{
	"format_version": "1.8.0",
	"animations": {
		"animation.evocation_fang.bite": {
			"loop": true,
			"bones": {
				"base": {
					"rotation": [0, "5 * (query.life_time * -90.0 + variable.time_offset)", 0],
					"position": [0, "-12.0 + variable.y_offset", 0]
				},
				"lower_jaw": {
					"rotation": [0, 0, "180.0 + variable.bite_amount"]
				},
				"upper_jaw": {
					"rotation": [0, 0, "180.0 - variable.bite_amount"]
				}
			}
		}
	}
}