- Blade Runebreaker's hit sound can't be heard
- Fixed Black Dragon Cannon Chimera's show function

Etc:
- Some items now allign on your hand correctly

Balance/Adjustments:
- C4 will take less time to get defused (was 5.7 seconds, now only 5.0. With defuse kit, 2.5 seconds)
- Added recoil to Black Dragon Cannon and the Chimera variant

Weapons:
- Added K1A

================
3.1 Beta 5

Features:
- Added truck
- !** ADDED NEW CUSTOM EXCLUSIVE HANDS **!

Removed:
- Removed wither effects from Molotovs

Fixes:
- Recoil being applied on everyone

Etc:
- Added different zombie sound spawns

Balance/Adjustments:
- Val now has range
- Increased fall damage
- Increased fire damage
- Improved G11's B mode ROF

Weapons:
- Added G3SG-1
================
3.1 Beta 6

Features:
- Black Dragon Cannon's explosion is now gamerule driven, you can turn the explosion on or off
- You can now craft enchanted golden apples
- !** ADDED ABILITIES FOR ARX-160 **! [tag=hailing] [tag=pyro] [tag=camper] [tag=accuracy] [tag=opposite] [tag=cod] [tag=dedinator] (THEY CAN NOT BE STACKED, SO ONLY ONE WILL BE APPLIED AT ONCE. SEE INFO FOR THEM UNDER THE ARX-160 WIKI!)

Etc:
- Supply Box will no longer "drop" from the sky

Balance/Adjustments:
- Gunslinger's slash attack will slow down mobs less

Weapons:
- !** ADDED INSULATOR **!
- Added 205 Brecci
================
3.1 Beta 7

Features:
- !** ADDED SPEED HUD **!
- !** REMOVED 10 TICK IMMUNITY FROM GUNS **!
- !** ADDED AUTO RELOAD **!
- !** ADDED RESERVE AMMO **!
- If you have an empty gun and you have reserve ammo, it will replace your slot with a full version
- If you walk to a supply drop and refill your empty gun, it will replace your slot with a full version
- You can now shoot while reloading a gun, but you can not reload another gun when you're already reloading one (except for shotguns)
- Katana is now able to block hits and projectiles by right clicking as soon as the projectile is going to hit you

Removed:
- Removed all ammo
- Removed player skins

Etc:
- Damage Numbers will now appear on top of the player instead of inside of ther body
- Optimised a lot of functions

Balance/Adjustments:
- Improved Glock's A Mode ROF

Weapons:
- !** ADDED SHARPSHOOTER **!
====================
3.1 Beta 8

Removed:
- Removed Jiangshi's spawning

Etc:
- Editions and the Vanilla gun will share the same ammo counter

Weapons:
- ! Added FMG-9 !
- ! Added Dual Desert Eagle !
====================
3.1 Beta 9

Changes:
- M1911 texture has been re-made to match the one in CSO

Features:
- Upon dying with the Dragon Knife in your hand, it will summon an Ender Dragon
====================
3.1 Beta 10

Features:
- You can now kill endermen with most of the guns
- You can now kill a half-health wither with most of the guns
- You can now kill a wither that's spawning with most of the guns

Changes:
- Scout texture has been re-made to match the one in CSO
- USP texture has been re-made to match the one in CSO
- AKM texture has been re-made to match the one in CSO
- SCARPDW texture has been re-made
- Welrod texture has been re-made by Neko Zack
- M107 texture has been re-made by Neko Zack
- Maxim texture has been re-made by Neko Zack
- You now need to put your gun into the crafting table to silence it
- You can now fire the OICW whilst sneaking if you have normal ammo left and no grenade ammo left
- !** Chain Grenade is now 3D in hand **!
- !** Gravity Grenade is now 3D in hand **!

Balance/Adjustments:
- SCARPDW will take longer to reload
- Improved SCARPDW's ROF
- SCARPDW is more heavier
- SG552's recoil time has been decreased
- OICW now has 5 grenades instead of 1
- You will get a cooldown of 3.23 seconds when shooting the OICW in grenade launcher mode
- Improved Maxim's ammo capacity
- Decreased the accuracy of Maxim
- Decreased the damage of Maxim
- Decreased the velocity of Maxim
- Increased the price of the Maxim
- M1911 is now semi (click for every shot)

Fixes:
- OICW not having any weight if it's empty and having no grenade ammo

Weapons:
- Added AK-47 Red Edition
- Added AWP Red Edition
- Added Scout Red Edition
- Added XM1014 Red Edition
- Added Makarov
- Added MP7A1
- Added MK23 OHWS
- !** Added Baseball Bat HQ Edition **!
====================
3.1 Beta 11

Changes:
- Garand texture has been re-made to match the one in CSO
- AUG texture has been re-made to match the one in CSO
- AK-60 texture has been re-made to match the one in CSO
- TRG-42 texture has been re-made to match the one in CSO
- M95 texture has been re-made to match the one in CSO
- Groza texture has been re-made to match the one in CSO
- UZI texture has been re-made to match the one in CSO
- SVD texture has been re-made to match the one in CSO
- AK-74U texture has been re-made to match the one in CSO
- Luger P08 texture has been re-made to match the one in CSO
- Changed sound for SVD
- AS Val texture has been re-made
- Honeybadger texture has been re-made
- To switch to B Modes, you no longer need to crouch. However, there is a cooldown similar to the old way of silencing your weapons so you can't spam through modes

Balance/Adjustments:
- Improved Uzi's ammo capacity

Removed:
- Removed Magnum
- Removed BFG 50. Cal
- ***********REMOVED ALL GUN SKINS***********

Weapons:
- Added SCAR
- Added R8 Revolver
- Added Power Falcon
====================
3.1 Beta 12

Changes:
- Tomahawk texture has been re-made to match the one in CSO
- AN94 texture has been re-made to match the one in CSO
- G11 texture has been re-made to match the one in CSO
- KSG-12 texture has been re-made to match the one in CSO
- Kukri texture has been re-made to match the one in CSO
- Night Vision texture has been re-made
- Gas Mask texture has been re-made
- KSG-12 now has tracers
- Vest texture has been re-made

Balance/Adjustments:
- Tomahawk is now 60 mileage
- Tomahawk is now a Unique grade weapon
- Tomahawk will now be able to cut trees and mine ores
- Tomahawk will now be able to get enchanted like an axe
- Increased KSG-12 range

Removed:
- Removed Gut Knife
- Removed Butterfly Knife

Weapons:
- Added XM2010
- Added M16A4
- Added Skeleton Knife
- Added Combat Knife
- Added Balisong
- Added Tactical Knife [throwable!]
- Added Nomad Knife
- Added Glock Red Edition
- Added P228
- Added Automag
- Added SVI Infinity
- Added Crowbar
====================
3.1 Beta 13

Features:
- Knives will now show their damage when you hold them
- Guns can no longer fire under water
- Shotgun damage is now based on how many pellets landed, and they can stack!
- Bursts damage is now based on how many bullets landed, and they can stack!
- !!!! *********** !!!! ADDED ENHANCEMENTS FOR STG-44 !!!! *********** !!!!
- !!!! *********** !!!! ADDED ENHANCEMENTS FOR XM2010 !!!! *********** !!!!

Changes:
- !** Water Balloon Grenade is now 3D in hand **!
- !** Tear Gas Grenade is now 3D in hand **!
- !** Electro Grenade is now 3D in hand **!
- Tempest texture has been re-made to match the one in CSO
- Galil texture has been re-made to match the one in CSO
- UMP texture has been re-made to match the one in CSO
- SPAS-12 texture has been re-made to match the one in CSO
- Jackhammer texture has been re-made to match the one in CSO
- PSG-1 texture has been re-made to match the one in CSO
- Mosin Nagant texture has been re-made to match the one in CSO
- Stun Rifle texture has been re-made to match the one in CSO
- Beretta texture has been re-made to match the one in CSO
- Kriss texture has been re-made to match the one in CSO
- MP40 texture has been re-made to match the one in CSO
- Sterling Bayonet texture has been re-made to match the one in CSO
- TAR-21 texture has been re-made to match the one in CSO
- King Cobra texture has been re-made to match the one in CSO
- Gunslinger texture has been re-made to match the one in CSO
- Thompson texture has been re-made to match the one in CSO
- MG42 texture has been re-made to match the one in CSO
- Changed gun:umpempty to gun:ump45empty

Balance/Adjustments:
- M1911's recoil decay has been decreased
- Increased the time of M79's reload

Fixes:
- MAC-10 not showing ammo
- There was a bug where you need to press long with the RPG or Shotguns, but now that has been fixed!

Removed:
- Removed G10 Knife
- Removed MP155 temporarily
- Removed all LMGs temporarily
- Removed all chainsaws temporarily

Weapons:
- Added FNC
- ! Added Taser Knife !
- Added KSG-12 Gold Edition
====================
3.1 Beta 14

Changes:
- Minigun texture has been re-made to match the one in CSO

Weapons:
- Added Serpent Blade
- Added King Cobra Gold Edition

Optimised the add-on to run butter smooth!
====================
3.1 Beta 15

Changes:
- QBB-95 texture has been re-made to match the one in CSO
- M60 texture has been re-made to match the one in CSO
- M249 texture has been re-made to match the one in CSO

Removed:
- Removed TEC-9
====================
3.1 Beta 16

Changes:
- !** Explosive Grenade is now 3D in hand **!
- !** Flashbang Grenade is now 3D in hand **!
- !** Smoke Grenade is now 3D in hand **!
- !** Toxic Grenade is now 3D in hand **!
- !** Freeze Grenade is now 3D in hand **!
====================
3.1 Beta 17

Changes:
- Winchester texture has been re-made to match the one in CSO

Weapons:
- !** Added AK-47 HQ Edition **!
====================
3.1 Beta 18

Features:
- The player will take longer to get hungry
- !** ADDED HEALTH HUD **!
====================
3.1 Beta 19

Changes:
- !** Ghost Grenade is now 3D in hand **!
- Ghost Grenade no longer requires you to hold it for a certain time and let go
- Heart Bomb no longer requires you to hold it for a certain time and let go
====================
3.1 Beta 20

Changes:
- Adjusted Freeze Grenade's pin size
- !** Freeze Grenade is now 3D in hand **!
- !** Added Kukri HQ Edition **!
- !** Added Seal Knife HQ Edition **!
======================================
3.1.1

Fixes:
- Fixed melee damage
- Fixed Violin
- Fixed burst Famas not wanting to be emptied
- Fixed Stun Rifle
- Fixed Welrod recoil on everyone
- Fixed Kukri HQ not doing humiliation kills
- Fixed Seal Knife HQ not doing humiliation kills
- Fixed Sharpshooter doing kills
======================================
3.1.2

Changes:
- XM1014 texture has been re-made to match the one in CSS

Features:
- Taser Knife will now show electricity as a gif!

Balance/Adjustments:
- Swapped SCAR-L's and SCAR-H's accuracies
- Adjusted the entire recoil and recoil decay for the MAC-10 to make it more faithful to CSO and give it a purpose
- Adjusted the entire recoil and recoil decay for the TMP to make it more faithful to CSO

Removed:
- Removed "GOD LIKE!" in announcers
- Removed Venom Blast ability from Taser Knife

Fixes:
- Seal Knife HQ Editon hits will be more consistent than before
- TAR-21 reload
- AS VAL reload
- SL8 Custom achievement
- SR-3M being given twice in /function getsmg
- Guns not giving the correct amount of damage (-0.5 hearts than what it should actually give in the Wiki)

Weapons:
- Added Mk18 Mod 1 (EXPERIMENTAL WEAPON, ACTS VERY DIFFERENT THAT AN ORDINARY GUN)
======================================
3.1.3


EXPERIMENTAL:
- The Desert Eagle (the normal variant) is now mobile-friendly.
- AN-94 & M16A4 will now shoot all of their shots without you having to keep holding the fire button (other bursts added soon, this is experimental)
- Added experimental Muzzle Flash for: AK-12, AK-47, MK23, P99, AKM
- Added bullet impacts and sounds for it to determine where your shots are being landed (for the experimental guns only)
- Added experimental Muzzle Flash smoke and fire for: AK-12

Changes:
- Changed the MK23's silencer
- ! Changed AK-47 HQ Edition's model !
- SG552 texture has been re-made to match the one in CSO
- ARX-160 texture has been re-made to match the one in CSO
- F2000 texture has been re-made to match the one in CSO
- Browning texture has been re-made to match the one in CSO
- FAMAS texture has been re-made to match the one in CSO1/2
- G3SG1 texture has been re-made to match the one in CSO
- Five-SeveN texture has been re-made to match the one in CSO
- Desperado texture has been re-made to match the one in CSO
- Changed SG552's scope
- Changed TAR-21's scope
- Decreased the shake of Decoders
- !!! ** Optimized the add-on by making the setup commands (which is about 600+) play ONLY ONCE on the player when they join, instead of always running in the background ** !!!

Features:
- Reload ratio bar (for some guns)
- Some guns will no longer appear when scoping
- ! Re-added skins !
- ENABLED PROFANITY (ONLY WHEN YOU OPEN THE CHAT)

Balance/Adjustments:
- The MP5, MK18, FNC, Honeybadger, P90 and AK-74U have been adjusted as a test, but it's not the same as the Counter-Strike adjustment
- Gave the AK-47 the Counter-Strike adjustment
- Gave the AKM the Counter-Strike adjustment
- Gave the P99 the Run&Gun adjustment
- Gave the MK23 the Run&Gun adjustment
- Gave the Deagle the Run&Gun adjustment
- AK-47 HQ will cancel the reload when not held in hand
- Increased R8 damage
- Increased R8 recoil
- Decreased the protecton of Vest
- Increased the damage significantly for: Power Falcon, M95 and M107

Removed:
- Removed the ability to customize your arm's animations
- Removed the hearts on the side
- Removed Empty AK-47 HQ
- Removed wiki, thanks for wasting my time

Fixes:
- Fixed wither effect upon someone joining the world
- Fixed AK-47 HQ not having any weight
- Fixed G11 ejecting bullets
- Fixed M16A1 not wanting to reload
- Fixed XM2010 enhancments
- Fixed scopes
- Fixed M1897 reload

Weapons:
- Added AK-12
- Added Savery

Skins:
- AK-47 Glass (Nekozack)
- AK-47 Asiimov (Cram)
- AK-47 Visual Hallucination (Pmoon)
- AK-47 Razer (Llama)
- AK-47 Scrapped Up (Java)
- AK-47 Blue Inferno (Nuke)
- AK-47 Blood Sport (Cram)
- AK-47 Neon Rider (Cram)
- AK-47 End Times (Renil)
- AK-47 Cheeki Breeki (Maks)
- AK-47 Fury (Nuke)
- AK-47 Master's Weapon (hTk)
- AK-47 Phoenix (Nuke)
- AK-47 Red Knife Beast Prototype (Skedle)
- AK-47 Vulcan (Skedle)
- AK-47 Take No Prisoners (Nikto)
- AK-47 Swarm (hTk)
- AK-47 Red Action (Nuke)
- AK-47 Prime (hTk)
- AK-47 Laser Line (hTk)
- AK-47 Nether Magma (Nekozack)

- Stun Rifle Coldest Ratio (Llama)
- Stun Rifle Pulsar (hTk)
- Stun Rifle Riskrunner (Prime)

- AWP Asiimov (Cram)
- AWP Slipstream (Prime)
- AWP Tesla Coil (Llama)
- AWP Divine Shooting Star (hTk)
- AWP Scarlet Devil (hTk)
- AWP The Prince (hTk)
- AWP Gungnir (hTk)
- AWP Jungle (Java)
- AWP Evo (Cram)
- AWP Death Ray (hTk)
- AWP Gift Wrapped (hTk)
- AWP Secret Weapon (hTk)
- AWP Ravager (hTk)

- MK18 High Tech (hTk)

- AK-12 Amethyst (Llama)

- Balisong Festive (hTk)

- Katana Ronin (Loli)

- P228 N3ÜRØ (Llama)

- Honeybadger Frozen (Llama)

- STG-44 Sealed Fate (hTk)
======================================
3.1.4

EXPERIMENTAL:
- Water Element boss 
- Gave new bullet models for: AK-47, Desert Eagle, Desert Eagle [Red Edition]

Changes:
- !!! ** Optimized the add-on by making the rest of the commands play ONLY ONCE on the player instead of always running in the background ** !!!

Removed:
- Removed Destroyer

Weapons:
- Added Negev
[Negev acts exactly like CSGO. 15 shots and it becomes a laser]
======================================
3.1.5

EXPERIMENTAL:
- Gave new bullet models for: P99, MK23, AKM
- Gave new bullet eject models for: P99, MK23, Honeybadger, AK-47, AKM, AK-12, Negev, Deagle
- Gave new particles for: P99, MK23, AK-47, AKM, Deagle
- Added cancel reload for: AK-74U

Features:
- Added a chance for the M1897 to make the pump sound from Fortnite
- Added a chance for the RPG to make another sound

Changes:
- Bullet holes now last for 5 seconds instead of 100 seconds
- To reset your ammo, type "/scoreboard players remove @s ammo_enabled 1"

Balance/Adjustments:
- Gave the Honeybadger the Counter-Strike adjustment
- Gave the AK-74U the Counter-Strike adjustment
- P99 is now more inaccurate
- P99's recoil is harder

Fixes:
- Fixed AK-47 [Red Edition] bullet not having a texture
- Fixed skin commands (1.18.10 bug)
- Fixed a bug where the commands of the ammo is still running in the background
- Fixed hit-marker not showing up
======================================
3.1.6

MOBILE COMPATIBLE!

EXPERIMENTAL:
- Your last shot will be shown before the reload kicks in and it won't spam the actionbar after, added for: Negev, AK-74U
- Added "info" for some guns

Changes:
- Changed AUG's scope
- Added a delay before the reload state kicks in for: Negev, AK-74U
- Rifle eject rounds will instead fling to the side instead of landing on the ground and making a noise

Balance/Adjustments:
- The following weapons will have their cooling time lowered: P99, Deagle, MK23
- Gave the USP the Run&Gun adjustment

Fixes:
- Fixed Void Avenger not dealing damage
======================================
3.1.7

EXPERIMENTAL:
- Added AK-47 parts
- Added AN-94 parts
- Added AKM parts
- Added AK-74U parts
- Added blueprint
- Added purpleprint
- Added AK-47 blueprint
- Added AK-74U blueprint
- Added AKM blueprint
- Added AN-94 blueprint
- You can no longer hit while drawing the Insulator
- Ajusted Insulator's range
- Seal Knife now has range
- Seal Knife has a 2nd mode with higher damage and less range
- Seal Knife has cooldown and UI cooldown
- Seal Knife now has wall hit sounds
- Seal Knife now has swing sounds
- Seal Knife now has a drawing sound and cannot attack in that time

Changes:
- Changed "thom" to "thompson"

Removed:
- Removed Seal Knife HQ

Fixes:
- Katana not showing up
- Ammo not always refilling 
- Void Avenger not getting it's special bullet
- Fixed Honeybadger not coming back after reloading
- Fixed Val not coming back after reloading
- Muzzle flash will no longer clip blocks and remove them
- Fixed XM2010 spamming "lmao"
- Fixed Power Falcon

Skins:
- Scout Bleed and Patch (Prime)
- Thompson Janus (Prime)
======================================
3.1.8

EXPERIMENTAL:
- !! Added rage bar for: P99, UMP-45, USP, MK23, MK18, AWM (Re-download the DLC) !!
- Added clicky sounds for: P99, UMP-45, USP, MK23
- !! Remodelled the ammo bar for: P99, UMP-45, USP, MK23, MK18, AWM (Re-download the DLC) !!
- AWM will now unscope if it fires

Balance/Adjustments:
- Gave the MP5 the Counter-Strike adjustment (2nd generation)
- Gave the MK18 the Counter-Strike adjustment (2nd generation) +teleport recoil
- Gave the P99 the Run&Gun adjustment (2nd generation)
- Gave the MK23 the Run&Gun adjustment (2nd generation)
- Gave the USP the Run&Gun adjustment (2nd generation)
- Gave the UMP-45 the Run&Gun adjustment (2nd generation)
- R8 has been adjusted and given the new effects
- AWM is now heavier due to attachment balance

Changes:
- Made it so when you manually reload you will instantly go to the stage of reloading rather than waiting for a few milliseconds (AK-74U and Negev issue)
- Made it so when you start reloading, cancel the reload, or changing your gun's B mode, your gun rage will instantly go to zero
- Changed sounds for ACR (Re-download the DLC)
- ACR will now fire according to it's RPM in CSO2 [0.088 cycleTime, or 682 RPM] (Re-download the DLC)
- Skins for the AK-47 are now obtained using IDs, e.g "/give @s gun:ak47 1 2"

Fixes:
- Fixed AK-74U not reloading
- Fixed Garand not dropping the magazine 
- Fixed silenced ACR not be able to reload (Re-download the DLC)
- Fixed AWM reloading ratio bar

Weapons:
- XD
======================================
3.1.9

EXPERIMENTAL:
- AWM now has more attachments to play around with, but they cannot be combined together for now

Changes:
- MK18 texture has been slightly re-made to match the one closer in CSO2
======================================
3.1.10

EXPERIMENTAL:
- Added cancel reload for: F2000, AK-47, AWP, AK-12, Scout, AS Val, Honeybadger

Features:
- Added shooting animations for ACR, LR300 (Re-download the DLC)

Changes:
- Vanilla skins will now be coloured with §8 instead of the grade of the actual weapon itself.
- Skin grades will now be shown at the start of the gun's name and then the theme of the weapon. For an example, "§4AK-47 §f- §eFuel Injector" is a Unique grade weapon that is yellow, depicted by §e and the grade being unique is depicted by §4.
- Skins for the AWP are now obtained using IDs, e.g "/give @s gun:awp 1 2"
- Skins for the Katana are now obtained using IDs, e.g "/give @s melee:katana 1 1"
- Skins for the Balisong are now obtained using IDs, e.g "/give @s melee:katana 1 1"
- Skins for the AK-12 are now obtained using IDs, e.g "/give @s gun:ak12 1 1"
- Skins for the Honeybadger are now obtained using IDs, e.g "/give @s gun:honeybadger 1 1"
- Changed sound for P99
- Silencer will now reduce the damage of the AWM

Balance/Adjustments:
- Gave the AS Val the Counter-Strike adjustment (2nd generation)
- Gave the Honeybadger the Counter-Strike adjustment (2nd generation)
- Tactical knife can no longer pierce through players
- Tactical knife's velocity and gravity has been decreased

Removed:
- !!!!!!! ********************************** REMOVED ALL 3D ITEMS ********************************** !!!!!!!
- Removed infos as they are too large on screen, they will be added when they get remade into GUIs
- Removed FMG-9
- Removed Dual Deagle

Fixes:
- Fixed skin notification sounds playing loudly and not displaying other skin names 
- Fixed AWM

Weapons:
- Scout Pistol [DLC]
- Force A Nature [DLC]

Skins:
- AK-47 Fuel Injector (hTk)
- F2000 Sand Stalker (Prime)
- AWP Sun's Wrath (Prime)
- AWP Phobos (hTk)
- AWP Lightning Strike (hTk)
- Skeleton Knife Fade (hTk)
- Skeleton Knife Skullo (Prime)
- Skeleton Knife Olooo (Llama)
- AK-12 Blood Stone (Prime)
- Katana Prototype (hTk)
- AK-47 Amethyst Predator (hTk)
- Combat Knife Skuloo (Llama)
- AWP Fever Dream (hTk)
- Katana Wolf Gravestone (hTk)
- AK-12 Dance of Death (hTk)
- Scout Moonlight (Llama)
- Tactical Knife Firestar (Prime)
- Tactical Knife BOOO! (Prime)
======================================
3.1.11

EXPERIMENTAL:
- !!! *** Berertta is now Dual-Wield *** !!!
increased ammo, longer reload, increased rate of fire, one gun shoots and then the other does, the projectiles come from the gun itself so you can imagine how it will behave ingame

Features:
- AWM will now show attachments names if they're equipped
- Added jump boost for the Force-A-Nature if you shoot and look down (re-download the DLC)
- Added a white trail for grenade launchers and launchers in general

Changes:
- Changed bullet model
- SG552, TAR-21 and AWM scopes will now have a tint
- Changed SVD scope
- Changed AUG scope
- Taser Knife is now a single texture (the gif texture looked very weird)
- Seal knife no longer has limited range, instead, it is now returned back to the vanilla range but other features like draw and cooldown are still present
- CSOGS edition is no longer glowing by light blocks, instead, the texture itself is glowing and will keep glowing in the dark
- Removed "0 damage" tags from pistols
- Changed "ber" to "beretta"
- Skins now show the skin name and author instantly instead of having a slight delay
- SMG eject is now smaller
- Ray Gun's projectile is now green

Balance/Adjustments:
- Gave the Deagle the Run&Gun adjustment (2nd generation)
- Gave the Deagle [Red Edition] the Run&Gun adjustment (2nd generation)
- Gave the Deagle [CSOGS Edition] the Run&Gun adjustment (2nd generation)
- Gave the Deagle [Gold Edition] the Run&Gun adjustment (2nd generation)
- Gave the Beretta the Run&Gun adjustment (2nd generation)
- Significantly decreased the damage of Force-A-Nature (re-download the DLC)
- Significantly increased the knockback of Force-A-Nature (re-download the DLC)
- Significantly decreased the recoil of ACR (re-download the DLC)
- Gave the ACR the Counter-Strike adjustment (2.1 generation)

Fixes:
- Fixed AWM zoom
- Fixed AWM bullet count
- Possibly fixed AWM reloading issue
- Fixed P99 not being able to shoot when the rage bar is full
- Fixed a bug where if you had the red edition (or gold edition deagle) in hand you can still get it again if you mutate yourself using adrenaline shots
- Fixed SMG trades
- Removed FMG and Dual Deagle from decoders
- Fixed thompson and negev not being in Decoders
- Fixed unsilenced USP's 12th shot having the same accuracy value as the 11th shot
- Fixed peace grenade not leaving a particle upon explosion
- Supply box is no longer damageable
- Fixed a bug with the ACR not being able to shoot whilst sneaking and you've reached the max rage level

Weapons:
- Ultimax-100

Skins:
- AK-12 Heavy Metal (Prime)
- AK-12 Painted Lady (Pmoon)
- Negev Armada (Java & Llama)
- AWM Carnage Camo (Llama)
- AWM Desert Camo (Llama)
- AWM Arctic Camo (Llama)
- AWM Forest Camo (Llama)
- AK-47 Forest Camo (Llama)
- AK-47 Arctic Camo (Llama)
- AK-47 Desert Camo (Llama)
- AK-12 Soma Prime (Llama)
- AK-12 Greater Grass (Llama)
- MK23 Veld (Llama)
- AWP Desert Camo (Llama)
- AWP Arctic Camo (Llama)
- AWP Forest Camo (Llama)
- AK-74U Forest Camo (Llama)
- AK-74U Titanium (Neko Zack)
- Katana Time Jump (hTk)
- UMP-45 Mecha Mayhem (hTk)
- UMP-45 Dragon Dance (hTk)
- Honeybadger Hive Hunter (Pmoon)
- Katana The Greatersword (Pmoon)
- USP Chernobyl (Llama)
- LR300 Chernobyl (Llama)
- AK-74U The Reaper (hTk)
- Scout Moonfight (Prime)
- Scout Railgun (hTk)
- AWP Disco Lights (hTk)
- Katana Murasama (hTk)
- MP5 Moonlight (hTk)
- MP5 Mongoose (Llama)
================
3.1.12

EXPERIMENTAL:
- Added Draw feature for AWM
- Explosive Grenade will now bounce off surfaces

Changes:
- AWM will now unscope if it fires *IF* you have have no attachments, otherwise when using the AWM with attachments it will not unscope
- AWM with heavy muzzle brake will no longer affect the sound or the muzzle flash light effect, but the particles are the same as the .50 Cal BMG bullet
- You can now have skins and attachments in your inventory, because attachments are now ID numbers just like skins
- MK23 Silenced is scaled smaller
- M4A1 Unsilenced is bigger (not scale)
- Resetting ammo no longer resets rage of the guns
- Adrenaline texture has been re-made to match the one in L4D
- MP5 recoil & accuracy values now go up in a fixed number rather than random numbers that I typed
- Changed sounds of Maxim-9
- Force A Nature damage is based on how fast or slow the bullet travels to the player (re-download the DLC)

Balance/Adjustments:
- Lowered the reserve ammo of the R8 by 2
- Lowered MK23's damage from 18 to 15-12
- Increased UMP-45 rate of fire
- Lowered As Val's recoil
- Gave the MP5 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Gave the UMP-45 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Gave the As Val the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Lowered Deagle's accuracy (except for the gold version) but improved the first shot accuracy, the recoil is the same
- Decreased Force A Nature range (re-download the DLC)

Removed:
- Removed awm_attachments scoreboard command as it's not needed anymore

Fixes:
- Actually fixed AWM bullet count and added the attachment name alongside it as well
- Fixed AWM moving shot, it used to have the value of the silenced attachment
- Fixed countless minor value issues with attachments of the AWM
- Fixed an issue where the AWM wouldn't have any ammo if you loaded into the world
- Fixed Taser Knife's stab sound
- Fixed a bug with the AWM that spams your chat if you had attachments but you selected a skin
- Removed Empty AKM
- Fixed a bug where the KSG doesn't deal fire damage
- Fixed a bug with the P99; the final shot has the value of the first shot, and the first shot is skipped when firing and it goes to the second shot instead
- Fixed a bug with the deagle and variants; the final shot has the value of the first shot, and the first shot is skipped when firing and it goes to the second shot instead
- Fixed Deagle CSOGS not appearing in first person
- Fixed Sterling Bayonet air shot
- Fixed MP5 last stage not affecting the bullet recoil nor accuracy
- Fixed UMP-45 8th stage having the stat values of the 6th stage
================
3.1.13

Changes:
- You can no longer craft the SR-3M using the AS Val
- Gold guns require 9 blocks of gold to craft
- Gold guns can now be obtained through the unique decoder
- ACR no longer has bullet tracers (re-download the DLC)

Balance/Adjustments:
- Ultimax takes slightly longer to cooldown the rage meter
- Re-adjusted XM2010's weight values for enhancements
- Increased rof for dual berettas
- Increased ACR damage (re-download the DLC)

Fixes:
- Fixed UMP-45 not resetting rage counter after reloading
- Fixed MP5 not resetting rage counter after reloading
- Fixed Deagle not resetting rage counter after reloading
- Fixed M95 scope

Weapons:
- Samsung J7 grenade
================
3.1.14

DLC:
- Left 4 Dead

Features:
- Parachute is now craftable
- Night Vision is now craftable
- Medical Kit is now craftable
- ACR is now craftable
- AWM is now craftable
- LR300 is now craftable
- K7 is now craftable
- Evo is now craftable

Changes:
- Skorpion vz. 61 draw sound will no longer play to other players, but will still scare mobs nearby if the gun is drawing (re-download the DLC)
- Evo draw sound will no longer play to other players, but will still scare mobs nearby if the gun is drawing (re-download the DLC)

Fixes:
- Fixed AWM attachments (mojang made new changes to the /execute command) (re-download the DLC)
- Fixed "AK-'8'4U - Vanilla" text
- Removed SL8CSOGS empty item
- Fixed SL8CSOGS not showing in hand

Weapons/Items:
- Widowmaker [DLC]
- Desert Rifle [DLC]
- P220 [DLC] (craftable)
- Nightstick [DLC]
- Guitar [DLC]
- Pipe Bomb [DLC]
- Pills [DLC]
- Magnum Pistol [DLC]
- Tempest Old Edition [DLC]
- Balisong Old Edition [DLC]
================
3.1.15

Features:
- Skorpion is now craftable
- Magnum Pistol is now craftable
- Pipebomb is now craftable
- Guitar is now craftable
- Nightstick is now craftable
- Widowmaker is now craftable
- Pistol is now craftable
- Desert Rifle is now craftable
- Explosive Grenade is now craftable
- M67 Grenade is now craftable
- Smoke Grenade is now craftable
- Molotov Grenade is now craftable
- M24 Grenade is now craftable
- C4 is now craftable

Changes:
- P99's moving inaccuracy values now go up in a fixed number rather than random numbers that I typed
- USP "Chernobyl" now has it's own actionbar instead of a popup
- A few items will not no longer stop you when using them (C4, Healing, etc)
- Horde cannot be summed by egg (re-download the DLC)

Balance/Adjustments:
- Reduced the recoil of K7 whilst moving (re-download the DLC)
- Significantly reduced the accuracy of XD-M whilst in air
- XD-M bullets now have gravity
- Removed a few stages from the XD-M
- Reduced the recoil of XD-M
- XD-M bullet count is now lowered to 14/42
- Gave the AK-47 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Gave the R8 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Reduced the accuracy of R8 when moving and in air
- P99's and Evo's moving recoil time (how long it stays on your screen) has been drastically increased
- Reduced the recoil of USP whilst sneaking
- Reduced the recoil of USP whilst unsneaking
- Increased the recoil of USP whilst moving
- AWM's BMG attachment will now penetrate entities (re-download the DLC)
- Significantly decreased the horde spawn rate (re-download the DLC) 

Fixes:
- Fixed moving and stand-still recoil being applied at the same time when the player is moving and shooting
- Swapped P99's and Evo's stand-still and moving recoil values
- Lowered P99's and Evo's sneaking recoil (it was more than stand-still)
- Fixed a bug where if you had the AK-47 red edition in hand you can still get it again if you mutate yourself using adrenaline shots
- Fixed a bug with the USP; the first shot is skipped when firing and it goes to the second shot instead
- AWM will no longer gain unexplained speed when you finish firing in scoped mode
- Fixed AWM attachments, apparently the "fix" I did wasn't enough (I hate mojang SO MUCH!!!) (re-download the DLC)
- Fixed hitmaker sounds
- "Fixed" hitmarker icon, it will play for certain guns that don't have skin support (maybe ill do something about it in the future)
- Holy Grenade's item texture is no longer uneven
================
3.1.16

EXPERIMENTAL:
- Shotgun pellets now matter; all of them will deal divided damage (ONLY TO PLAYERS FOR NOW)
- Some guns muzzle flash particles has been "fixed" (play max fov)
- M16A4, Kriss, Jackhammer, Maxim, 205 Brecci, AS Val, Honeybadger, AK-12, MGL, Power Falcon, and RPG-7 ammo counters will change colour depending on how much ammo you have left
- Rate of fire for automatic some ARs and SMGs has been drastically reduced as a test (excluding those who have received a rate of fire change below)
- Gave the XD-M & Honeybadger a different smoke particle
- Added damage drop off for some guns

Features:
[Crafting Support]
- Adrenaline 
- Defuser 
- Firebomb 
- Flashbang 
- Freeze 
- Heart 
- Peace 
- Toxic 
- Electro 
- Tear Gas Grenade 
- Gas Mask 
- Vest 
- Balisong 
- Baseball Bat 
- Bowie 
- Brass Knuckles 
- Huntsman Knife 
- Combat Knife 
- Crowbar 
- Skeleton Knife 
- Karambit 
- Machete 
- ARX-160 
- AK-47 
- AN-94 
- AKM 
- AK-74U 
- AUG 
- FAMAS 
- Galil 
- ARX-160 
- G11 is 
- Garand 
- Groza 
- FNC 
- HK416 
- M16A1
- M16A4 
- M4A1 
- MK18 
- Browning 
- SG552 
- SCAR 
- StG-44 
[DTK Support]
- Negev 
- Jackhammer 
- SPAS-12 
- Benelli M3 
- KSG 
- M1897 
- XM1014 
- Brecci 
- Winchester 
- AK-12 
- Striker 
- Dual Beretta 
- Honeybadger 
- M1911 
- Scout 
- Automag 
- Mauser C96 
- P99 
- M16A4 
- RPG-7 
- MGL 
- BDC 
- AS Val 
- MP5 
- AK-47 
- AK-74u 
- AKM 
- Maxim 
- Kriss Vector 
- Power Falcon 
- Groza 
[Survival Update]
- Added ammos for each category to fill up reserve ammo, ammos can be dropped by ranged mobs such as skeletons, piglins, pillagers, illagers, and other ways you will discover whilst playing
- You can now fish "parts" to craft your weapons
- Some guns are now labeled as "rare", and can now be found in structures
- You can barter with piglins for golden guns, rare guns, ammo, and mileage
- Part Briefcases can now be found in village chests
- Enhancers can now be found in village chests
- Added Bingo (phone)
- Added Buy station (phone)
- You can now "disassemble" ANY item for mileage using the stonecutter - useful for spare guns and removing skins
- Cat gifts has a chance at giving you mileage
[Gameplay]
- When using the adrenaline shot, you will be able to reload the L4D weapons much quicker and you will not have any melee fatigue for a certain amount of time (10 seconds for normal, 45 seconds for gaslightoline)
- Added shooting animations for AK-74U, ARX, Val, AUG, Browning, F2000, FAMAS, HK416, Honeybadger, OICW, MK18, SG552, STG44 and Stun Rifle
- Re-added "You got it!" announcer when you kill someone with a grenade
- Added "hit" text to semi-replace the hitmarker because I cannot add the hitmarker to guns that allow skins
- Added "kill" text, appears each time after "Out of this world!" kill announcement
- Vanilla hostile mobs are now supported with the guns! 
- 1 player sleep


Changes:
[Enhancing]
- Enhancing will now have a chance to fail, this change is only applied to the STG-44 as a test
- Enhancing texts and sounds has been changed
- Added Enchanted/Gaslightoline Damage and Recoil item enhancers, they have a 100% success rate and will never fail
[Viewmodel (hands)]
- Hands are now fixed for all skins, please tell me in the feedback if it's fixed for your skins, if all of you say it's fixed everything, then I *hopefully* will re-animate the hands to resemble the vanilla ones since I can't actually delete those hands no matter how much I try
[Skins]
- MK23 - "Veld" now has it's own actionbar instead of a popup
- Added a custom sound for AK-47 - "Cheeki Breeki" and "Vulcan"
- All AK-12 skins now has their own actionbar instead of a popup
- All Honeybadger skins now has their own actionbar instead of a popup
[Crafting]
- P220 and Magnum Pistol are more expensive
[Textures/Models]
- Mauser C96 texture has been re-made to match the one in CSO
- HK416 texture has been re-made to match the one in CSO
- OICW texture has been re-made to match the one in CSO
- RPG-7 sights texture has been re-made
- Tear Gas's pin has been increased in size
- Bat Grenade's pin has been decreased in size
- Increased mileage box contrast texture
- Ray Gun's bullet is now a particle
[Gameplay]
- Significantly decreased the horde spawn rate again, and they can only spawn on grass blocks and can no longer spawn underground (re-download the DLC)
- Blueprints can now be stacked up to 64
- Bullets will disappear/die if they are 100 blocks away from a player (AK-12, AK-47, Power Falcon, AK-74u, AKM, Kriss, Brecci, RPG, Automag, AK-60, AN-94, ARX-160, AWP, MK18, all DLC weapons)
- Supply Box spawnrate decreased to 1%, can only spawn on grass
- Mileage Box spawnrate decreased to 1%, can only spawn on grass
- Hostile mobs have a chance to drop mileage upon death
- Increase Mileage Box's mileage drop
- Lifted the ammo bar so it doesn't block your hearts
- Ghost pets no longer sink in water
- Ghost pets will be attacked by hostile mobs
- Supply Boxes no longer require you to be in survival mode or require the difficulty to be above peaceful mode, and they will now heal you
- If you cancel a reload you won't be given your gun back, if you lose it that's on you
[Inventory]
- Organised some stuff like Decoders to lineup next to eachother
- Changed "gun:pistol" to "gun:scout_pistol" (re-download the DLC)
[Weapons]
- Reverted experimental changes that was given to the explosive grenade
- Renamed "M3" to "Benelli M3"
- Renamed "Glock Auto" to "Glock Semi"
[Decoder]
- Added Landmines, Jetpack, Truck and Claymore to decoders
- Decoders will no longer need a 2nd entity to drop the items, and they no longer play a death sound or emit any death smoke
- Decoders will now drop a bingo card alongside the weapon
- Revamped all drop rates of items, and can now be checked by sneaking and eating/using the decoder
- You can get an Epic or Transcendent grade weapon in the Unique Decoder (%5 chance)
[Sounds]
Ultimax: Edited the ultimax's ending sound
Maxim-9: Changed sounds of Maxim-9, sounds will change when you have 5 bullets left, and it will change once again when you fire your last bullet
- Decreased bullet eject sounds
[Other]
- Changed the texts in the get[x] functions
- Portals can now rotate and look at you
- Portals can be killed by interacting with them using a barrier 
[Mobs - Jiangshi]
- Jiangshi's behaviors and animation controllers has been remade by matt, and he's better and more vicious than ever!
- 500 HP, 12 damage
- There's a chance to become "stiffen" at low health, ignoring any damage for 5 seconds and becoming faster
- If not hit for a while, jiangshi will start healing up every 1.5 seconds
- Animations are smoother than before
- Added new sounds
- Will drop TWO of either the following: Unique, Common or Epic decoders, and Mileage, Bingo cards or the Jingy trophy, amounts of things dropped can vary each time
- Spawns in L4D DLC hordes if the difficulty is normal or hard (only at night), and spawns normally like minecraft hostiles
[Mobs - Water Element]
- Increased health from 200 to 800
- Increased death damage from 20 to 50
- Increased rate of fire
- Moves faster in water or whilst swimming
- Attacks hostile mobs if they attack it
- Decreased water projectile damage from 19/18 to 10
- Increased water projectile velocity and hitbox
[Survival Update]
- Decoders can no longer be bought and are now dropped by/found in: jiangshi, evoker, vindicator, ravager, water element, raid win, and desert pyramids

Balance/Adjustments:
[Gameplay]
- Shotguns will break armors faster
- Increased Magma Cube's health and damage
- Increased Slime's health and damage
- Reduced fall damage multiplier (1.80 -> 1.20)
- If the player is shooting, jumping and running at the same time, the game will now think you're shooting airborne at all times and won't think you've landed on ground
[Brass Knuckles]
- Slightly increased the poison effect time given from a Brass Knuckle attack
[ACR] (re-download the DLC)
- Gave the ACR the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Silenced ACR is now more accurate
- Both silenced and unsilenced versions of the ACR will share the same accuracy whilst airborne
[Skorpion Vz.61] (re-download the DLC)
- Decreased recoil significantly but the airborne recoil is the same
- Recoil stays on your screen longer
[Jackhammer]
- Gave the Jackhammer the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Jackhammer's pellet accuracy and recoil has been re-vamped
- Jackhammer's rate of fire has been increased
- Jackhammer now shoots 6 pellets instead of 9
- Jackhammer's range is slightly reduced
- If you shoot too quickly, later shots will be worse
[SPAS-12]
- Gave the SPAS-12 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- SPAS-12's pellet accuracy and recoil has been re-vamped
- SPAS-12's is now pump-action and the rate of fire is decreased by 0.1 seconds, and if you shoot too quickly, later shots will be worse
- SPAS-12 now shoots 9 pellets instead of 12
- SPAS-12 damage increased from 36 to 42
[Benelli M3]
- Gave the M3 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- M3's pellet accuracy and recoil has been re-vamped
- M3 now shoots 8 pellets instead of 10
- M3 damage decreased from 50 to 40 
- If you shoot too quickly, later shots will be worse
[KSG]
- Gave the KSG the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- KSG damage decreased from 45 to 38
- Golden KSG damage decreased from 60 to 45
- Rate of fire is increased by 0.1 seconds
- Fixed recoil being less when moving, sneaking or being airborne 
[M1897]
- Gave the M1897 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- M1897 damage increased from 40 to 50
- M1897 now only shoots 20 pellets instead of (dunno, its probably between 8-12 but I'm not gonna spread misinformation)
- All pellets will now be shot at one go instead of gradually
[XM1014]
- Gave the XM1014 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- XM1014's pellet accuracy and recoil has been re-vamped
- XM1014 now shoots 6 pellets instead of 10
- If you shoot too quickly, later shots will be worse
- Red XM1014 damage decreased from 50 to 35
[Brecci]
- Gave the Brecci the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Brecci will no longer give the user more range when aiming down sight
- Brecci's pellet accuracy and recoil has been re-vamped
- Reload time increased by 0.4 seconds
- You can no longer shoot faster when sneaking and un-sneaking quickly
[Winchester]
- Gave the Winchester the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Winchester's pellet accuracy and recoil has been re-vamped
- Winchester now shoots 8 pellets instead of 12
- Rate of fire is decreased by 0.25 seconds (?)
[Striker]
- Gave the Striker the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Striker's bullet accuracy and recoil has been re-vamped (inaccurate in later rounds)
- Rate of fire is increased by 0.3 seconds (?)
- Striker will deal less damage at longer ranges
- Increased range significantly
- Striker damage decreased from 45 to 30
[Force A Nature]
- Increased bullet velocity from 8 to 12 power value
- Bullet no longer loses velocity speed whilst travelling
- Bullet no longer has gravity
- Force A Nature damage increased from 8/10 to 37
[Widowmaker]
- Increased bullet velocity from 8 to 13 power value
- Bullet no longer loses velocity speed whilst travelling
- Bullet no longer has gravity
- Widowmaker damage increased from 9/4 to 40
[P228] - STRICTLY EXPERIMENTAL!
- P228 will deal less damage at longer ranges when sneaking
[Pipe Bomb] (re-download the DLC)
- Increased explosion damage by 2x (!)
[Trinity Grenade]
- Increased explosion damage of the flame variant slightly
[Gunslinger]
- Gunslinger will deal real damage instead of fatal poison effect (10 damage)
[Void Avenger]
- Void Avenger will deal real damage instead of wither effect (15 damage)
- Black hole lasts 6 seconds instead of 2 seconds
- Black hole explosion damage increased
- Black hole damage increased from 3 to 14
- Black hole will now violently suck you in (or even out!)
[Dual Beretta]
- Dual Beretta's rate of fire has been drastically increased
- Overall recoil is much worse
- Gun cools down a little faster
- Revamped accuracy; in some places it's more accurate than before, and in some places it's more inaccurate than before
[Honeybadger]
- Gave the Honeybadger the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Removed 1 rage square
- Honeybadger's bullet accuracy and recoil has been re-vamped (reduced accuracy because wtf was that??)
- Honeybadger's inaccuracy values now go up in a fixed number rather than random numbers that I typed
- Bullets can no longer knockback entities
- Honeybadger will deal less damage at longer ranges
[M1911]
- Gave the M1911 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- M1911 will deal less damage at longer ranges
- M1911's bullet accuracy and recoil has been re-vamped (much more accurate and reliable)
[Scout]
- Gave the Scout the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Scout will deal less damage at longer ranges
- Rate of fire is increased by 0.15 seconds
- Increased scoping range
- Scout's bullet accuracy and recoil has been re-vamped (very inaccurate)
[Automag]
- Gave the Automag the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Automag's bullet accuracy and recoil has been re-vamped (insanely accurate)
[M4A1]
- Increased Unsilenced damage from 18 to 24
- Increased Silenced damage from 18 to 21
[Mauser C96]
- Gave the Mauser C96 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Mauser C96's bullet accuracy and recoil has been re-vamped (very accurate, low recoil and very fast)
[Skorpion vz] (re-download the DLC)
- Reduced recoil
- Adjusted accuracy so your bullets doesn't have a "pattern" that goes to the right-top or left-top 
[M16A1]
- Increased Auto damage from 16 to 20
- Increased Semi damage from 18/19 to 22
[M16A4]
- Gave the M16A4 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- M16A4's bullet accuracy and recoil has been re-vamped (much more pleasant than before, questionable accuracy)
- Decreased firerate delay from 0.5 to 0.35
[RPG-7]
- Gave the RPG-7 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Rate of fire is increased by 0.4 seconds
- Increased scoping range
- RPG's bullet accuracy and recoil has been re-vamped (rocket goes up now unless aimed)
- RPG'S rocket Will explode after 3 seconds if it doesn't hit anything
[MGL]
- Gave the MGL the Counter-Strike adjustment (3rd generation, ability to run and gun!)
[MGL Venom]
- Gave the MGL Venom the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Bullet will no longer go through entities, if it hits them then the green clouds will appear
- Green clouds damage has been increased
[Black Dragon Cannon]
- Gave the BDC the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Note: they might be a disappointment right now and it's because their enhancing method is not the same as the other weapons, I will change this in V3.2 so don't worry
[Grenades]
- Gave all grenades the Counter-Strike adjustment (3rd generation, ability to run and throw!)
[AK-12]
- Gave the AK-12 the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- AK-12 inaccuracy and recoil values now go up in a fixed number rather than random numbers that I typed (only moving and air recoil values go up in a fixed number value)
- AK-12's bullet accuracy and recoil has been re-vamped (reduced overall accuracy)
- Increased rate of fire (fires every 0.099 seconds)
[Maxim-9]
- Gave the Maxim the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Increased rate of fire has been increased
- Increased damage from 10 to 13
- You can now aim down sights
- Increased bullet velocity for the Gold version
[Kriss Vector]
- Gave the Kriss the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Increased rate of fire has been increased
- No longer has different velocity values when sneaking
- Kriss' bullet accuracy and recoil has been re-vamped (virtually no recoil and no muzzle climb, but the catch is that it's more inaccurate)
[Groza]
- Gave the Groza the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Increased rate of fire (fires every 0.1 seconds)
- Groza's bullet accuracy and recoil has been re-vamped
- No longer produces lightning
[AK-47]
- Increased rate of fire (fires every 0.1 seconds)
[Tempest] - STRICTLY EXPERIMENTAL!
- Increased rate of fire (fires every 0.071 seconds)
- Decreased recoil significantly
[Magnum Pistol] (re-download the DLC)
- Increased recoil significantly
[Bunker Buster LTD]
- Added a 3 minute cooldown after firing
- Explosion that breaks blocks is now based on world gamerule options
[Power Falcon]
- Gave the Power Falcon the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Increased scoping range
- Can now penetrate any surface from any range, infinitely
- Added tracers
- Added a 2nd zoom if you hit whilst aiming
- Added scoping sounds
[Taser Knife]
- Doubled damage and time of the wither effect
[M107] - STRICTLY EXPERIMENTAL!
- Increased rate of fire (fires every 0.3 seconds)
- Decreased recoil significantly
[Samsung J7]
- There's a good chance of a bigger explosion that deals deadly damage (similar to that of a Bunker Buster LTD) to happen that also leaves a large smoke particle after
[Firebomb]
- Slight modifications to it's gravity and velocity values
- Will deal +4 damage if it hits an entity
[Flashbang]
- Will deal +4 damage if it hits an entity
- Added particles upon exploding
[Bat Grenade]
- Bats will now attack hostile mobs
[Coin Grenade]
- Increased duration from 1.1 seconds to 3.5 seconds

Removed:
[Survival Update]
- Removed all magazines
[General]
- Removed SL8 achievement
- Removed Chain Grenade statue
- Temporarily removed Red Jiangshi

Fixes:
- Fixed G3SG1 sound being louder than usual
- First shot of the silenced ACR will go where you're looking, not above it
- Fixed Striker not ejecting shells
- Fixed an issue where you can't /summon the horde (re-download the DLC)
- Fixed clicking sound for USP and MK23
- Fixed Dual Beretta not having a firing value for the left gun when sneaking
- Fixed Dual Beretta's placement
- Fixed Old Glock and Old Deagle actionbar disappearing when you shot the last shot remaining (re-download the DLC)
- Fixed M16A4 shooting 3 bursts if it had 1 or 2 bullets left
- Fixed MGL Venom's bullet not having a white particle trail
- Fixed Spyglass animation in third person
- Fixed Magnum Pistol reloading ratio bar (re-download the DLC)
- Fixed a reloading bug with the ACR that filled the player a full rage bar when it's supposed to clear the rage bar (re-download the DLC)
- Fixed AWM not starting with ammo when you load into the world (re-download the DLC)
- Fixed AWM BMG attachment reload (re-download the DLC)
- Fixed AWM attachments not being able to be obtained with IDs (re-download the DLC)
- Fixed Old SCAR-L having infinite ammo after reloading (re-download the DLC)
- Fixed Desert Eagles (all editions) not resetting rage counter after reloading
- Fixed Dual Beretta not showing "NO AMMO" when you have no ammo left
- Fixed Dual Beretta being able to shoot whilst reloading
- Fixed Deagle CSOGS Edition not having enchantment glint
- Fixed first shot of XD not having gravity
- Fixed AK-12, M3, SPAS-12, P220, Magnum Pistol, Desert Rifle, Scout, Scorpion Evo, Honeybadger, M16A4, K7, XD-M, Maxim-9, MK23, USP, AK-74u, Kriss Vector, ACR, Jackhammer, Ultimax, Automag, MK18, LR-300, AK-47, Striker, M1911, Dual Berettas, AS Val, AKM, Mauser C96, UMP-45, MP5, R8, Negev, Deagle, KSG-12, Winchester, P99, XM1014, accuracy and recoil sometimes mixing together with other stances when they shouldn't (in air, sneaking, unsneaking, etc) - these guns should feel better in hand
- Fixed Scorpion Evo having the same draw sound as Skorpion Vz61
- Fixed missing grenade pin texture
- Fixed a bug with the tear gas that made it so you need to HIT your target for them to be affected by the cloud
- Fixed a bug with the tear gas leaving effect particles when exploding
- Fixed samsung j7 grenade not removing grenades after you've thrown one
- Fixed kick gun not kicking people (nice try mojang)
- Fixed a bug with the molotov dummy not being able to "float", so it can clear the fire afterwards if it was placed in an awkward spot
- Fixed mob spawn eggs and gave them their own distinctive colours 
- Fixed Portal 1 not being able to be spawned by eggs
- Fixed player not having extra +1 melee damage
- Fixed Ultimax-100 reloading ratio bar
- Fixed Firebomb not leaving fire behind upon exploding
- Fixed player not having triple hearts if making a world and later adding the addon to it (you may need to die for this to take effect)
- Fixed Portal 2 not having a full circle texture
- Fixed ACR Silenced sharing the same icon as the unsilenced one (re-download the DLC)
- Fixed Water Element not exploding upon death
- Fixed AKM reload
- Fixed M107 reload
- Fixed Ultimax-100 reload
- Fixed Water Element explosion name

Weapons/Items:
- M14 EBR - might nerf accuracy and recoil so use it lol
- Double Barrel Shotgun
- Silenced SMG [DLC]
- PPSh-41 [DLC]
- Dual Kriss Vector
- Dual Desert Eagles
- Decoy Grenade
- Gaslightoline Adrenaline Syringe
- Briefcase
- Bingo card
- Buy Station Phone
- Rare Decoder
- Jingy trophy (placeholder texture to resemble the ghost pet)
- Grapple Hook (codes are made by boi)
- Mask
- Boots

Skins:
- Groza 3D (Pulse)
================
3.1.17

ADDON

EXPERIMENTAL:
- Ultimax, Galil, M107, Mosin, Five-SeveN, SR-3M, F2000, Scout, AK-47, UMP-45, USP, MK23, M1911, P99, Automag R8, Deagle, Mauser C96 and ACR ammo counters will change colour depending on how much ammo you have left
- Added teleport recoil for Groza
- Re-added Destroyer 

Features:
[Crafting Support]
- Negev
- Ultimax
[DTK Support]
- TRG-42
- Mosin
- PSG-1
- AK-47
- USP
- MK23
- UMP-45
- Automag
- Desert Eagle
- Stun Rifle
- R8
- Void Avenger
- M79
- SR-3M
- P228
- Five-SeveN
- M16A1
- Galil
- M107
- F2000
- Ultimax
[Gameplay]
- Added zoom sound to all snipers that were adjusted below
- Added shooting animations for: UMP-45, MP5 and Maxim-9
- All guns who had their rate of fire reduced as a test from the last patch has been given their same rate of fire back
- Added 9 new sounds for zombie spawn (jiangshi)
- Added sounds and actionbars for defusing a C4
[Phone]
- New GUI
- Dark mode
- Added points shop
- Added storage tab
- Added perks shop

Changes:
[AWM] - [CSO2 DLC] (re-download the DLC)
- Draw sound will no longer play to other players, but will still scare mobs nearby if the gun is drawing
- IDs 10001, 10002, 10003 and 10004 now have the correct value for intensity sway when scoping with the gun
- Fixed scoping stuttering for the IDs above
[MK23]
- Changed text in ammo counter to "Mk23 OHWS"
[Skins]
- All F2000, Scout, UMP-45, MP5, Stun Rifle and P228 skins now has their own actionbar instead of a popup
[Stun Rifle]
- Changed the stun rifle electric attack, read below
- Added 3 different draw sounds and idle sounds
- Electric attack is based off the sound the idle sounds, if the sound is strong, that means the attack will last longer and if the sound is weak, the attack will last shorter
- Added a charging mechanic for the feature before
- It's now multiplayer compatible! meaning, 2 stun rifle users can stun eachother at the same time! unlike before, they would stun everything except themselves
[Taser Knife]
- Added "show" bar
[Skull Axe]
- Improved hit-reg
- No longer hits if swapped 
- Decreased range
[Void Avenger]
- It's now multiplayer compatible! meaning, 2 void avenger users can stun and attack eachother at the same time! unlike before, they would stun and attack everything except themselves
- Ammo counter will show you how many shots you need to shoot until you get the blachole bullet
- Blackhole bullet now has a model and a texture, and travels with black trails
[Gunslinger]
- Will no longer kill items or armor stands
[Textures]
- Updated blue and orange electro particles
[Survival Update]
- All normal mobs, or mobs who are not "bosses" or "hard to kill", will drop part boxes and their mileage drop-rate has been halved
- Jiangshi will no longer drop Unique or Epic decoders, but Advanced and Rare instead, and the quantity of Decoders dropped has been decreased
- Water elemental, Ravager and Warden will no longer drop Decoders, they drops guns from any of the 5 Decoders instead with the same chances
- Mobs from the raids will no longer drop a significant amount of Decoders and now they only drop 1-2 MAX, the chances of a drop is slightly lowered
- Random parts briefcase replaced by AR parts briefcase in villages
[Gameplay]
- Announcers will no longer play sounds if you reached the last kill
- Supply boxes will no longer reset your reserve ammo if it's above it's original number, and lowered their spawn rate
- Lowered Mileage Box spawn rate, and they can spawn on any block 
[Phone]
- Updated M79 description
- Updated P228 description
- Updated Void Avenger description
- Increased prices of most weapons by 2x - 3x
[Crafting]
- Nightstick and Pipebomb require a netherite scrap instead of ingot [L4D DLC]
- Magnum Pistol and P220 require 2 nether ingots instead of a netherite block [L4D DLC]
- Pills are now craftable [L4D DLC]
- Bat requires birch logs instead of bone blocks to craft
- Added new crafting options for blueprints (dyes)
[Survival Update]
- Parts and Ammos are stackable to 64
- Buffed some chests loot 
- Rifles need level 15 instead of 35 to be unlocked
- Blueprints are disassembled for 3 mileage instead of 10
[Decoders]
- Increased Void Avenger drop chance from 10% to 50%

Blance/Adjustments:
[Ultimax-100]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Removed 1 rage square
[TRG-42]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Decreased rate of fire
- Increased scoping range
- Bullet accuracy and recoil has been re-vamped (very accurate)
- No longer has different velocity values in other stances like moving and jumping, etc
- Added drawing
[Mosin Nagant]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Increased scoping range
- Bullet accuracy has been re-vamped
- No longer has different velocity values in other stances like moving and jumping, etc
- Added drawing
[PSG-1]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Increased rate of fire
- Increased scoping range
- Bullet accuracy has been re-vamped
- Added drawing
[Scout]
- Increased rate of fire
- After firing you will scope-in faster
[UMP-45]
- Air and Moving recoil does not increase in intensity, instead, the intensity is static and only the time increases
[ACR] - [CSO2 DLC] (re-download the DLC)
- Increased rate of fire (fires every 0.088 seconds)
[Desert Eagle]
- Increased time to start reloading time from 0.2 to 0.5
[Dual Berettas]
- Increased time to start reloading time from 0.2 to 0.7
[Stun Rifle]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Increased rate of fire
- Bullet accuracy and recoil has been re-vamped
- Added drawing
- Increased range of electric attacks
[Void Avenger]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Void bullet can now be shot even you're in water
- Added drawing
- Blackhole bullet has low velocity and will explode after 2 seconds and turn into the blackhole itself, and if it touches the ground it will immediately explode too
- You have the ability to shoot normal bullets instead of just affecting everything around you, which was kind of awkward?
- Reverted changes to the knockback strength 
[Taser Knife]
- Added drawing
- Added new sounds
- Can charge the stun rifle 2x if the player has it in the inventory!
- Updated cooldown mechanics
- Added humiliation kills
- Re-added Venom Blast ability!
[M107]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Bullet accuracy and recoil has been re-vamped
- If you shoot too quickly, later shots will be worse
- Increased scoping range
[AK-74u]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Removed 1 rage stage
[M16A1]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Bullet accuracy and recoil has been re-vamped
- Increased rate of fire in semi mode
[F2000]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Bullet accuracy and recoil has been re-vamped
- You can no longer shoot faster when sneaking and un-sneaking quickly
[Galil]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Bullet accuracy and recoil has been re-vamped
- Increased damage from 15/17 to 23
[AKM]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Increased rate of fire (fires every 0.1 seconds)
[M79]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
[Samsung J7 Grenade]
- Increased "nuke" explosion chance
[SR-3M]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Increased rate of fire
- Bullet accuracy and recoil has been re-vamped
[P228]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Increased rate of fire
- Bullet accuracy and recoil has been re-vamped
[Five-SeveN]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Increased rate of fire
- Bullet accuracy and recoil has been re-vamped
- Decreased damage overall, but decreased it even more when jumping
[Grappling Hook]
- Can be enchanted more
- Can be repaired by string 
[Wearables]
- Can be enchanted (vest)
- Can be repaired by string (most)
[Blade Runebreaker]
- Charge attack will deal fire damage
[Mobs - Ghost Pet]
- Can now be damaged by projectiles and fire
[Mobs - Water Element]
- Bullet can no longer bypass walls
- Bullet is now inaccurate
- Can no longer break fire blocks
- No longer fire immune
- Increased damage from fire, explosion and freeze grenade attacks
- All attacks deal 1 damage, you need to fight it with explosions or fire
- Decreased bullet hitbox
[Mobs - Jiangshi]
- Added red variant, has 5% chance of spawning instead of a blue variant (deals more damage, has more health is faster)
[Melee]
- Removed mining fatigue effect
- Disabled skins to look for a workaround for ID skins method
- Crowbar can break normal coal ore and stone blocks
- Tomahawk can mine copper ore
- All melees below can be enchanted and break wood & cobweb faster, adjusted their durability numbers
- All melees will lose durability except Runebreaker and Skull Axe
- Decreased Bowie and Huntsman knife damage and increased Combat knife damage

Optimisation:
- Mosin Nagant, MGL &  MGL Venom, M3, KSG-12, M1897, SPAS-12, Winchester, Striker, XM1014 (stop reload function)
- USP, ACR (cooling function)
- MK23 (old file that gives you infinite tags)
- Void Avenger, Stun Rifle (overall functions)
- M16A1 (bullet disappearance)

Fixes:
- Fixed TRG-42, XM2010, UMP-45, Mauser C96, Automag and Uzi reload
- Fixed Deagle CSOGS texture placement 
- Fixed Desert Eagle Red Edition & CSOGS Edition reloads
- Fixed MK23 silenced reload
- Fixed RPG-7 reload out of sync
- Fixed Samsung J7 Grenade saying "1" when exploding sometimes
- Fixed Groza - "3D" skin actionbar logic
- Fixed infinite ammo for ACR silenced - [CSO2 DLC] (re-download the DLC)
- Made the scoping-in function more accurate for guns that scoped out if they fired
- Fixed rage points for the Groza
- Fixed SR-3M texture
- Fixed Widowmaker not loading in the world with ammo - [TF2 DLC] (re-download the DLC)
- Fixed M95 and XM2010 scopes not appearing if you selected a specific attachment for the AWM
- Updated Ray Gun's description
- Fixed ACR accuracy not resetting - [CSO2 DLC] (re-download the DLC)
- Fixed M16A4 grip not being able to be disassembled
- Fixed AK-74U not resetting rage after reloading
- Fixed M16A1 sometimes firing in auto mode whilst the gun is in semi mode
- Fixed village shepherd and weaponsmith loot
- Fixed MP-40 not being able to be re-filled
- Fixed gas mask, vest, parachute, night vision, etc not taking damage
- Fixed AK-47 Red Edition infinite ammo
- Fixed movement glitch in V1.19.60 kinda, I'll fix it for other guns later (MOJANG FUCK YOU!!!!!!!)
- Fixed fall damage multiplier
- Fixed "Ramapage!" kill sound fading away

Weapons/Items:
- Backpack
- Briefcase AR parts
- Ripper
- Last Stand Chainsaw
- Golden briefcase
- Mileage & Point coupons

Skins:
- M1911 Vulcanus (Pulse)
- AWP 3D (Mecha)
-----------------

MCPEDL PAGE

Fixes:
- Fixed F2000 information and images

Changes:
- Updated Stun Rifle page
- Updated OICW page
- Updated parts page
- Updated Desert Rifle page
- Updated Red Edition page
- Updated L4D DLC page
- Updated AK-47 Edition page
- Updated AK-12 Edition page
- Updated Getetc page
- Updated Jiangshi page
- Updated Water Element page
- Added Destroyer page
- Fixed an image in the Gold Edition page
==============
3.1.18

ADDON

EXPERIMENTAL:
- Added Grey Destroyer
- Added a hover-over text for the StG-44 regarding it's enhancement information (ignore it tho)
- Added a hover-over text for the Glock, variants and other guns regarding their information (ignore it tho), also removed the Grade 
- Added screen effects for Flashbang, removed blindness effect (white)
- Added screen effects for Tear Gas and Freeze Grenade (light blue)
- Added screen effects for Night Vision (green)
- Added Bowie Knife animation placement
- HK416, M4A1, Negev, M200, Bubble Gun, P90, AWP, Tempest, SVD, Welrod, G3SG1, King Cobra, Glock, MK18, Blaser ammo counter(s) will change colour depending on how much ammo you have left
- Gave Electro Coin Cake, M24, Ghost, Firebomb, Explosive, M67, Flash, Chain, Samsung J7, Freeze, Toxic, M107, Pipe [DLC], Smoke, RPG-7, M79, MGL, MGL Venom, OICW, Bunker Buster, Dao, Landmine, Claymore, Trintity, BDC Chimera, Void Avenger, C4, Ray Gun new particles!
- Replaced bullet holes particles! (Scout and Honeybadger have "unique" ones)
- AK-12 no longer stops shooting in creative mode after you shot 30 rounds
- Some grenades have a glow effect when exploding
- Explosions particle now reflect how strong the explosion was
- Explosions can now take out smoke grenades for 2.5 or 3 seconds, similar to Counter-Strike 2
- M3 range is now based on blocks (32, to be exact) instead of seconds
- New crafting: tokens

Features:
[RPG-7]
- Added rocket-jumping!
[Add-on]
- Updated player.json to 1.18.20!
[Grenades]
- Chain Grenade is now 3D in hand
- Added throwing sounds to some grenades
- Coin Bomb's explosion is now gamerule driven, you can turn the explosion grief on or off
[Animations]
- NEW: Chain Grenade travel-in-air animations!
[Gameplay]
- Increased base blood particles count, and increased blood particles in general when you take higher damage in stages of 10/20/30/40/50/60
- Re-added "Battle" Edition!
- Added jamming to battle edition
- Re-added hitmarkers for skins and whatnot
- Added randomness to pistol ejection casings
- C4 now has beeping sounds that beep faster when it's going to explode, along particle effects
[Crafting] - Pistols are experimental
- Automag
- Dual Berettas
- Deagle
- FiveSeven
- Glock
- Luger
- M1911
- Mauser
- P228
- R8
- USP
- Welrod
[DTK Support]
- Glock
- Blaser
- MK18
- M4A1
- G3SG1
- Ray Gun
- King Cobra
- Welrod
- SVD
- Negev
- Tempest
- AWP
- P90
- Bubble Gun
- M200
[Announcers]
- Added UI for every kill, and it's different for players and mobs
- Added CSS/Quake kill sounds as an option!
- Added CSO2 hitmarker sounds as an option!
[Station/Phone/Whatever]
- You can now de-activate and re-activate Living Death perk
- Added announcers option - you can edit sounds, colors of hitmarkers, disable/enable, etc!
- You can now see if a weapon has an edition or variant ingame
[Survival Update]
- ** Added Structures! **
- Added laptop to access the buy station
- Added Medical Table
[Points Shop]
- Added ammo page
- Added shelter page
[Bingo]
- Re-shuffled the rates for Pistols
- Added King Cobra, MK23 and Deagle CSOGS
- Added RR Assault Rifles
[Crafting]
- Seal Knife
[Decoder]
- Added USAS-12

Changes:
[Mobs - Jiangshi]
- Jiangshis no longer hurt eachother
- You can now obtain hitmarkers and kills from Jiangshi's before you couldn't do that, at the cost of a slightly buggy "hurt" animation that he will play but it's quite rare 
[C4]
- Defusal works a little differently, you'll have to sneak near it to defuse. Shooting, jumping, going further or unsneaking will cancel the defuse process
- Kit or no kit will still work as intended, but if you decide to switch to your kit in the middle of the defuse it will cancel it and have a little delay until you can start defusing again
- Cancelling defuse will also give you a little delay until you can start defusing again
- Can no longer move whilst defusing
[Models]
- Chain Grenade model has been changed!
- Changed bullet models for M1897
[Skins]
- All Negev skins now has their own actionbar instead of a popup
[P228]
- Decreased muzzle flash effect
[Animations/Textures]
- Changed muzzle flash particle texture
- Chain Grenade textures has been changed!
- Adjusted taser knife's venom explosion brightness
- Improved blood particles slightly
- Violin, MGL, MP7A1, MAC-10 and M79(s) textures have been re-made to match the one in CSO
- Striker texture has been re-made to match the one in CSO2
- Bowie and Ursus textures have been re-made to match the one in CS2
- Welrod & M1897 textures have been re-made
[Decoy Grenade]
- Timer will start only when the grenade is on ground
[Disassembly]
- Bow and arrows compatibility
[Announcers]
- Will now only work and count kills for players, for mobs it won't count kills but will still tell you that you've gained a kill
- Changed "Megakill" sound to "Excellent"
- Kill sounds are now only for 1,2,3,4,5,10,15,20,25 kills
- Changed hitmarkers
[Seal Knife]
- Added swing animation
[Dragon Knife]
- No longer spawns dragon upon user death
[Melee]
- Removed cooldown bar
[Laptop, last change is for the Phone]
- Updated Automag, Glock, HK416, M4A1, King Cobra, M79, AK-12, Maxim-9, F2000, AS Val, Honeybadger, Violin, AK-60, Ray Gun descriptions
- Updated stats UI for every pistol that has the CS Adjustment
- Changed or shortened some pistol names
- Changed namespace so it gets removed from every player's inventory, and it's no longer stuck in your last hotbar
[Smoke Grenade]
- Added pull mechanic, you can "cook" the grenade for 0.5 sec and throw it anytime you're ready
[Chain Grenade]
- Added pull mechanic, you can "cook" the grenade for 0.5 sec and throw it anytime you're ready
- If cooked for too long, it will explode on you!
[MK18]
- Changed text in ammo counter to "Mk18 Mod 1"
[AWM] - [CSO2 DLC] (re-download the DLC)
- IDs 10005, 10006, 10007, 10008 10009 now have the correct value for intensity sway when scoping with the gun
- Fixed scoping stuttering for the IDs above
[Survival Update]
- Improved bastion loot
- Mileage and Bingo cards can be found in fishing
- Decreased the drop-rate for AR briefcase
[Crafting]
- Removed Lightning Rod item from Groza crafting recipe
[Phone]
- Phone is now a personal item that you can use to edit announcer options. It can be obtained by typing "options" in the chat. The laptop, which is the new "phone", can be found in the new structures! (some of them)
[Point Shop]
- Drastically increased price for Decoders except Rare
[Crafting]
- Combat Knife no longer craftable

Balance/Adjustments:
[Mobs - Water Element]
- Will no longer always drop guns
[Cake Grenade]
- Decreased time to explode by 0.5 seconds
[Coin Bomb]
- Decreased range (not really? It's the correct one from the start)
[C4]
- Increased explosion timer to 45 seconds
[Trintity Grenade]
- Increased stun range by 1 block
[Decoy Grenade]
- Removed meme or unreleased gun sounds
- Adjusted times between sounds
- Can sometimes distract hostile mobs now
[Smoke Grenade]
- Decreased time from 18 seconds to 15 seconds
- Will only activate if it's on the ground, and there's a 1.5 seconds delay after
- Increased velocity
[Bat Grenade]
- Bats are immune to explosive attacks, meaning they can't kill eachother and you can't kill them by using grenades
- Decreased bats explosive power
- Increased bats speed
[Electro Grenade]
- Dramatically increased damage
- Adjusted camerashake
[Flashbang Grenade]
- Time to explode decreased from 2 seconds to 1.4 seconds
- Anyone in range of 5 blocks of the explosion will have sounds stopped for 3 seconds, use this to your advantage
- Increased velocity
[Maxim-9]
- Increased base damage from 13 to 24
- Increased gold variant base damage from 15 to 26
- Added damage drop-off
[XM1014]
- Added damage drop-off
[Glock]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- No longer needs to press for every shot
- Bullet accuracy has been re-vamped
- Removed Burst item and recoil
- Adjusted rate of fire
- Reduced Red Edition damage
[Black Dragon Cannon]
- Increased range and velocity for Chimera version
- Bullets accuracy no longer rely on difficulty (oversight)
[Blaser R93 Tactical]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Increased scoping range
- Bullet accuracy and recoil has been re-vamped
- No longer has different velocity values in other stances like moving and jumping, etc
- Added drawing
- Changed scope
[Void Avenger]
- Adjusted recoil
[M200]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Increased scoping range
- Bullet accuracy and recoil has been re-vamped
- No longer has different velocity or damage values in other stances like moving and jumping, etc
- Added drawing
- Decreased weight
[Bubble Gun]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Fixed bullet position
[Scout]
- Increased scoping range
[SVD]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Bullet accuracy and recoil has been re-vamped
- No longer has different velocity values in other stances like moving and jumping, etc
[AWP]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Bullet accuracy and recoil has been re-vamped
- Increased scoping range
- No longer has different velocity values in other stances like moving and jumping, etc
- Decreased red edition damage
[M4A1]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Bullet accuracy and recoil has been re-vamped
- No longer has different velocity values in other stances like moving and jumping, etc
- Increased silencer damage
- Increased silencer recoil
- Increased reload time
[HK416]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Bullet accuracy and recoil has been re-vamped
- No longer has different velocity values in other stances like moving and jumping, etc
- No longer has same recoil values in other stances like moving and jumping, etc
[Negev]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Bullet accuracy has been re-vamped
- Decreased moving accuracy
[PSG-1]
- Increased accuracy when scoping
[Tempest]
- Increased damage slightly
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Bullet accuracy and recoil has been re-vamped
- No longer has different damage values in other stances like moving and jumping, etc
[Welrod]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Bullet accuracy and recoil has been re-vamped
- Reduced velocity by half
[P90]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Bullet accuracy and recoil has been re-vamped
- No longer has different velocity values in other stances like moving and jumping, etc
- Fixed not being able to shoot whilst sneaking or jumping
[Bunker Buster]
- Increased explosion damage
[RPG-7]
- Increased explosion damage
[Baseball Bat]
- Decreased damage
[G3SG1]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Increased scoping range
- Bullet accuracy and recoil has been re-vamped
[King Cobra]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Increased scoping range
- Bullet accuracy and recoil has been re-vamped
- Decreased rate of fire
- Increased damage
- Increased rate of fire for Gold Edition by 0.1
[Ray Gun]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Reduced accuracy
[MK18]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
[Mobs - Destroyer]
- Decreased spawn rate
- Decreased herd size
- Will no longer always drop redstone, and the quantity of the drop is less and rarer
- Now able to drop iron ingots
- Can now be damaged in water or rain
[Mobs - Jiangshi]
- Can now drop XP and the following items: seal knife, nata knife, zombie grenades, nexon token, jiangshi hat, gaslightoline adrenaline
- Has a chance to berserk at players whilst chasing them
- Has a chance to throw NEW zombie grenades at players!
- Improved knockback resistance when using the stiffen/berserk ability
- Adjusted healing mechanic - he won't heal as quickly now
- Adjusted health that I won't bother to explain to you because Matt did it in a weird way bless him tho
- No longer deal double damage to him
[Vanilla]
- Reduced arrow damage
- Dramatically increased health for: Vex, Pillager, Vindicator, Illager and Ravager

Other:
- Updated /function help
- Adjusted R8 particle placements
- Added changelog file in behavior pack

Optimisation:
- Converted all .wav files to .ogg
- Glock (a file that gives you infinite tags)
- Announcers
- Coin Grenade, USP, P228, Mauser, P99, Glock, Luger, R8, Automag, Maxim, Welrod, Deagle, Dual Deagle, King Cobra, XD-M, Dual Berettas, Ray Gun, M1911, FiveSeven, Makarov, MK23 (bullet disappearance)


Fixes:
- Fixed all ARs movement
- Fixed Living Death perk
- Fixed Death Note perk
- Fixed pillager, magma cube and vindicator kills
- Fixed Groza not having an option to give you mileage when disassembling it
- Fixed RPG-7 sight-in mechanic
- Fixed Baseball Bat crafting
- Fixed Ghost Grenade inconsistent damage
- Fixed Negev still replacing blocks when it shouldn't whilst firing
- Fixed a recoil bug with the Negev whilst moving 
- Fixed keepinventory bug
- Fixed bullet disappearance for guns that got it, apparently it doesn't work lmfao (I will make a whole update just for this later on)
- Fixed Pipe Bomb dropping a grenade pin when thrown (re-download the DLC)
- Fixed Jingy Trophy placement

Removed:
- Explosive Barrel
- Gas Tank
- Box

Weapons/Items:
- USAS-12
- USP Battle Edition
- MP5 Battle Edition
- Glock Battle Edition
- Classic and New Classic tokens
- Zombie Grenade (Red & Green variants)
- Pumpkin Grenade
- Jiangshi Hat

Blocks:
- Laptop

Skins:
- Fixed MK18 High Tech not being able to be obtained and gave it a grade
- Fixed Melee skins!

-----------------

MCPEDL PAGE

Changes:
- Added battle edition page
- Added heavy section
- Updated MK18 skins page
- Updated water element page
- Updated destroyer page
- Updated jiangshi page
- Updated known bugs section
- Updated DLC page
- Updated Editions gif
- Updated contributors list
- Updated virtually every rifle page and images
- Updated skins page and added melee section
- Updated Violin page
==============
3.1.19

ADDON

EXPERIMENTAL:
- Old Guns [DLC] and AWM ammo counters will change colour depending on how much ammo you have left

Features:
- Added "sway" bar on AWM for the attachments ID 10001 - 10010

Changes:
[AWM] - [CSO2 DLC] (re-download the DLC)
- Changed all particle placements on AWM
- ID 10010 now have the correct value for intensity sway when scoping with the gun
- Fixed scoping stuttering for the IDs above
[Textures]
- Huntsman texture have been re-made to match the one in CS2
[Particles]
- Slightly changed Ray Gun's particle
[Skins]
- All AWM skins now has their own actionbar instead of a popup

Optimisation:
- Removed all ammo counter files of DLC weapons in main addon and placed them in their respective DLCs
- Old Guns [DLC] bullets are capped at 70 blocks (bullet disappearance)

Fixes:
- Removed some L4D files in the Old DLC resource pack
- Fixed Tempest Old Edition infinite ammo
- Fixed all DLC movement bug (awm attachment scopes over ID 10010 are untouched, as they need an update for their own)
- Fixed a sway issue with most of AWM attachments, I put "OR" instead of "AND"
- Fixed an issue where if you swap AWMs with different scope levels, they will not reset the level and instead have the level that was higher
- Fixed scoping issue with AWM attachment ID 10010
- Fixed a bug with C4

Weapons/Items:
- P90 Old Edition

-----------------

MCPEDL PAGE

Changes:
- Updated Old DLC picture
==============
3.1.20

ADDON

EXPERIMENTAL:
- When sneaking, damage you recieve from bullets will be slightly increased
- Added hover-over text for all guns
- Removed gun grades in item name 
- Real bullet ejections for pistols

Features:
[Disassembly]
- Thermite
- Hecate
- Destroyer
- Tactical Awareness Grenade
- MK16
- Ethereal
- Anaconda
- MG42
[Crafting]
- Thermite [BREW ONLY]
- Anaconda
[Decoder]
- Thermite
- Hecate
- Tactical Awareness Grenade
- MG42
[Bingo]
- Re-shuffled the rates for Rifles
- Added Ethereal
[Addon]
- Items that are affected by a change in an update are now highlighted in the inventory for that particular update, this will continue from now on

Changes:
[Explosive Grenade]
- Added pull mechanic, you can "cook" the grenade for 0.5 sec and throw it anytime you're ready
[Textures]
- Nata Knife and Black Dragon Cannon textures have been re-made to match the one in CSO
- Machete texture have been re-made to match the one in CSCZ
[Sounds]
- Edited the sound of M4A1 Silenced
[Skins]
- LR-300 skins now has their own actionbar instead of a popup
[SR-3M]
- Changed grade to Rare
- Can now be found in Rare decoders only, with a much lower chance than before
[Battle Edition]
- Guns will no longer jam when in the gun has 0 reserve ammo left
[Particles]
- Changed particles for Trintity Grenade (flame), Water Balloon, Holy Grenade

Blance/Adjustments:
[LR-300]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
[Brecci]
- Added jump-boost effect

Removed:
- Backpack (mojang reverted the code)
- Bowie's custom hold animation


Optimisation:
- UI Title rescaled


Fixes:
- Fixed crash bug with Water Elemental
- Fixed fire damage with Water Elemental
- Fixed explosive grenade not firing
- Fixed Widowmaker not appearing in TF2 DLC
- Fixed Welrod not ejecting anything
- Fixed Jiangshi Red eyes not glowing in the dark
- Fixed LR-300 and MK18 1st stage whilst sneaking recoil value being way too low
- DLC pack versions between resource and behavior now match eachother
- Fixed misspelling with "saftey"
- Fixed Negev & Ultimax-100 not resetting rage bar when reloading
- Fixed Battle Glock in Auto mode not shooting whilst standing in the last rage sqaure
- Fixed Trintity Grenade (flame) exploding on impact

DLC:
- Updated all DLCs UUIDs

Weapons/Items:
- Hecate 
- Destroyer
- Thermite
- Tactical Awareness Grenade
- MK16 [CSO2 DLC]
- Ethereal
- Anaconda
- MG42 (might get nerfed)

-----------------

MCPEDL PAGE

Changes:
- Updated CSO2 DLC picture
=========================
3.1.21

Features:
[Decoders]
- All 3D in hand!
[Briefcases]
- All 3D in hand!

Changes:
[Textures]
- Changed the texture of M200
- Changed the texture of M16A1
- Changed the texture of Maxim-9 slightly
[Battle Edition]
- Guns will jam even when in the gun has 0 reserve ammo left, but you can reload them to unjam
[Addon]
- Items that are affected by a change in an update are now highlighted in a red box instead of an enchantment glint
- Removed enchantment glints on weapons that had it on the texture itself
[Ray Gun]
- Returned old tracer
[OICW]
- Can give grenade ammo when disassembling
[Widowmaker] - DLC
- Will take iron nuggets only if you have the weapon in hand, and re-made the code
[Beretta]
- Left gun will send the ejects to the left side
- Changed icon
[Particles]
- Changed particles for Fire Bomb
[Survival]
- Mobs no longer drop briefcases
- Briefcases now drop mileage instead of parts
[Crafting]
- Stun Rifle
- MK18
- M16A1
- HK416
- AK12
- OICW
- SCAR
- M4A1
- SG552
- AUG
- Groza
- StG44
- FNC
- Browning
- M1 Garand
- IMI Galil
- TAR
- ARX
- AK47
- AK74U
- AKM
- FAMAS
- G11
- M16A4
- AN94
- XM1014
- M3
- M1897
- SPAS
- Striker
- Jackhammer
- Brecci
- MG42
- Ultimax
- Negev
- P90
- MP40
- K1A
- MP5
- MAC10
- Bizon
- TMP
- MP7A1
- Uzi
- SCARPDW
- UMP45
- Scout
- AWP
- Blaser R93
- G3SG1
- Hecate
- M95
- M107
- Mosin
- Savery
- All DLCs except Old
[Disassembly]
- All guns have the option to give ammo
- "Custom" weapons that don't deem themselves to be as an Edition, (such as Beretta Gunslinger, AK-47 HQ, SL8 Custom, AK60, etc) will give 15 mileage instead of 10
[Gameplay]
- Shooting whilst moving and sneaking will now only count as moving

Blance/Adjustments:
[MG42]
- Decreased overall accuracy
- Drastically reduced the recoil, but drastically increased the recoil time
- Range is now 128 blocks
[PSG-1]
- Decreased overall recoil
- Range is now 128 blocks
[FAMAS]
- Gave it the Counter-Strike adjustment (3rd generation, ability to run and gun!)
- Fixed recoil being less when moving or being airborne 
- Bullet accuracy and recoil has been re-vamped
- Range is now 128 blocks
[AK-74U]
- Drastically reduced the recoil, but drastically increased the recoil time
- Range is now 128 blocks
[Vanilla]
- Dramatically decreased health for: Vex, Pillager, Vindicator, Illager and Ravager
[Gameplay]
- Increased weapon sound range across the board

Removed:
- Briefcase random parts
- Gun parts
- Crafting for M14 and Black Dragon Cannon
- Water Element
- Destroyer (mob)

Optimisation:
- PSG-1, MG42 (bullet disappearance)
- Widowmaker [DLC] (ammo)
- All DLC except Old (bullet disappearance, remade the code again)
- FAMAS (burst/reload function)

Other:
- Adjusted particle placement for TF2 DLC

Fixes:
- Fixed laptop not having a hover-over
- Fixed bullet being invisible for PPSH [DLC]
- Fixed sound for Desert Rifle [DLC]
- Fixed K7 shooting [DLC]
- Fixed movement bug for Maxim and Ultimax
- Fixed spawning with FAMAS
- Fixed ammo fill for MK16 [DLC], Anaconda, Ethereal
- Fixed MK18 shooting
- Fixed AK-47 Red Edition giving you 2 ammo options when disassembling it
- Fixed a bug where shooting whilst moving and sneaking resulted in nothing firing

Weapons/Items:
- DLC and Nexon tokens
- AK-47 HQ
-----------------

MCPEDL PAGE

Changes:
- Updated dissasembly information
- Updated parts information
- Updated briefcase information
- Updated mob page information
- Updated gun images 
- Updated DLC crafting information 
- Fixed M16A1 information about semi/full auto
- Fixed FAMAS & G11 information about burst/full auto
=========================
3.1.22

EXPERIMENTAL:
- Added spread smoke sound to Toxic Grenade

Features:
[Grenades]
- Added impact sounds for Explosive, Flashbang, Decoy, Toxic, Firebomb
- Added animations when thrown for for Molotov, Decoy, M67, Firebomb, Flashbang, Explosive, Smoke, Toxic, Firebomb, Holy
- Added pull mechanic, you can "cook" the grenade for 0.5 sec and throw it anytime you're ready for: Flashbang, Decoy, Toxic, Water Balloon, Firebomb, Molotov, Holy
- Added fire particles to Molotov
- The following grenades are 3D in hand: Explosive, Flashbang, Decoy, Smoke, Toxic, Water Balloon, Firebomb, Molotov, Holy
[HQ]
- Added an animation when sneaking

Changes:
[Textures]
- Changed the texture of bullet tracer, Molotov, Decoy, M67, Firebomb, Flashbang, Explosive Grenade, Smoke Grenade, Toxic Grenade, pins
- HQ weapons now have 3D icons
[Models]
- Updated models for Molotov, Decoy, M67, Firebomb, Flashbang, Explosive Grenade, Smoke Grenade, Toxic Grenade, pins
[Particles]
- Changed particles for RPG-7, Firebomb, Molotov, Holy Grenade, Water Balloon, MGL Venom
- Smoke particles of Smoke, Toxic and Pumpkin grenades had their offset adjusted
[Sounds]
- Changed sounds for Molotov throw and impact
[Laptop]
- Updated pages for Glock, AK-74u, AK-47, M14, AK-12, P228
[Molotov]
- Now dies in water
[Holy Grenade]
- Now dies in water

Blance/Adjustments:
[P228]
- Decreased range to 70 blocks
[Tear Gas]
- Increased time from 1.9s to 3.0s
- Decreased timer of some effects
[Toxic Grenade]
- Decreased time from 25s to 10s
- Decreased timer of some effects
[Water Balloon]
- Can distinguish Molotov (if thrown in the correct place, which is in the middle)
[FAMAS]
- Decreased accuracy of burst
- Slightly increased accuracy of full auto when in air

Removed:
- Removed smoke particles from M67 and Firebomb when flying
- Removed camera ui on Tear Gas
- Removed enchantment glint from HQ weapons

Optimisation:
- MGL Venom particles
- Bullet disappearance: AK-47, M14, AK-12

Fixes:
- Fixed bullet animations
- Fixed some text inconsistencies in the laptop
- Fixed movement bug for P228
- Fixed a very small recoil rounding error on AK-12's last rage stage when sneaking
- Fixed a bug where holy grenade would fall down when it explodes, and lights up the soul blocks on fire
- Fixed a shooting bug with FAMAS

Weapons/Items:
- AKM HQ
- AK47 Red Edition HQ
-----------------

MCPEDL PAGE

Changes:
- Updated PPSh, M14 information