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          "desc:8": "Welcome to §2§lGregTech: The Community Modpack§r.\n\nThis modpack features §2§lGregtech: Community Edition Unofficial§r (also known as §2GTCEu§r or §2CEu§r), a continuation of GTCE. This mod provides a lot more content through all the tiers and up to §dUltimate Voltage§r, and a non negligible amount Quality of Life.\n\nThis is a pure §4Tech§r modpack, focusing on GregTech and its progression.\n\nYou will find no better place to learn about this mod and all the features it adds!\n\n§6This questbook is very informative§r, so check it out to learn anything new about the mod. Click on the Eye§r icon to toggle §9View Mode§r to read any quest ahead of time. This is one of many features added by §2Better Questing Unofficial§r, yet another great port of a mod.\n\n\n§bLore:§r At the time of writing this, a few players have already completed the modpack. They thoroughly enjoyed it! GTCEu really is what GTCE should have been.",
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          "desc:8": "§4§lBe sure to properly read this quest to not get lost during your playthrough.§r\n\n\nInformative Quests such as this will appear in both the chapter it is unlocked, and the Information chapter. Regularly come back to the §9\"Tips and Tricks\" Tab§r if you feel like you forgot something.\n\n\nQuest outlines are merely the main goals. §6Every single Quest is extremely important or provides crucial Information§r. §cIf something is optional, it will be stated§r.\n\n\nModpack can be played on §dPeaceful§r, and we recommand you to do so. You may also use the keepInventory Gamerule and abuse minimap teleport as you see fit. This modpack is not focusing on survival.\n\n\nMake good use of §2JEI§r. Items have several recipes, so do not stop at the first displayed. Identify patterns in autogenerated recipes (example: all the Iron related items macerating into Iron Dusts). When complex recipes arise, we will make sure to §6guide you§r through the best path to a product.",
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          "desc:8": "§oSome of the details are repeated from the introduction quest, but we feel like we needed to expand on the explanation if you want to know all the details!§r\n\nThe veins and their details can be found in §2JEI§r. They contain up to four different ores.\n\n§dSurface rocks§r indicate the type of veins that are below them. In §2JEI§r, press U on the Tiny Dust you mined from the rock and navigate to the §aOre Page§r. This page contains details on what types of ores generate, their generation patterns, their spawning dimension and Y-level range, and their spawning weight, which is the chance it spawns.\n\nOre veins generate in a §4Grid§r. Every vein is spaced by 3 chunks from one to another in a cardinal direction.\nThey spawn at the §4Center§r of the Chunks which have both their X and Z coordinates be at §b1 plus a multiple of 3§r (-8, -5, -2, 1, 4, 7, ...).\n\nIt will be simpler if you simply rely on §2In Game Info§r displayed in the top left corner. In most cases there will be a §dSurface Rock§r in the Center of the Chunk, which provides completely accurate information for the Ore Vein.\n\nHowever Ore veins may be deleted by caves, Oil deposits, or from trying to generate above the ground.\n\nIt\u0027s a good practice to make §dWaypoints§r to every vein you find, and to label their type. You may want to come back to it several times.\n\n\nEach Ore vein is always §d7 blocks§r tall, and ores generate in 4 different patterns:\n- The §9Top Ore§r generates in the higher 4 layers of the vein.\n- The §9Bottom Ore§r generates in the lower 3 layers of the vein.\n- The §9Between Ore§r generates in the middle 3 layers of the vein.\n- The §9Sporadic Ore§r generates anywhere in the vein. There will be the least amount of this ore in a vein.\nThe same ore type can be in 2 different generation patterns, such as in Cassiterite veins.\n§\n\n\nIn §6LV§r Age, you can craft an Ore Prospector to assist yourself in finding ores.",
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          "desc:8": "§oDid you know GregTech has tools equivalent to vanilla tools? Did you know some of them are actually better?§r\n\nHere, the §aAxe§r for example, this one is a beast! Mine a Wood Log and it will §6fell the entire tree§r for you! Who needs Ore Excavation? Not me, not you!\n\nTheir durability wears down really fast, so you may want to make them out of Diamond (but not the vanilla diamond Axe, no!).\n\nTake these spruce saplings to grow 2x2 giant trees. There\u0027s a lot of smelting coming up, and wooden planks are a surprisingly very effective fuel source.\n\n\n§eNote:§r Any Quest with GregTech tools can be completed with the tool crafted from any material, not just the one displayed.",
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          "desc:8": "§oWrought Iron has a very low carbon content, but that\u0027s enough to make it tougher than regular Iron.§r\n\nGregTech Tools made of §aWrought Iron§r are §650% more durable§r than with regular Iron.\n\nYou can make it from §asmelting Iron Nuggets§r, and §arecombining the Nuggets§r. Do not convert all your Iron as it is not interchangeable.",
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          "desc:8": "Here\u0027s your Introduction to GregTech tools. Something that may confuse you is how JEI displays iron tools. But in fact you can make the tools off §dmany materials§r. The first one is Iron, or Wrought Iron if you read that quest.\n\n\n§9§lHammer:§r A crafting tool used to for a lot of early game recipes. It also works as a mining tool for ores to crush them, more information on that later. Its last function is to mute machines by §msmacking§r right-clicking them.\n\nAs an additional on §lall§r GregTech tools. You can §6repair§r them in an §6Anvil§r using the material of the tool itself, like any vanilla tool! §dBottles o\u0027 Enchanting§r are craftable too.\n\n\n§eNote:§r Any Quest with GregTech tools can be completed with the tool crafted from any material, not just the one displayed.",
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          "desc:8": "§oYour first §mbig§r§o Project! This one is for Steel!§r\n\nThe §3Primitive Blast Furnace§r (§3PBF§r) is an inherently §5B A L A N C E D§r multiblock. If you do not have a §3Macerator§r yet, this multiblock will be §lfour times as expensive§r.\nUsing the §3Macerator§r, you will need §d132 Clay§r, split into §d66 Clay Dusts§r and §d66 Brick Dusts§r, as seen in the §eoptional§r task.\n\nBuild the structure using §4JEI preview§r.\n\nAs for the Steel recipe, you will be rewarded if you used the §3Coke Oven§r earlier, as each Steel Ingot only requires §aone Coke§r instead of §atwo Coal§r. Otherwise, you can simply use §aCharcoal§r as it is mostly free.\nUsing §aWrought Iron§r cuts the recipe duration significantly... if you have the sanity to smelt thousands of nuggets beforehand.\n\n\nSteel will be §9extremely important throughout the entire game§r, make a lot of it!\nSteel also has §6double the durability§r compared to regular Iron for GregTech tools. It also provides §6Diamond mining level§r, and is much faster!",
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          "desc:8": "§oSteel, the Shrödinger alloy of all alloys. Made with a very small percentage of carbon in mass, it is significantly tougher than Iron or Wrought Iron.§r\n\nOne §3PBF§r will most not likely cut it and be too slow. Make another one!\n\nDid you know GregTech multiblocks can §dshare walls§r? This saves you a whole 12 Primitive Bricks for your second PBF.\n\nWhat you may also do is upgrade to four §3PBFs§r. It just depends on how much of an innate speedrunner you are.\n\n§9Note:§r The §3PBF§r cannot be reasonably automated, but putting blocks of Iron and Coke/Charcoal will guarantee it will run for a long time without any care.\n\n\n§bLore:§r In GregTech 5, one single Ingot of Steel takes 360 seconds in the PBF when using Coal or Charcoal!\nPollution was also a thing, and four of these bad boys would guarantee your character would periodically get negative effects such as slowness, mining fatigue, or even nausea and poison.",
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          "desc:8": "The §3Primitive Water Pump§r is your first way to automatically generate water for your boilers. It does not pump water from the world, instead it just creates it.\n\nIt is a multiblock, so consult §2JEI§r for the structure. Also, multiblocks can be §6previewed in world§r if you sneak right-click the main Block with an empty hand.\nIts functionality is fully explained in the description page in §2JEI§r.\n\nSmall tip for you: no need to worry about Biome for now, as the boilers need very little water to keep up.\n\nThe §3Output Hatch§r is where water will be generated, you may have it face up or down to auto-output water into your pipes.\n§9Reminder:§r Use a §5Wrench§r to rotate GregTech blocks (sneak right-click).\n\n§\n\n§bLore:§r This Multiblock was ported from IMPACT, a 1.7.10 GregTech modpack which we appreciate greatly.",
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          "desc:8": "§oThis quest technically requires all the previous quests it depends on, not just one. I figured it would be nice if you could see all the requirements ahead of time.§r\n\nYour first §aElectronic Circuit§r!! YEEEEEEEEHAAAAAW!!\nJust kidding, you actually need three Circuits to get started anywhere relevant in the §7LV§r Age. Thankfully for you, a generous donator under the name of Mr. Questbook Writer decided to give you the third Circuit.\n\nHere, I\u0027m also throwing a §aLV Machine Hull§r in this quest. That\u0027s what you need to make any §7LV§r machine! I am feeling so generous, that this quest will grant you a second hull, free of charge!\n\n§6Once you complete this Quest and the LV Motor Quest, you are ready to move on to the LV Age.§r",
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          "desc:8": "All machines typically have one §7Front Face§r, and one §9Output Face§r.\nThe §7Front Face§r should be obvious.\nThe §9Output Face§r is the face with a dot or hole on it. By default, this is at the back of the machine as you place it.\n\nMachines can §aauto-output§r through their output face. To turn on auto-output, click the appropriate button in the GUI. Fluid and item auto-outputs are toggled separately. Further control over auto-outputs can be achieved with §dFilters§r and §dCovers§r, which are explained in the quest to the left of this one.\n\nRight-clicking a machine with a §5Wrench§r changes the output side, and shift-right-clicking changes the front side. Keep in mind that the front side §ccannot§r also be the output side! \n\nBy default, items and fluids cannot be inserted through the output side, but this can be toggled with a §5Screwdriver§r. Either right-click the output face directly, or shift-right-click on the grid corresponding to the side of the output.\n\n\nThere are unique machines that do not process recipes, such as the §3Pump§r, §3Miner§r, §3Fisher§r, §3Item Collector§r...\nThese machines will output on their Front Face (which is still marked as a dot).",
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      "questID:3": 45,
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          "desc:8": "§oOne of the gatekeepers to the LV Age... You are getting close.§r\n\nWe are cutting down the retrieval task counts as you progress further into the modpack so you don\u0027t have to check several times which items to submit. Remember that §2JEI is your friend§r if you forgot how to craft things!\n\nCraft six §aLV Electric Motors§r! This may seem like a lot, but that\u0027s the bare minimum required to get to the good stuff in LV Age.\n\n\n§6Once you complete this Quest and the Electronic Circuit Quest, you are ready to move on to the LV Age.§r",
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          "index:3": 0,
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          "desc:8": "§oTo not confound with a certain man.§r\n\n§aPotin§r Fluid Pipes have a very §6high Throughput§r, for the material tier and cost, you may use this.\n\nTo get §aPotin§r, look at the recipe for the §aDust§r.\n\nThis quest calls for either the small or normal version, get §eeither§r to complete it.\n\n\n§bLore:§r Potin Fluid Pipes were originally created in GT++, and were a huge power spike in GT:NH. Despite that fact, everybody seems to be enjoying them, and so we do too.\nAlso in reality, this is an alloy used in coins! Don\u0027t question the logic.",
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      "questID:3": 48,
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              "id:8": "gregtech:meta_gear_small"
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          }
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      },
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    "49:10": {
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          "desc:8": "§oA crafting component, but also a cover!§r\n(Next quest explain how to interact with covers)\n\n\nThe pump, when placed on a machine, will transfer fluid. You can configure it to import or export.\nIt can accept a §9Fluid Filter§r.",
          "globalshare:1": 0,
          "icon:10": {
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          "ignoresview:1": 0,
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          "name:8": "LV Electric Pump",
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          "snd_complete:8": "minecraft:entity.player.levelup",
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      },
      "questID:3": 49,
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          },
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    "50:10": {
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          "desc:8": "§oA crafting component, but also a cover!§r\n(Next quest explains how to interact with covers)\n\n\nThe Conveyor Module, when placed on a machine, will transfer items. You can configure it to import or export.\nThis has a special interaction with Item Pipes to enable perfect §dRound Robin§r.\nIt can also accept various §9Item Filters§r.",
          "globalshare:1": 0,
          "icon:10": {
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          "ignoresview:1": 0,
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          "name:8": "LV Conveyor Module",
          "questlogic:8": "AND",
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          "snd_complete:8": "minecraft:entity.player.levelup",
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      },
      "questID:3": 50,
      "rewards:9": {},
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          },
          "taskID:8": "bq_standard:retrieval"
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    "51:10": {
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          "desc:8": "§oA crafting component, OH MY GOSH THIS ONE IS EXPENSIVE, but also a cover!§r\n(Next quest explain how to interact with covers)\n\n\nThe Robot Arm, when placed on a machine, is a more advanced Conveyor Module. It lets you transfer items in specific batches, at specific rates, or keep a certain amount of items stocked.\nActual uses for the Robot Arm will be explained in future Quests as tutorial.\n\n§9Note:§r The functionalities provided by the Robot Arm work §lonly§r if it is doing the operation.\n\n\n§bLore:§r GregTech 5 had blocks such as the Buffer, Filter and Type Filter to allow fine control over items. In GTCE it\u0027s all been replaced by the almighty Robot Arm and various Filter Covers. That is a lot more compact!",
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          "name:8": "LV Robot Arm",
          "questlogic:8": "AND",
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      "questID:3": 51,
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    },
    "52:10": {
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          "desc:8": "§oCovers are ways to give your machines extra behavior without using any extra block space.§r\n\nCovers are placed by right-clicking with it on a face of a machine, and removed with a §5Crowbar§r (or by mining the machine, but that\u0027s too brutal!).\n\nPretty much any GregTech TileEntity will accept Covers, even if they provide no functionality.\n\nOpening a Cover is done by shift-right-clicking it with an §5empty hand§r. You can also right-click with a §5Screwdriver§r, or shift-right-click on another face using the grid.\n\nFor the Covers transferring Items/Fluids, you will have a button to enable/disable other forms of transfer through the cover:\n§9- §rDisabled: only the cover will be allowed to transfer on this machine side.\n§9-§r Allow Filtered (only relevant with a filter!): other transfer will be enabled only if it matches the filter\n§9-§r Allow Unfiltered: any other transfer is allowed on this machine side.\n\nPlacing a cover of a lower voltage tier on a machine is §9safe§r.",
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          "name:8": "Covers Behavior",
          "questlogic:8": "OR",
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      "questID:3": 52,
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    "53:10": {
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          "desc:8": "§oYes, you will need more Steam production!\nThe Steam pressure will exert a force on the Turbines. Their rotation activate the Generator, producing Electricity.§r\n\nThe §3Steam Turbine§r is the only Generator you can realistically use in the LV Age. §2Later you will unlock more Power options§r.\n\n§d2 Steam \u003d 1 EU§r\n\n\n§lIntroduction to §9§lElectric Energy Transportation§r§l:§r\n\n§1EU§r - the Energy Unit - is transported through direct connection, §aWires§r or §aCables§r.\nWires are inferior, as they will §celectrocute§r you and §close more energy§r, so you want to use Cables.\n\n§cCable loss§r means you will have to stick your Machines close to your Generators, but that kind of issue is only for the early game. If you look up ahead, you will be able to obtain §6Superconductors§r down the line.\n\nIf you use one single §3Steam Turbine§r, you may use §a1x Tin Cables§r.\nIf you upgrade to §32 Steam Turbines§r, you should use §a2x Tin Cables§r, else they may end up §cburning§r.\nThis is because of the §9Amperage§r mechanic... but that will be explained later so you can enjoy playing.\n\n\n§9Note:§r GT6-style Cables are §denabled§r. It means that placing Cables connect them only to the block they were placed against. To open more connections, use your §5Wire Cutter§r on the grid.\n§2GTCEu§r Cables now have §6native RF support§r! You can plug any RF appliance into an EU source and it will automatically convert. The ratio is §a4 : 1§r (RF : EU).",
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          "icon:10": {
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            "OreDict:8": "",
            "id:8": "gregtech:machine"
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          "desc:8": "§oThe concepts presented are for the curious players. Don\u0027t read past the TL;DR if you are not interested.§r\n\n§6§lTL;DR:§r For safety, match the §2Voltage§r for every Consumer and Producer, unless you like §cfireworks§r...\n\nThis Quest will go into the Energy mechanics in more detail. If you have a basic understanding of electricity in §ereal life§r, the GTEU system is not too different! An even more in-depth walkthrough will be found on the GTCEu wiki in Github.\n\nThe laws of physics:\n° §9Power§r \u003d §2Voltage§r * §dAmperage§r\n° §1Energy§r \u003d §9Power§r * §6Time§r\n§8Resistance§r is an excluded concept in GregTech, it is instead simulated partially with cable losses.\n\nThe units:\n- §1EU§r is the §1Energy§r.\n- §9EU/t§r is the §9Power§r.\n- §dA§r or §dAmp§r is the §dAmperage§r.\n- §2V§r would be the §2Voltage§r, but we prefer referring to it as §7LV§r, §bMV§r, §6HV§r... as those are the relevant values for gameplay (technically: §7LV§r \u003d 32V \u003d 32EU/t/A).\n\nHere comes the §4dangerous§r part:\n§9-§r §aCables§r and §aWires§r which receive §2higher Voltage§r than their rating will §cburn§r, in additions to burning from too many §dAmps§r.\n§9-§r §3Machines§r which receive §2higher Voltage§r than their Tier will §cexplode§r! Extra §dAmps§r are not affecting them, as they consume only what they need.\n\n\nEvery §6tick§r, §1EU§r §apackets§r are being attempted to be transferred from Energy Producers to Consumers. These §apackets§r have two parameters: §2Voltage§r determined by the tier of the Producer, and §dAmperage§r. This determines how much §9Power§r can actually be transferred. There are no partial Amps, and Energy is transferred only if the full Amp §apacket§r can be received.\nIn summary, Energy is transported in §apackets§r of §132EU§r for §7LV§r, §1128EU§r for §bMV§r... Energy that is actually received can be lower with cable loss.\n\nMachine Energy Input is limited by §2Voltage§r (too high and boom!), and by §dAmperage§r. Thus, a §bMV§r Machine with §d2A§r Input connected to a §7LV§r line will never accept more than §964EU/t§r.\nIt is still possible to run §bMV§r Machines on §7LV§r lines, but only if the recipes are low enough §9Power§r, or if you have a §3MV Battery§r in the charging slot. The machine will only accept §d1A§r when idle, and so the §3Battery§r will recharge only at §932EU/t§r.",
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          "desc:8": "§oSo many choices! AAAAAAAhh! Didn\u0027t I tell you I would give you freedom!?§r\n\nThe LV Age will make you craft a lot of different machines! Are you lost? Here is a tip to set goals: check a lategame item and go from there. So let\u0027s say Fusion Controller Mark 3... Nevermind, let\u0027s check a closer goal instead. The §3Electric Blast Furnace§r, the main end goal of LV Age.\n\nThe EBF is expensive, which is why you should focus first on machines making materials cheaper. Quests will keep helping you for that.\n\nOther important goals are the §3Assembling Machine§r and §aMV Circuits§r.\n\n\nTalking about goals to note down, take this Clipboard. You will appreciate it.",
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          "desc:8": "§oHey you! Yes you! HEY!! Why are you running away!?§r\n\nThis quest is a presentation of the §dFull Scale of regular Ore Processing§r. Why \"regular\" you may ask? Well... some ores are special but that\u0027s for much later. Oh no I\u0027m getting carried away!\n\n\nIf you haven\u0027t noticed the §aOre Byproduct§r Tab in §aJEI§r, press U on any GT ore, and it should be the second rightmost Tab.\nThis tab presents all the Ore Processing recipes! As you can see, Ores can give many §6Byproducts§r, some of which do not exist as an Ore.\n\nWhenever you want to obtain a material, refer to that page to see if you can obtain it, and select the process that you will find to be the most suitable.\n\n\nEach Quest surrounding this one presents a different machine that has some relation to Ore Processing.\n\n\n§cNote:§r Do not get too carried over with Ore Processing yet! It is slow and somewhat power hungry. Around 90% of ores are not important enough to warrant going out of your way to obtain the Byproducts.",
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          "desc:8": "While this is an extremely §9important§r machine, this will §9§lnot help you immediately§r as it is expensive. Most of the recipes you want to unlock require §cfluids§r. Get a little bit more infrastructure before rushing this.\n\n\nThe §3Assembling Machine§r is core to gameplay. Consider it as important as a Crafting Table, except... well, it\u0027s a machine duh.\n\n\nWe as modpack developers also love to use this to include all sorts of custom recipes. And do you know what\u0027s the good news? It lets you unlock §dApplied Energistics§r!\n\n\nOnce you have enough Infrastructure, you will be able to make better recipes for:\n§9-§r §6Vacuum Tubes§r\n§9-§r §6Resistors§r\n§9-§r §6Circuit Boards§r\n\n\n§bLore:§r Back in the days of GregTech 2, the Assembling Machine only had two slots, and was used merely for alternate Circuit and Hull recipes.",
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          "desc:8": "§oThis machine does nothing exciting. It puts stuff into stuff.§r\n\nMake this machine only when you feel like it\u0027s time you invest into Batteries.",
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          "desc:8": "§aBatteries§r for storing energy! They can be put into the energy slot at the bottom middle of machine GUIs, or in a §3Battery Buffer§r.\n\nBatteries in your inventory can be shift right-clicked to enable §dcharging§r your EU items.\n\n§7LV§r, §bMV§r, and §6HV§r Batteries come in three forms, allowing you to pick the one you find the best depending on materials you have. §dLithium§r has the best capacity, followed by §dCadmium§r, then §dSodium§r.\n\nMy recommendation is: find a Salt vein, and either §aelectrolyze Salt§r for §dSodium§r, or §aOre wash crushed Lepidolite§r for §dLithium§r.\n\n\nGet §eany§r Battery to complete this quest.",
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          "desc:8": "§oBatteries are great! They let you store energy if you have too little or too much power generation.§r\n\nMake some Battery Alloy, used for Battery Hulls.\n\nAntimony is found in the §cNether§r, do not forget to check that Ore Tab.\n\n\n§9Note:§r This quest does §lnot§r contain functional Batteries, head to the next one for that!",
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          "desc:8": "§9Drills§r are electric tools which come in different tiers. The §7LV§r Drill is quite good: mining a 3x3x1 area. Higher-tier drills can mine 3x3x3, 5x5x5, and up to 9x9x9 to make huge holes!§r\n\nThis suggested drill is with a Diamond tip, which might be the best material for it right now.\n\n§9Note 1:§r All Electric Tools have a lot more durability than indicated, as they use Energy to prevent damage from being applied! On top of that, they can be enchanted as Pickaxes can.\n\n§9Note 2: §fDrills can now be configured to different ranges, not just the maximum or a single block.\n\n§bLore:§r Up until GTCEu, Electric tools required Stainless Steel, which made them locked until almost HV age.",
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          "desc:8": "§oCheck the recipe from the wire, and then in the Material JEI page, check the recipe for the dust. Handy isn\u0027t it?§r\n\n§6Superconductors§r are special Wires available for each Voltage tier. They do not have any Cable counterpart, but they have absolutely §6no cable loss§r! They also don\u0027t damage you when you touch them.\nThe 1x variant also covers 2 Amps! Isn\u0027t that nice?\n\nNow is a good time to replace your crappy §aTin Cables§r. Recycle them in the §3Packager§r to recover both Tin and Rubber.\n\n§bLore:§r No version of GregTech had actual Superconductors for LV up until Gregicality and GTCEu. Though some modpacks had lossless cables.",
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          "desc:8": "§oThe §3Large Boiler§r is an §6optional§r big boy variant of the Small Boilers. It runs off solid or liquid fuel.\n\nIf you want Steam-based power production, this will be your choice. Other power options are listed in the §bMV§r Chapter.\n\n\n§cImportant:§r This Boiler can also §cexplode§r similarly to the regular Boilers! I would like to say the explosion is not kind... but it\u0027s configured to not damage blocks or entities on this modpack.\n§cWater supply is crucial§r. Dedicate a §3Primitive Pump§r with a LV Output Hatch in the §lsame chunk§r as the Boiler. Any biome will still be enough to supply enough water.\n\n\nOnce fully heated up, the §3LBB§r produces 800 Steam per tick, which is §d400EU/t§r after conversion, or 12.5 Basic Steam Turbines! This (relatively!) immense power comes at the cost of §la lot§r of burnable fuel.\n§5§lBut§r the GUI can let you §9throttle§r the Boiler, down to 25% power for 200 Steam per tick. That is §d100EU/t§r, or slightly above 3 Basic Steam Turbines.\n\n\n§9Note:§r Informations about Multiblocks are given after you get the §3Electric Blast Furnace§r. I recommend you get that first.",
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          "desc:8": "§oRelatively large tank storage comes at the cost of a Multiblock... for now.§r\n\nThe §3Wooden Multiblock Tank§r§r holds §a250,000 mB§r, but it cannot store §chot Fluids§r such as Lava, or §cGases§r such as Steam or Oxygen.\n\nThe §3Steel Multiblock Tank§r holds §a1,000,000 mB§r, and lifts restrictions on which Fluids can be stored.\n\nGet §eany§r of the Tanks to complete this quest. The Steel version is way too expensive right now, I would not recommend it.\n\nFluid transfer is done through the Controller block, or up to §atwo Valves§r.\nValves can §9auto-output§r by placing them on the §dbottom layer§r and making them §dface down§r (as always, use a §5Wrench§r to adjust their facing).\n\nUnlike §3Drums§r, they are not portable. But I bet you guessed that already...\n\n\nThis Quest rewards an extra §6Cove Oven§r. Place it next to an existing Coke Oven, they can §dshare walls§r.\n\n\n§bLore:§r Just like Drums, these multiblocks are ported from GregTech 6.",
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          "desc:8": "§5Player:§r §oThat\u0027s it, I give up, you are going insane! We are in LV Age but you present me a HV machine!?§r\n\n§5Writer:§r §oHold on... There must have been a reason. Ah! Let me grab my script.§r\n\n\nYes! This is indeed not completable yet, which is also why this quest appears in the §6HV§r Chapter.\n\nRemember the thing about Macerator I told you that made you feel unextremely sad and disappointed? Well... that disappointment is gonna keep going until then.\n\n§6The Macerator will unlock its second and third slot at HV§r. And this will be great for Ore Processing. In fact if you check the Ore Processing JEI page, you will see that one byproduct is absolutely locked by this, after the Thermal Centrifuge step.\n\n§cNote:§r Unlike in GTCE, the §bMV§r Macerator in GTCEu does §cnot§r have a second slot!\n\n\n§5Writer:§r §oCome back to me when you are stronger, young Padawan.§r",
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          "desc:8": "§oTurning plant matter into fuel? That doesn\u0027t sound industrial enough!§r\n\nFor this route, you will need §9plant matter§r.\n\n§aSaplings§r work fine in §3Brewery§r for a decent yield, but are slow.\nOthe§rrwise, you may go the §dPlantball§r into §dBio Chaff§r route, and then turn it into Biomass either in the §3Brewery§r or the §3Pyrolyse Oven§r, the latter being more efficient.\n\n§9Note:§r Only one Bio Chaff can be obtained from the maceration§r step until the §3HV Macerator§r.\n\n\n§bLore:§r Plantball and Bio Chaff orignate from IndustrialCraft2. In IC2 Experimental, there was this rather obscure way to turn Biomass into Biogas for power, which usually required too much investment to be really worth it.",
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          "taskID:8": "bq_standard:fluid"
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    "119:10": {
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          "desc:8": "§oIf you read the previous Quest, this shouldn\u0027t be too bad. If you didn\u0027t... What are you waiting for!?§r\n\nDistillating §aOil§r will give you Fuel that you will need to desulfurize.\n\n§aHydrogen Sulfide§r is perfectly §drecycled§r in an §3Electrolyzer§r.\nTo automate this process, simply place your §3Chemical Reactor§r and your §3Electrolyzer§r next to each other. Be sure to use your §5Screwdriver§r to §4enable input from output side§r.\n\n\n§aNaphtha§r is a good §9Product§r source. Keep following the quests to the right for more details.",
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    "120:10": {
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        "betterquesting:10": {
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          "desc:8": "§oJEI will probably overwhelm you for this, so I\u0027m presenting you the best path for Sulfuric Acid here.§r\n\n\nMaking §eSulfuric Acid§r is a three step process. It is used in many important reactions, so you should automate its production soon.\n\nTo automate it, you will need §3three LV Chemical Reactors§r. I would recommend building an isolated node somewhere with §3one LV Generator§r to power all three machines. And then spaghetti the pipes for input and output (... or simply use AE2).\n\n§9-§r Step 1: React §aSulfur§r with §bOxygen§r, to form §aSulfur Dioxide§r.\n§9-§r Step 2: React §aSulfur Dioxide§r with more §bOxygen§r, to form §aSulfur Trioxide§r.\n§9-§r Step 3: React §aSulfur Trioxide§r with §bWater§r, to form §eSulfuric Acid§r.\n\nWhy am I not presenting these steps in the retrieval tasks...? So you don\u0027t have to make sure to submit every single one of them, that would be way too tedious if every quest were like that!\n\n\n§bLore:§r GregTech 5\u0027s Chemical Reactor only had one Fluid slot. To circumvent that, they would do cell chemistry. Now the way you would automate Sulfuric Acid was by having one cell travel from machine to machine and then looping back. A somewhat fun and interesting challenge, but also a chore!",
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          "desc:8": "§oFuel and Oil cracking can get complicated. But let\u0027s not get too bothered about it. It\u0027s mostly done to get hydrocarbons.§r\n\nThere are many ways to acquire §dEthylene§r from Oil processing. It\u0027s easy to get lost in all the options and recipes!\nThe best way is to steam-crack §aNaphtha§r in a §3Chemical Reactor§r. Be sure to make the §aSeverely Steam-Cracked§r version for a higher yield of Ethylene.\n\nOnce in §6HV§r Age, you will have the option to do this recipe in the §3Cracking Unit§r at 100% efficiency. The recipes you are doing with the Chemical Reactor have §450% loss§r!\n\n\n§9Note:§r All of this looks terribly inefficient, I hope that\u0027s a good motivation for you to tier up! The tantalizing §3Distillation Tower§r process for Oil products is sadly not available - yet! You will have to use a §3Distillery§r to get §dEthylene§r.",
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          "desc:8": "§oOne of many hydrocarbons, congratulations on making it here!§r\n\nThe way to obtain this is described in the previous Quest, whichever you did.\n\n§aEthylene§r is presently used in polymer production. It is also useful in a few other reactions.",
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          "desc:8": "§oYour first polymer! Or if you want to be less fancy, just call it plastic, but hide in a corner first.§r\n\nFor the polymerization process, add §aOxygen§r. That\u0027s better than Air.\nThen solidify like you would with Rubber.\n\n\n§aPolyethylene (PE)§r is the key to unlock §6many new things§r. It\u0027s used mostly as §dSheets§r or §dFluid§r form.\nNo spoilers here! Let\u0027s have you figure out what it does with all the next Quests, one by one.\n\n\n§bLore:§r The OreDict and fluid name for Polyethylene is §oplastic§r, for cross-mod compatibility.",
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          "desc:8": "§oThese acids are used to etch Copper off Circuit Boards... or something like that.§r\n\n§aSodium Persulfate§r can be used in §9Ore Processing§r in the §3Chemical Bath§r, to get various bonus outputs you would not normally obtained. It is completely optional, but pretty rewarding.\n\n\n§lBut§r the real topic of this Quest is here:\n§aSodium Persulfate§r and §aIron III Chloride§r are used to make cheaper §9Good Circuit Boards§r, as it cuts the Silver amount by a factor of four.\nThey are also §drequired§r to make §9Plastic Circuit Boards§r.\n\nMaking §aSodium Persulfate§r will yield §aHydrochloric Acid§r as a coproduct, which you may re-use to make §aIron III Chloride§r. This should the best approach right now, but the decision is entirely yours.\nWith more automation later in the game, Iron III Chloride will be the cheaper and more straight forward path.\n\n\nThis Quest can be completed with §eeither§r Fluid.",
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          "desc:8": "§oAlright, you have made a Polymer already, how about you make another one?§r\n\n§aPolyvinyl Chloride (PVC)§r is the 3rd-most produced plastic in real life. Here, it can be used in place of Polyethylene in production of §aPlastic Circuit Boards§r and other items to increase the yield. It is required to wrap §5EV§r tier and above Cables.\n\nPVC item pipes also have the §6highest throughput§r available for a while, if your setups need it.\n\n§9Pro tip:§r the fluid form of PVC is never used in base GTCEu, so feel free to solidify all of it into sheets.",
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          "desc:8": "§oRemember the Ore Processing Quest referencing the Electrolyzer? It told you that you had to wait until MV, so here we are.§r\n\nThe Advanced Electrolyzer allows you to decompose §6all§r Dusts. This will make getting materials such as §aAluminium§o§§ a lot easier!",
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          "desc:8": "Clay is an extremely §mbalanced§r useful material for electrolysis.\nAll four output Dusts are great.\n\nYou will need §a§ra total of §a416 Clay Dust§r for this quest. You may also want to look into other sources of similar materials, such as §aSodalite§r. Check JEI for some ideas.\n\nYou should use Sodium and/or Lithium to make some §6MV Batteries§r.\n\nAll this useless §dWater§r you are getting... Make use of a §3Voiding Cover§r.",
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          "autoclaim:1": 0,
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      },
      "questID:3": 140,
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    "141:10": {
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        "betterquesting:10": {
          "autoclaim:1": 0,
          "desc:8": "Better HV Circuits, much §6cheaper§r and easier to make than from the previous Tier.\n\n\n§6You should now be ready to move on the HV Chapter§r, unless you still need to scale up Power Production.",
          "globalshare:1": 0,
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    },
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      ],
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          "desc:8": "Your first EV Circuit gets a unique texture.\n\nIt will be needed during the HV Age.",
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          "name:8": "First EV Circuits!",
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      },
      "questID:3": 142,
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    "143:10": {
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      ],
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        "betterquesting:10": {
          "autoclaim:1": 0,
          "desc:8": "§oMore complex Alloys require higher Tier machines to mix the Dusts together.§r\n\nThe first step to dive deeper into the §bMV Age§r starts here.",
          "globalshare:1": 0,
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          "name:8": "Advanced Mixer",
          "questlogic:8": "AND",
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      },
      "questID:3": 143,
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          "taskID:8": "bq_standard:retrieval"
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    },
    "144:10": {
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      ],
      "properties:10": {
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          "desc:8": "§oThis quest acts as a small tutorial to automate the Electrolyzer easily!§r\n\nThe §9Smart Item Filter§r is a filter based on Recipe Maps. Placed on the side of a machine, this Filter can be selected to §3Electrolyzer§r to allow insertion of electrolyzable Items specifically.\nNo need to filter manually!\n\nIt gets better. If combined with a §aRobot Arm§r, it will automatically supply to the machine §6§6exact amount§r of items corresponding the recipes.\n\nPlace the §aRobot Arm§r on your Electrolyzer, open and it place the §9smart filter§r inside its GUI.\nNext, configure it to §d§lImport§r and §d§lSupply Exact§r.\nFinally, attach any inventory (a chest will do) on the side where you placed the §aRobot Arm§r.\nTADAA! You have made automatic smart insertion to handle §6all§r Electrolyzer recipes!\n\n\n§9Note:§r The Robot Arm has to do Item transfer itself for its functionality to work! Inserting directly into the machine will ignore the Robot Arm\u0027s §dSupply Exact§r.\n\n\nNow, as for the output of the §3Electrolyzer§r, you may want to route the Fluids to several Tanks, or even §3Super Tanks§r. I highly recommend §cto not void§r the Fluids, except for Water for obvious reasons.",
          "globalshare:1": 0,
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          "name:8": "200IQ",
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        }
      },
      "questID:3": 144,
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          "taskID:8": "bq_standard:retrieval"
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    },
    "145:10": {
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        "betterquesting:10": {
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          "desc:8": "Stainless Steel is pretty much any Steel you may encounter in everyday\u0027s life. It is extremely resilient against corrosion.§r§r\n\nStainless Steel is the material for §6HV§r components, like Aluminium for §bMV§r and Steel for §7LV§r. It is also used in high quantities for the §3Distillation Tower§r. It unlocks a lot of §6nice stuff§r as well!\n\nIt requires §cChrome§r, obtained mainly from §cRuby§r, and §2Manganese§r, obtained from §2Pyrolusite§r and others in its vein.\n\nSmelting Stainless Steel requires §dHV Power§r, which I highly doubt you have at this point. Scaling Power Production is crucial!\n\nWhat I would §9recommend§r would be to get a second EBF going. They can share blocks, so that is only §a10 Cupronickel Coils§r instead of 16.\nHave one EBF run off MV, for Aluminium and any other recipes requiring MV Power, and one running off HV with §32 MV Energy Hatches§r.",
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      },
      "questID:3": 145,
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              "id:8": "gregtech:meta_dust"
            }
          },
          "index:3": 0,
          "rewardID:8": "bq_standard:choice"
        }
      },
      "tasks:9": {
        "0:10": {
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          "desc:8": "The Brewery can be used to make §aLubricant§r from §aRedstone§r and §aCreosote§r/§aOil§r.\n\nLubricant has its uses here and there, but is mostly for the §3Cutting Machine§r. That significantly reduces duration of recipes.\n\n\n§\n§9Note:§r The Brewery enables the Biomass path towards §9Ethylene§r. The same can be done in the §3Pyrolyse Oven§r. The other path involves Oil.§r\n\n\n§bLore:§r §oYou can make a Brewery if you want to build up a company and start selling Booze... Oh wait nevermind, that\u0027s GregTech 6.§r",
          "globalshare:1": 0,
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          },
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          "name:8": "Local Brewery selling Booze",
          "questlogic:8": "AND",
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          "taskID:8": "bq_standard:retrieval"
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    "147:10": {
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        "betterquesting:10": {
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          "desc:8": "§oSuper Tanks are OP!! No but seriously.§r\n\nThis is the ultimate portable Fluid storage solution. §64,000 buckets storage§r in one single block!\nLike Drums, Super Tanks §6keep their fluids when broken§r, and can be cleared in the crafting grid.\n\nFor §9even more§r storage, use higher tier Super Tanks or AE2 Fluid Storage Cells.\n\n",
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      },
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          },
          "taskID:8": "bq_standard:retrieval"
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    },
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          "desc:8": "§oBenzene causes leukemia even at low concentrations.§r\n\n§aBenzene§r is also a §9Gas Fuel§r. I will present you only the two best ways to obtain it.\n\nThis Power option is typically §dWood based§r. Put Logs in the §3Pyrolyse Oven§r for §9Wood Tar§r, and the Charcoal you obtained in §3Extractors§r for more §9Wood Tar§r, which you §3distill§r for §aBenzene§r.\n\nThis Power option can also be §dHeavy Oil based§r. Put Heavy Oil in a §3Distillery§r for §9Heavy Fuel§r, which you §aseverely steam-crack§r and §3distill§r it again for §aBenzene§r.\nFor information on how to process Oil, check the Light Fuel and Naphtha Quests.\n\nIn general, it is better to prioritize placing down more machines over overclocking the recipes. That way, you end up losing less energy processing the resources.\n\n\n§aBenzene§r is burned in a §3Gas Turbine§r. This power source starts weaker than its §eDiesel§r cousin, but gets a big boost when refined to §6Nitrobenzene§r in §6HV§r Age. Ultimately, your power source is your choice.",
          "globalshare:1": 0,
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            "OreDict:8": "",
            "id:8": "gregtech:meta_item_1",
            "tag:10": {
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            }
          },
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          "name:8": "The Church of Benzene",
          "questlogic:8": "AND",
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          "repeattime:3": -1,
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          "tasklogic:8": "AND",
          "visibility:8": "ALWAYS"
        }
      },
      "questID:3": 148,
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      },
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        "betterquesting:10": {
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          "desc:8": "§oI was scared of having to explain in details on how to make Diesel, but thankfully you already made Light Fuel... phew.§r\n\n§aDiesel§r is a §9Combustion Fuel§r. It is §dOil based§r.\n\nTo mix §aLight Fuel§r and §aHeavy Fuel§r, the right ratio for §3Distilleries§r is §63:2§r from §dOil§r or §dRaw Oil§r.\n3 Distilleries for Light Fuel.\n2 Distilleries for Heavy Fuel.\n\nYou may cut the amount of §dOil§r §6drastically§r by using §dHeavy Oil§r for §aHeavy Fuel§r specifically. §dOilsands§r is great to use for this!\n(For the math nerds, you go from 8.33 Oil -\u003e 6 Diesel, to 5 Oil + 0.4 Heavy Oil -\u003e 6 Diesel) \n\n§cNote: Do §cnot attempt§r to put Oil in the §3Distillation Tower§r, thinking it\u0027s a good idea because it gives both Light Fuel and Heavy Fuel. This requires a lot of overclocking and you will lose more energy than what the byproducts are worth.\nIn general, it is better to prioritize placing down more machines over overclocking the recipes. That way, you end up losing less energy processing the resources.\n\n\n§aDiesel§r is burned in a §3Combustion Generator§r. It can be further refined to §6Cetane-Boosted Diesel§r in §6HV§r Age. Compared to the other power sources, it is generally more efficient, but more demanding. If you take the §eOil§r route for §aPolyethylene§r, this can work great with existing infrastructure. Ultimately, your power source is your choice.",
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          },
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          "issilent:1": 0,
          "lockedprogress:1": 0,
          "name:8": "The Church of Diesel",
          "questlogic:8": "AND",
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          "index:3": 1,
          "requiredFluids:9": {
            "0:10": {
              "Amount:3": 16000,
              "FluidName:8": "oil"
            }
          },
          "taskID:8": "bq_standard:fluid"
        }
      }
    },
    "160:10": {
      "preRequisites:11": [
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      ],
      "properties:10": {
        "betterquesting:10": {
          "autoclaim:1": 0,
          "desc:8": "Aluminium Cells, a big upgrade over the Steel Cells or Universal Fluid Cells.\n\nThey can hold any fraction of Fluid, up to §d32 buckets§r.",
          "globalshare:1": 0,
          "icon:10": {
            "Count:3": 1,
            "Damage:2": 81,
            "OreDict:8": "",
            "id:8": "gregtech:meta_item_1"
          },
          "ignoresview:1": 0,
          "ismain:1": 0,
          "issilent:1": 0,
          "lockedprogress:1": 0,
          "name:8": "Large Cells",
          "questlogic:8": "AND",
          "repeat_relative:1": 1,
          "repeattime:3": -1,
          "simultaneous:1": 0,
          "snd_complete:8": "minecraft:entity.player.levelup",
          "snd_update:8": "minecraft:entity.player.levelup",
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        }
      },
      "questID:3": 160,
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              "Damage:2": 81,
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              "id:8": "gregtech:meta_item_1"
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          },
          "taskID:8": "bq_standard:retrieval"
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      }
    },
    "161:10": {
      "preRequisites:11": [
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      "properties:10": {
        "betterquesting:10": {
          "autoclaim:1": 0,
          "desc:8": "An Iron Gold vein hybrid.\n\nThis should be your primary destination for Iron expeditions, so you can get that bonus Gold.",
          "globalshare:1": 0,
          "icon:10": {
            "Count:3": 1,
            "Damage:2": 0,
            "OreDict:8": "",
            "id:8": "gregtech:ore_magnetite_0"
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          "ignoresview:1": 0,
          "ismain:1": 0,
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          "lockedprogress:1": 0,
          "name:8": "Magnetite - Source of Iron, Gold, Vanadium",
          "questlogic:8": "AND",
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          "repeattime:3": -1,
          "simultaneous:1": 0,
          "snd_complete:8": "minecraft:entity.player.levelup",
          "snd_update:8": "minecraft:entity.player.levelup",
          "tasklogic:8": "AND",
          "visibility:8": "ALWAYS"
        }
      },
      "questID:3": 161,
      "rewards:9": {},
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          "consume:1": 0,
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          "partialMatch:1": 1,
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              "Count:3": 1,
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              "OreDict:8": "",
              "id:8": "gregtech:ore_magnetite_0"
            },
            "1:10": {
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              "Damage:2": 0,
              "OreDict:8": "",
              "id:8": "gregtech:ore_vanadium_magnetite_0"
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            "2:10": {
              "Count:3": 1,
              "Damage:2": 0,
              "OreDict:8": "",
              "id:8": "gregtech:ore_gold_0"
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          },
          "taskID:8": "bq_standard:retrieval"
        }
      }
    },
    "162:10": {
      "preRequisites:11": [
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      "properties:10": {
        "betterquesting:10": {
          "autoclaim:1": 0,
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          "globalshare:1": 0,
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            "OreDict:8": "",
            "id:8": "gregtech:ore_yellow_limonite_0"
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          "name:8": "Limonite - Source of Iron, Copper",
          "questlogic:8": "AND",
          "repeat_relative:1": 1,
          "repeattime:3": -1,
          "simultaneous:1": 0,
          "snd_complete:8": "minecraft:entity.player.levelup",
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          "visibility:8": "ALWAYS"
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      },
      "questID:3": 162,
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            "1:10": {
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            "2:10": {
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              "id:8": "gregtech:ore_banded_iron_0"
            },
            "3:10": {
              "Count:3": 1,
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              "id:8": "gregtech:ore_malachite_0"
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          },
          "taskID:8": "bq_standard:retrieval"
        }
      }
    },
    "163:10": {
      "preRequisites:11": [
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      "properties:10": {
        "betterquesting:10": {
          "autoclaim:1": 0,
          "desc:8": "Your number one vein for sources of Chlorine.\n\nLithium can be obtained from Lepidolite Ore Processing.",
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          "icon:10": {
            "Count:3": 1,
            "Damage:2": 0,
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            "id:8": "gregtech:ore_salt_0"
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          "name:8": "Gamer Rage - Source of Salt, Chlorine, Lithium, Fluorine",
          "questlogic:8": "AND",
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          "repeattime:3": -1,
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        }
      },
      "questID:3": 163,
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            "1:10": {
              "Count:3": 1,
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              "id:8": "gregtech:ore_rock_salt_0"
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            "3:10": {
              "Count:3": 1,
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              "OreDict:8": "",
              "id:8": "gregtech:ore_spodumene_0"
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          },
          "taskID:8": "bq_standard:retrieval"
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      }
    },
    "164:10": {
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      "properties:10": {
        "betterquesting:10": {
          "autoclaim:1": 0,
          "desc:8": "Your classic Redstone vein.\n\nRuby is very important for the Chrome it contains.",
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          "icon:10": {
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          "questlogic:8": "AND",
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          "repeattime:3": -1,
          "simultaneous:1": 0,
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          "visibility:8": "ALWAYS"
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      },
      "questID:3": 164,
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            },
            "1:10": {
              "Count:3": 1,
              "Damage:2": 0,
              "OreDict:8": "",
              "id:8": "gregtech:ore_ruby_0"
            },
            "2:10": {
              "Count:3": 1,
              "Damage:2": 0,
              "OreDict:8": "",
              "id:8": "gregtech:ore_cinnabar_0"
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          },
          "taskID:8": "bq_standard:retrieval"
        }
      }
    },
    "165:10": {
      "preRequisites:11": [
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      ],
      "properties:10": {
        "betterquesting:10": {
          "autoclaim:1": 0,
          "desc:8": "Both Sapphires are your primary source of Aluminium until you can unlock other electrolysis recipes in MV.\n\nThe other two gems are mediocre at best.",
          "globalshare:1": 0,
          "icon:10": {
            "Count:3": 1,
            "Damage:2": 0,
            "OreDict:8": "",
            "id:8": "gregtech:ore_sapphire_0"
          },
          "ignoresview:1": 0,
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          "name:8": "Sapphire - Source of Aluminium",
          "questlogic:8": "AND",
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          "repeattime:3": -1,
          "simultaneous:1": 0,
          "snd_complete:8": "minecraft:entity.player.levelup",
          "snd_update:8": "minecraft:entity.player.levelup",
          "tasklogic:8": "AND",
          "visibility:8": "ALWAYS"
        }
      },
      "questID:3": 165,
      "rewards:9": {},
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        "0:10": {
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            "1:10": {
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              "Damage:2": 0,
              "OreDict:8": "",
              "id:8": "gregtech:ore_pyrope_0"
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            "2:10": {
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            "3:10": {
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              "OreDict:8": "",
              "id:8": "gregtech:ore_green_sapphire_0"
            }
          },
          "taskID:8": "bq_standard:retrieval"
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      }
    },
    "166:10": {
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      ],
      "properties:10": {
        "betterquesting:10": {
          "autoclaim:1": 0,
          "desc:8": "This vein is only ever good for Magnesium starting in the mid game.\n\n... And maybe some Olivine as it can substitute Emerald.",
          "globalshare:1": 0,
          "icon:10": {
            "Count:3": 1,
            "Damage:2": 0,
            "OreDict:8": "",
            "id:8": "gregtech:ore_olivine_0"
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          "ignoresview:1": 0,
          "ismain:1": 0,
          "issilent:1": 0,
          "lockedprogress:1": 0,
          "name:8": "Olivine - Source of Magnesium",
          "questlogic:8": "AND",
          "repeat_relative:1": 1,
          "repeattime:3": -1,
          "simultaneous:1": 0,
          "snd_complete:8": "minecraft:entity.player.levelup",
          "snd_update:8": "minecraft:entity.player.levelup",
          "tasklogic:8": "AND",
          "visibility:8": "ALWAYS"
        }
      },
      "questID:3": 166,
      "rewards:9": {},
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          "autoConsume:1": 0,
          "consume:1": 0,
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          "partialMatch:1": 1,
          "requiredItems:9": {
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              "Count:3": 1,
              "Damage:2": 0,
              "OreDict:8": "",
              "id:8": "gregtech:ore_bentonite_0"
            },
            "1:10": {
              "Count:3": 1,
              "Damage:2": 0,
              "OreDict:8": "",
              "id:8": "gregtech:ore_magnesite_0"
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            "2:10": {
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              "Damage:2": 0,
              "OreDict:8": "",
              "id:8": "gregtech:ore_olivine_0"
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            "3:10": {
              "Count:3": 1,
              "Damage:2": 0,
              "OreDict:8": "",
              "id:8": "gregtech:ore_glauconite_sand_0"
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          },
          "taskID:8": "bq_standard:retrieval"
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      }
    },
    "167:10": {
      "preRequisites:11": [
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      ],
      "properties:10": {
        "betterquesting:10": {
          "autoclaim:1": 0,
          "desc:8": "Good source of §6Heavy Oil§r, which is useful for §6Diesel§r setups early on.\n\nIf you don\u0027t want to process the ore entirely, you can §bCentrifuge§r it directly.\n",
          "globalshare:1": 0,
          "icon:10": {
            "Count:3": 1,
            "Damage:2": 0,
            "OreDict:8": "",
            "id:8": "gregtech:ore_oilsands_0"
          },
          "ignoresview:1": 0,
          "ismain:1": 0,
          "issilent:1": 0,
          "lockedprogress:1": 0,
          "name:8": "Oilsands - Source of American Dreams",
          "questlogic:8": "AND",
          "repeat_relative:1": 1,
          "repeattime:3": -1,
          "simultaneous:1": 0,
          "snd_complete:8": "minecraft:entity.player.levelup",
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          "tasklogic:8": "AND",
          "visibility:8": "ALWAYS"
        }
      },
      "questID:3": 167,
      "rewards:9": {},
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              "id:8": "gregtech:ore_oilsands_0"
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          },
          "taskID:8": "bq_standard:retrieval"
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      }
    },
    "168:10": {
      "preRequisites:11": [
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      "properties:10": {
        "betterquesting:10": {
          "autoclaim:1": 0,
          "desc:8": "Your one and only trusty source for Nickel.",
          "globalshare:1": 0,
          "icon:10": {
            "Count:3": 1,
            "Damage:2": 0,
            "OreDict:8": "",
            "id:8": "gregtech:ore_nickel_0"
          },
          "ignoresview:1": 0,
          "ismain:1": 0,
          "issilent:1": 0,
          "lockedprogress:1": 0,
          "name:8": "Nickel - Source of Nickel, Cobalt",
          "questlogic:8": "AND",
          "repeat_relative:1": 1,
          "repeattime:3": -1,
          "simultaneous:1": 0,
          "snd_complete:8": "minecraft:entity.player.levelup",
          "snd_update:8": "minecraft:entity.player.levelup",
          "tasklogic:8": "AND",
          "visibility:8": "ALWAYS"
        }
      },
      "questID:3": 168,
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        "0:10": {
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          "consume:1": 0,
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          "partialMatch:1": 1,
          "requiredItems:9": {
            "0:10": {
              "Count:3": 1,
              "Damage:2": 0,
              "OreDict:8": "",
              "id:8": "gregtech:ore_garnierite_0"
            },
            "1:10": {
              "Count:3": 1,
              "Damage:2": 0,
              "OreDict:8": "",
              "id:8": "gregtech:ore_nickel_0"
            },
            "2:10": {
              "Count:3": 1,
              "Damage:2": 0,
              "OreDict:8": "",
              "id:8": "gregtech:ore_cobaltite_0"
            },
            "3:10": {
              "Count:3": 1,
              "Damage:2": 0,
              "OreDict:8": "",
              "id:8": "gregtech:ore_pentlandite_0"
            }
          },
          "taskID:8": "bq_standard:retrieval"
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      }
    },
    "169:10": {
      "preRequisites:11": [
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      ],
      "properties:10": {
        "betterquesting:10": {
          "autoclaim:1": 0,
          "desc:8": "The worst Iron vein, good in the early game, that\u0027s about it.",
          "globalshare:1": 0,
          "icon:10": {
            "Count:3": 1,
            "Damage:2": 0,
            "OreDict:8": "",
            "id:8": "gregtech:ore_basaltic_mineral_sand_0"
          },
          "ignoresview:1": 0,
          "ismain:1": 0,
          "issilent:1": 0,
          "lockedprogress:1": 0,
          "name:8": "Mineral Sand - Source of Iron",
          "questlogic:8": "AND",
          "repeat_relative:1": 1,
          "repeattime:3": -1,
          "simultaneous:1": 0,
          "snd_complete:8": "minecraft:entity.player.levelup",
          "snd_update:8": "minecraft:entity.player.levelup",
          "tasklogic:8": "AND",
          "visibility:8": "ALWAYS"
        }
      },
      "questID:3": 169,
      "rewards:9": {},
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        "0:10": {
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          "consume:1": 0,
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          "index:3": 0,
          "partialMatch:1": 1,
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              "Count:3": 1,
              "Damage:2": 0,
              "OreDict:8": "",
              "id:8": "gregtech:ore_basaltic_mineral_sand_0"
            },
            "1:10": {
              "Count:3": 1,
              "Damage:2": 0,
              "OreDict:8": "",
              "id:8": "gregtech:ore_granitic_mineral_sand_0"
            },
            "2:10": {
              "Count:3": 1,
              "Damage:2": 0,
              "OreDict:8": "",
              "id:8": "gregtech:ore_fullers_earth_0"
            },
            "3:10": {
              "Count:3": 1,
              "Damage:2": 0,
              "OreDict:8": "",
              "id:8": "gregtech:ore_gypsum_0"
            }
          },
          "taskID:8": "bq_standard:retrieval"
        }
      }
    },
    "170:10": {
      "preRequisites:11": [
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      ],
      "properties:10": {
        "betterquesting:10": {
          "autoclaim:1": 0,
          "desc:8": "A source of Bauxite for your first ever source of Titanium.\n\nKyanite and Mica have decent decompositions, but there are better options.",
          "globalshare:1": 0,
          "icon:10": {
            "Count:3": 1,
            "Damage:2": 0,
            "OreDict:8": "",
            "id:8": "gregtech:ore_mica_0"
          },
          "ignoresview:1": 0,
          "ismain:1": 0,
          "issilent:1": 0,
          "lockedprogress:1": 0,
          "name:8": "Mica - Source of GT:NH Hatred, and some Aluminium, Fluorine, Titanium",
          "questlogic:8": "AND",
          "repeat_relative:1": 1,
          "repeattime:3": -1,
          "simultaneous:1": 0,
          "snd_complete:8": "minecraft:entity.player.levelup",
          "snd_update:8": "minecraft:entity.player.levelup",
          "tasklogic:8": "AND",
          "visibility:8": "ALWAYS"
        }
      },
      "questID:3": 170,
      "rewards:9": {},
      "tasks:9": {
        "0:10": {
          "autoConsume:1": 0,
          "consume:1": 0,
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          "index:3": 0,
          "partialMatch:1": 1,
          "requiredItems:9": {
            "0:10": {
              "Count:3": 1,
              "Damage:2": 0,
              "OreDict:8": "",
              "id:8": "gregtech:ore_kyanite_0"
            },
            "1:10": {
              "Count:3": 1,
              "Damage:2": 0,
              "OreDict:8": "",
              "id:8": "gregtech:ore_mica_0"
            },
            "2:10": {
              "Count:3": 1,
              "Damage:2": 0,
              "OreDict:8": "",
              "id:8": "gregtech:ore_bauxite_0"
            },
            "3:10": {
              "Count:3": 1,
              "Damage:2": 0,
              "OreDict:8": "",
              "id:8": "gregtech:ore_pollucite_0"
            }
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          "desc:8": "§oShredding your Ores with Byproducts.§r\n\nThe §3HV Macerator§r finally unlocks more of the slots shown in JEI. With this the first §9three§r slots are now available. This allows you to receive the §6unique ore Byproduct§r from macerating §dThermal §dCentrifuged Ore§r.\n\nMacerating Ores costs §a32 EU/t§r with §5both overclocks§r, which makes this machine able to fit in LV lines, convenient!\n\nDespite the signicant improvements this machine provides, it is still not completely worth it to do advanced processing for your all ores. Energy and time are a huge factor to never neglect, so select only the ores that you care for the §6Byproducts§r.\n\n§bLore:§r In GregTech 5u, the HV macerator only gave two slots. Who needed that stone dust anyways?",
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          "desc:8": "§cTNT§r (Trinitrotoluene) can\u0027t be prepared with the usual Gunpowder and Sand anymore. Instead, make §aGelled Toluene§r and react it with Sulfuric Acid to make TNT.\n\nThe §3HV Chemical Reactor§r§r recipe will double the yield of §aGelled Toluene§r, at cost of additional inputs. Not strictly required.\n\nI do not have any strong tips to give you for §aToluene§r. No matter what you do, it will be painful!\nDon\u0027t miss out on the direct §aHeavy Fuel§r to §aToluene§r recipe in the single block §3Distillery§r.\n\n§aToluene§r can also optionally be used in the §5EV§r Age to make §dGasoline§r.\n\n§cTNT§r is used in the §3Implosion Compressor§r to make Gems. It also blows stuff up.\nTechnically Dynamite could also be used... but that\u0027s even more inconvenient to obtain than TNT.",
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    },
    "213:10": {
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          "desc:8": "Regardless of whether you\u0027re playing on Peaceful or not, you will have to defeat the §4Ender Dragon§r to return to the Overworld safely.\nPrepare yourself with a bow, a few arrows, a blade, and some beds (speedrunner strats!). \nOr abuse §7MC-123081§r and place an §dEnd Crystal§r immediately upon spawning in the End to skip the fight. We won\u0027t judge in this tech-focused pack!\n\n§9The End§r has even more new veins and materials to harvest, such as §ePlatinum§r and §7Naquadah§r! Also, like Nether ores, End ores are §6worth two Overworld ores§r.\n\n§aEyes of Ender§r are additionally used in crafting certain components, or for creating §5Quantum Eyes§r.\n\nThis quest will print the §alocation of the nearest Stronghold§r in chat. Note it, or don\u0027t note it and locate the Stronghold the vanilla way...",
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          "desc:8": "§a4 Amps§r MV energy transmission may be appealing, but you probably don\u0027t need these at this point. The option is there though.",
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          "name:8": "MV Superconductors",
          "questlogic:8": "AND",
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          "desc:8": "By this point, normal Cables with insulation have a near insignificant loss.\n\nYou can use those for good looks!\n\nSuperconductors are still required to craft §aField Generators§r.",
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          "desc:8": "The §3Central Monitor§r is an §doptional§r yet extremely charming structure.\n\nIt acts as a §6display screen§r for machine information, machine GUI, and more!\nUsing it, you can also §9remotely access§r machines, given the right configuration.\n\nIts mechanics are explained in the §4Terminal§r.",
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    "217:10": {
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          "desc:8": "§oAn alternate Rubber, for use in Cable insulation, Conveyor recipes, and more...§r\n\nI can hardly recommend this now, it is a pretty severe §dChlorine§r sink.\n\nCollect §eany§r of these forms of Rubber to complete this Quest.\n\n§9Note:§r Rubber will have to be replaced with either §a§aSilicone Rubber§r or §aStyrene-Butadienne Rubber§r for §1IV§r Cables.\nBoth §aSilicone Rubber§r and §aStyrene-Butadienne Rubber§r will be required in §dLuV§r.",
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          "desc:8": "§aAmmonia§r is §doptional§r in the §6HV§r Age.\n\nYou may use it in the production of:\n§9-§r Nitric Acid, although unrecommended.\n§9-§r Rocket Fuel, required for Nether Stars, in §1IV§r Age.\n§9-§r Polybenzimidazole (almost bit my tongue), in §1IV§r Age.\n\n\nThe recipe that will give you the least headaches is the one in the §3HV Chemical Reactor§r.\nMake sure your §aHydrogen§r production (mostly from §aWater electrolysis§r) is keeping up.\n\nIt will also be obtained as a waste product from the §dPlatinum Group Sludge§r processing.",
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          "ignoresview:1": 0,
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          "name:8": "Ammonia",
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      "questID:3": 218,
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          "taskID:8": "bq_standard:fluid"
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    "219:10": {
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      "properties:10": {
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          "desc:8": "§oNitric Acid does not eat your skin unlike most acids, but its fumes are extremely toxic! It is also a very potent oxidizer. Extremely dangerous.§r\n\n§aNitric Acid§r is used in:\n§9-§r Cetane-Boosted Diesel, a better Diesel fuel presented in a next Quest.\n§9-§r Nitrobenzene, a better Gas fuel presented in a next Quest.\n§9-§r The optional gem slurry chains.\n§9-§r The Platinum Group Sludge chain, in §1IV§r Age.\n§9-§r Polybenzimidazole (almost bit my tongue), in §1IV§r Age.\n\n\nThere are two main ways to make §aNitric Acid§r. §oThe good way and the bad ways!§r\n\nSo naturally I will present the best method:\nGet a §3Large Chemical Reactor§r and use it to make §aNitrogen Dioxide§r.\nFrom there, react it in a regular §3Chemical Reactor§r with more §dOxygen§r and §dWater§r and you got yourself some §aNitric Acid§r!\n\nThis requires a lot of §dOxygen§r. Refer to its own Quest in §7LV§r for the most efficient ways to obtain in large amount. Notice that this is Hydrogen free!",
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          "desc:8": "How to get Platinum:\n§9-§r From §aNickel Ore§r byproduct, either §3Chemical Bath§r of §3HV Macerator§r (be sure to remember to check the ore byproduct JEI page!)\n§9-§r From §aSheldonite vein§r in the End\n§9-§r From §aPlatinum Group Sludge§r, a complicated chain granting all Platinum Group metals. Highly §cunrecommended until IV Age§r, but eventually required, as with many chains.\n\n\nPlatinum is needed in small amounts for §dSMD Diodes§r, and for diverse recipes starting in the §5EV§r Age.\n\n\n§bLore:§r Mekanism\u0027s primary material was planned to be Platinum. However GregoriusT complained about it being such a rare material that would be spread all over the world.",
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            "id:8": "gregtech:meta_ingot"
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          "ignoresview:1": 0,
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          "name:8": "Platinum",
          "questlogic:8": "OR",
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          "repeattime:3": -1,
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          "snd_complete:8": "minecraft:entity.player.levelup",
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      },
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    "221:10": {
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          "desc:8": "The §aPlatinum Group Metals§r are six rare metals with useful catalytic properties. They are §3Ruthenium§r, §dRhodium§r, §7Palladium§r, §9Osmium§r, §bIridium§r, and §ePlatinum§r.\nYou will need to §4automate§r this entire process, as all these metals are used extensively in the late game.\n\nTo begin, treat various PGM-bearing §aPurified Crushed Ores§r with §dNitric Acid§r to produce §aPlatinum Group Sludge§r.\nThen, centrifuge it with §dAqua Regia§r to produce the various PGM salts.\n\n§dChlorine§r is perfectly recycled from the §eRaw Platinum Powder§r.\n§dNitric Acid§r is sort of recycled from §7Raw Palladium Powder§r through §dAmmonia§r, though I would recommend to keep that Ammonia for other uses (Rocket Fuel and PBI).\n\nThe other PGM salts have their mini-chain associated to them, more or on the next quests.\n\n§9Note:§r §ePlatinum§r and §7Palladium§r can also be obtained from The End or through normal Ore Processing.\n\n§bLore:§r Have you heard of the infamous \"Platline\" from either Gregicality of GregTech: New Horizons? The extremely daunting chain was added in GT:NH through Bartworks. The concept is amazing, but we had to tune it down significantly to make the entry point to late game in GTCEu much smoother.",
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            "id:8": "gregtech:meta_dust"
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          "ignoresview:1": 0,
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          "name:8": "Platinum Group Processing",
          "questlogic:8": "AND",
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      "questID:3": 221,
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          "desc:8": "The §3Electric Blast Furnace§r, §3Pyrolyse Oven, §b§aMulti Smelter§r, and §3Cracking Unit§r all require heating Coils. But what are the advantages of using higher tier coils?\n\nThe latter three are quite straightforward. Higher tier coils reduce the §eprocessing time§r of the Pyrolyse Oven, reduce the §9energy usage§r of the Cracking Unit, and increase the §anumber of parallel smelts§r and reduce the §9energy usage§r of the Multi Smelter.\n\nFor the EBF, things get slightly more complicated. The EBF smelts items at a certain §dtemperature§r. This is mainly determined by the tier of heating coil used - §6§r§6Cupronickel§r is §d1800K§r, §bKanthal§r is §e§d2700K§r, etc. Additionally, starting from §6HV§r, each tier of energy adds §d100K§r to the temperature.\n\nEach EBF recipe has a certain base temperature, for example, §bAluminium§r is smelted at §d1700K§r. If the EBF temperature is not high enough, the recipe can\u0027t be done. If the EBF temperature is high enough, 2 different bonuses are applied:\n§9-§r For every §d900K§r above the recipe temperature, the amount of energy required is multiplied by §a0.95x§r, which stacks.\n§9-§r For every §d1800K§r above the recipe temperature, one additional overclock will be §6100% efficient§r; in other words, it will §5quadruple the speed§r, instead of doubling it.",
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          "desc:8": "§oThe Tablet device you spawned with is very valuable to do plenty of tasks in GregTech.§r\n\nThis Quest explains how you can use the §4Terminal§.. §bThis is merely basic information, you can skip this for a while as the Terminal isn\u0027t used much in the early game§r.\n\nThe Terminal runs on §4GregOS™§r (not an actual Trademark), an operating system which works with §5Applications§r.\n\n\n§9Machines Guides§r, §9Multiblock Guides§r, §9Item Guides§r, §9§9Tutorials§r are what they sound like. Note that they are currently still being worked on.\n\n§9Guide Editor§r is used to write Guides! Just as above. The GTCEu wiki has some small instructions for how to write them. If you are feeling like helping us with filling up guides, please go ahead and message us on our §8Discord§r (link is in the Curseforge page) with the work you\u0027ve put, or contribute to our §7GitHub§r.\n\n§9System Settings§r changes... settings (duh) related to the Terminal. You can §bset your own background picture§r, remove the double confirmation on exit, and more. Most of the keybinds apply to the §5Home§r button. Double clicking by default exists any open Application.\n\n§9Multiblock Helper§r is split into two functionalities.\nA couple devices are required to be mounted, which enable §bVR visualization§r of multiblock structures.\nThe upgrade unlocked at §6HV§r allows you to §6debug§r and §6auto-build§r.\n\n§9Battery Manager§r, assuming you have a Battery mounted, checks the Energy level and indicates energy usage of other Apps.\n\n§9Hardware Manager§r is used to mount Hardwares, such as Battery, to enable other Apps.\n\n§9App Store§r (not exactly a Store) adds Apps to your collection, and allows upgrades for some of them. Keep in mind Apps may still require specific mounted devices to function.\n\n§9Pong§r, §9Theseus\u0027 Escape§r, §9Minesweeper§r are minigame Apps. Don\u0027t forget to play GregTech, too!\n\n§9Ore Prospector§r works the same way as the portable §dProspector§r and can be upgraded several times.\n\n§9Fluid Prospector§r works the same way as the portable §dProspector§r (but for fluids!) and can be upgraded several times.\n\n§9Recipe Chart§r is a wonderful chart planner to build Recipe Chains and visualize them.\n\n§9GT Console§r configures machines as if you were using regular tools, but without using them! This is similar to the remote access from the §3Central Monitor§r.\n\n§9World Prospector§r is a §dX-Ray VR§r for filtered blocks.\n\n§9Virtual Tank Viewer§r is used in combination with §3Ender Fluid Covers§r. It stores information about all your §dVirtual Tanks§r.\n\n§9Cape Selector§r lets you become fancy! You can have your characters wear a fancy §dCape§r.\n\n§9Teleporter§r is what it sounds like. It creates a portal frame to teleport from anywhere to anywhere. This is a lategame toy, though.",
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          "desc:8": "This prospector has a §6higher range§r than the §7LV§r one. You definitively want this!\n\nShift right-clicking on it will change the mod to §6Fluid Prospection§r.\nThis will tell you the base §dyield§r of Fluid veins, along with how full they are.\n\n§9Reminder:§r The yield of §3Fluid Drilling Rigs§r is proportional to the fullness of the vein. When low enough, it defaults to yield defined in the json file.\n\n§9Tip:§r When the fullness drops below 30% (rough estimation), you can consider moving to another vein for the sake of power to yield efficiency. Aiming for the §3Advanced Fluid Drilling Rig§r in §5EV§r will be a nice goal, as not only it boosts the output significantly, but it also reduces the drain rate.\n\n§cCaution:§r Due to a bug, the prospector is offset by one chunk, so avoid placing your rig in the corners of the 8x8 chunk area, or you may end up pumping from another vein!",
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          "desc:8": "§oThe Processing Array does nothing... except that it does a lot!§r\n\nThe §3Processing Array§r is a power §6automation tool§r.\nIt combines several single block machines into one single multiblock.\nPlace up to §d16§r Machines into the §3Machine Access Interface§r.\n\nThe §3PA§r will now §asimulate§r all the machines you put inside, as if they were running at the same time.\nThis means recipes can now be performed up to §d16§r at a time, this is called §4parallel§r.\n\nPower cost is based on the current recipe being run, times the number of §4parallel§r being performed.\nAs an §9example§r, §316 LV Distilleries§r will require an §3HV Energy Hatch§r in order to run effectively.\n\n\n§eWhere or why is the Processing Array useful?§r\n§9-§r §4Parallelization is superior§r to oveclocking. Use it for passive setups such as Ore Processing or Oil Distilling.\n§9-§r §6Distinct buses§r: a §3PA§r can accept up to 10 §3Input Buses§r. Use it for your pattern automation with §3Extruder§r, §3Engraver§r, and many other.\n\n\n§9Note:§r With §2Gregicality Multiblocks§r installed, the §3PA§r can be fully replaced with all the specialized Multiblocks instead. That\u0027s for you if you hate 3x3 blue cubes, or if you hate crafting numerous low tier machines.\n\n\n§bLore:§r In GregTech 5, the Data Orb was used to Matter Replicator to store data of the material you wanted to replicate. There is no replication here, the Orb is just a crafting component.\nAdditionally GregTech 5\u0027s PA and other Multiblocks acted as a Cleanroom. There is no such thing here. You will need to place Multiblocks in the Cleanroom.",
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          "desc:8": "While the §aWood Vinegar§r Distillation gives §aAcetone§r, the yield is low and might not suffice.\n\nThere is a direct §3LCR§r recipe from §aAcetic Acid§r to obtain §aAcetone§r.\n\nIf you want to be fancy, you can also the good old §aAcetic Acid§r -\u003e §dDissolved Calcium Acetate§r -\u003e §aAcetone§r loop, which does not require a §3LCR§r, but still recycles the Calcium compound perfectly.\n\n\n§oI\u0027ve been talking about Acetic Acid... but I haven\u0027t mentionned how to obtain it, wouldn\u0027t that be great?§r\n§aAcetic Acid§r can be synthesized in the §3Chemical Reactor§r. My favorite recipe is from §dEthylene§r.",
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          "desc:8": "§oEpoxy Resin makes for really strong electronic boards once solidified.§r\n\n§aEpoxy§r is the foundation for all future Circuit Boards in the game!\n\n§9§lNote:§r This Quest appears without having the all prerequisites complete to show the full intricacies involving making Epoxy. This is quite complicated so you will need all the help.§r\n\nThere are several ways to obtain the ingredients for §aEpoxy§r.\nWe will ignore recipes related to Glycerol as they are never worth it unless modpack devs tweak things around.\n\nYou will want to try and use §3Large Chemical Reactors§r to shortcut recipes.\n\n§dChlorine§r is only partially recycled, so you will need a supply. Feeding it manually will do fine at first.\nRecipes involving §dSodium Hydroxide§r may be looped by electrolyzing the §9Salt Water§r co-product.\n\nYou will probably need to use Quadruple Pipes, Pump Covers, Fluid Filters... or route all of that using AE2.\n§oIn general, closed loop setups are nice to prevent overproduction or overconsumption, but that\u0027s just my kind of playstyle.§r",
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          "desc:8": "Obtain §aPhenol§r from:\n§91 -§r §aWood Tar§r distillation.\n§92 -§r Reacting §aBenzene§r with §dChlorine§r and §dSodium Hydroxide§r (§3LCR§r, Chlorine is perfectly looped).\n§93 -§r Doing the above shortcut recipe which skips using §dSodium Hydroxide§r, but is lossy on §dChlorine§r.\n§94 -§r Reacting §aBenzene§r, §dPropene§r and §dOxygen§r using a small amount of §4Phosphoric Acid§r, normally a catalyst, but consumed in small quantity for... reasons. This is called the Cumene process.\n\nThe choice is yours:\n§91 -§r Great if you have §3Pyrolyse§r + §3Distillation Tower§r combo.\n§92 -§r My preference, you can use the §dSalt§r to make §dSalt Water§r and electrolyze it as a loop.\n§93 -§r Great if you have infinite supply of §dChlorine§r thanks to a §3Fluid Drilling Rig§r on Salt Water.\n§94 -§r §4Phosphoric Acid§r is a pain to produce and not required anywhere else in GTCEu, unrecommended.\n\n\n§bLore:§r The Benzene + Oxygen recipe was added in GTCE as part of chemical fixes as the Large Chemical Reactor didn\u0027t exist. Now that there are more realistic option, that recipe might go away.",
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          "desc:8": "§oWe can guarantee you have a sample of this with you right now! It\u0027s in your stomach as part of gastric acid.§r\n\nObtain §9Hydrochloric Acid§r by mixing §aHydrogen§r and §aChlorine§r.\nThis acid is also obtained from as waste from a lot of reactions involving §aChlorine§r. Depending on your setups, you may never need to produce it directly.\n\n\n§cNote:§r We have a bot command on our Discord, called $medicine: \"Do not attempt this in real life, it is not only illegal but also stupidly dangerous\".\nThis applies to toying with chemicals. Please don\u0027t do it.",
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          "desc:8": "Go for the §3LCR§r recipe.\n\nThis requires §aPropene§r, which means §dOil Procesing§r and §dFuel Cracking§r! Sorry if you had been putting that off.\nExtremely high recommendations to get the §3Distillation Tower§r first.\n\nYou can loop the §dSalt Water§r for the §dSodium Hydroxide§r.",
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          "desc:8": "§oQuite the Gold cost?§r\n\nNow that you have §aEpoxy§r, you can make §aAdvanced Circuit Boards§r! The next Circuit tier is so close.\n\n§9Tips:§r\nConsider using §dElectrotine decomposition§r and §dOre Processing§r for §eElectrum§r.\nConsider using the §3Chemical Bath§r with §dMercury§r for §eGold§r, from a wide variety of ores.",
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          "desc:8": "Making the best §6HV§r Circuits will allow for easier HV Machines for your on-demand automation. Convenient!\n\nStarting from here, all circuit lines will be consistent with each other until the end of the game.\nEach tier until §fZPM§r will have its own challenges to be able to acquire new and better Circuits.",
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          "desc:8": "§aNano CPU Wafers§r are made by infusing regular §aCPU Wafers§r with §dGlowstone§r and §9Raw Carbon Fibers§r.\nThey will be needed in large quantities for making the §5Nano§r line of Circuits.\n\nHigher-tier polymers will increase your yield of §9Raw Carbon Fibers§r. One §dEpoxy§r is enough for a full stack.\n\n§9Tip:§r Don\u0027t like mining §dGlowstone§r? Do ore processing from Redstone, that\u0027s seriously OP!",
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          "desc:8": "Note that in theory the §3EV Chemical Reactor§r is skippable by using the §3Large Chemical Reactor§r instead, but I\u0027m evil enough to force you to make this.\n\nIt is cheap enough, and you will want it anyways because it is compact.",
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          "desc:8": "§oHarder, Better, Faster, Stronger.§r",
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          "desc:8": "§oThe Large Turbines are the most complex Multiblock Generators there exists in GTCEu in the present day.§r\n\nLet\u0027s start with the §4drawbacks§r of §3Large Turbines§r:\n§9-§r They work off §eInertia§r, which requires continuous running to achieve maximum Power.\n§9-§r Any excess unconsumed Energy produced will be §cvoided§r. You §lwill§r want to use large Energy Buffers, and an §3Advanced Energy Detector§r.\n§9-§r They require a §aRotor§r which loses durability over time and eventually §cbreak§r.\n§9-§r A little bit of Math is required to get the expected results.\n\n\nNow, with the §6upsides§r:\n§9-§r They can scale §9Power§r production substancially higher than the base output thanks to tiered §3Rotor Holders§r.\n§9-§r The §aRotor§r can give a huge boost to §dFuel efficiency§r, and §9Power§r production.\n§9-§r Self satisfaction for setting them up properly (yay!).\n\n\n§3Rotor Holders§r above the tier of the §3Large Turbine§r will §6double§r the production for every tier, multiplicatively.\n§3Rotor Holders§r above the tier of the §3Large Turbine§r will increase the efficiency by 10% for every tier, additively.\n\n§aRotors§r have a §9Power§r, §dEfficiency§r and §4Durability§r that are based on tool stats.\n§9Power§r multiplies the production of the §3Turbine§r. This stacks multiplicatively with the §3Rotor Holder§r.\n§dEfficiency§r reduces the fuel consumption. This stacks multiplicatively with the §3Rotor Holder§r.\n§4Durability§r is the lifetime of the §aRotor§r in seconds, when the §3Turbine§r§r is active.\n\n\n§2§lIn summary:§r\n\nThe §9Power§r output affects both the fuel consumption and the EU/t generation. It is calculated with the following formula:\n§eproduction \u003d baseEUt * rotorPower * 2^(rotorHolderTier - turbineTier)§r\n\nThe §dEfficiency§r reduces the fuel consumption, but does not alter the EU/t generation. It is calculated with the following formula:\n§eefficiency \u003d rotorEfficiency * (1 + 0.1 * (rotorHolderTier - turbineTier))§r\n\n\n§2§lSome examples:§r\n\nLarge Steam Turbine, with Ultimet Rotor and EV Rotor Holder:\nProduction \u003d 1024 * 1.60 * 2 \u003d 3276 EU/t\nEfficiency \u003d 1.30 * 1.10 \u003d 143%\n(Steam consumption \u003d 4582 L/t, this is above a Titanium Boiler, or a TungstenSteel Boiler with ~70% throttle)\n\nLarge Gas Turbine, with Chrome Rotor and EV Rotor Holder:\nProduction \u003d 4096 * 1.70 * 1 \u003d 5325 EU/t\nEfficiency \u003d 1.55 * 1.00 \u003d 155%\n(The same fuel consumption would produce 3435 EU/t using 6.7 Turbo Gas Turbines)\n\nLarge Plasma Turbine, with HSS-S Rotor and ZPM Rotor Holder:\nProduction \u003d 16834 * 2.50 * 4 \u003d 168340 EU/t\nEfficiency \u003d 1.80 * 1.20 \u003d 216%\n(This is more than a ZPM Amp!)",
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          "desc:8": "§oLiquids, Gases... It\u0027s all the same here.§r\n\n§3Fluid Pipes§r will transport Steam between machines for you.\n\nEach Pipe has a certain §dthroughput§r in L/t (mB/t), and a Temperature Limit (this is only relevant right now for Steam, as it will burn Wooden Pipes). Some pipes have other attributes you don\u0027t need to worry about for now.\n\nEach material has several §dsizes§r for Pipes. The bigger the Pipe, the higher the throughput.\n\nFor example, a normal Bronze Fluid Pipe transfers 120 L/t. It also has a 1,200 L internal buffer.\n\n§9Reminder:§r 1 second \u003d 20 ticks. Assuming the server does not lag.\n\n\nGet §eeither§r a Small, or Normal Bronze Fluid Pipe to complete this quest. Both are used in crafting.\n\n§9Note:§r GT6-style Pipes are §denabled§r. It means that placing Pipes connect them only to the block they were placed against. To open more connections, use your §5Wrench§r on the grid.\nYou can also shift-right click with your §5Wrench§r to disable input from a side. This can help counteract sloshing.",
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          "desc:8": "§oIn this lightweight modpack, we essentially included enough QoL to fit your needs, and it is perfectly playable as is. But maybe you require more?§r\n\nIf you\u0027re playing singleplayer, feel free to add mods to your instance. For more QoL, more Tech, maybe Magic...?\nJust be sure to not add anything that breaks progression... promise?\n\n\nSince we\u0027re part of the §2GregTech: CEu§r community, I will plug some of the §9addons§r here that you can safely add to your instance:\n\n§9-§r §dGregicality Multiblocks§r §6(released)§r adds Multiblocks (crazy huh?) mostly starting with the §1IV§r Age. These multiblocks are improved versions of single block machines which can perform many recipes in parallel. A really fancy way to scale your automation on a large scale!\n\n§9-§r §dGregicality Science§r §e(currently in early development)§r, formerly known as simply §dGregicality§r, is a huge addon. It extends the lategame with 5 additional voltage tiers, and adds some additional challenges to the earlier tiers, such as a harder Platinum Group processing line. If you want to play with it, you may choose a different modpack, though.\n\n§9-§r §dGregTech Food Option§r §6(released)§r adds various food chains and machines, to make... food! Making Bread won\u0027t be too easy, and will require some lovely automation. A nice alternate challenge.\n\n§9-§r §dhtmlTech§r §e(very WIP)§r adds an assortment of things. The main focus is on energy transportation thanks to lasers, as seen in TecTech.\n\n§9-§r §dMechTech§r §6(released)§r adds a Modular Armor that can be configured heavily, great as QoL. It also has a Tesla Tower, partially inspired by TecTech.",
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          "desc:8": "§oWhy can\u0027t these items I mine behave and enter my inventory!? This magnet should solve it, even if it makes no sense!§r\n\nCharge the Magnet while you would with a §9Battery§r, and §dsneak right-click§r when in hand to activate it. Do it again to deactivate. It will work from anywhere in your inventory.\n\n§9Note:§r If are you worried about getting overwhelmed by Cobblestone or Netherrack, open the trash can from FTB:Utilities in the top left corner to void them.",
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          "desc:8": "§oThe best mechanic, making an item or fluid disappear, poof!§r\n\n§3Voiding Covers§r can be attached to GregTech Machines, Crates or Drums. They will void stuff you don\u0027t want, fancy!\n\nFor machines, it will only void in the Output slots. The Input slots are ignored.\nYou can attach a §aFilter§r for more precise voiding.\n\nAn advanced version also exists, which requires a §dMV Circuit§r. It enables voiding above a set threshold (great for for overflow control).\n\n§9Note:§r They default as being turned off, to prevent accidental voiding. Right-click them with a §5Soft Mallet§r to activate them.\n\nObtaining §eany§r Voiding Cover will complete this Quest.",
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          "desc:8": "This is the §9Crystal§r Circuit line.\n\nIt is locked behind §3Fusion§r.",
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    "362:10": {
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          "desc:8": "This is the §9Wetware§r Circuit line.\n\nIt will be the biggest automation challenge to face in this modpack.\n\n§2Gregicality Science§r will offer 5 new tiers of Circuits after this (subject to change):\n§9-§r Bioware\n§9-§r Optical\n§9-§r Exotic\n§9-§r§r Cosmic\n§9-§r Supracausal",
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          "desc:8": "§oNothing to see here... just normal progression.§r\n\nStarting from here, §3Energy§r and §3Dynamo Hatches§r can be upgraded to a §d4Amps§r variant.\nThis is extremely useful for Multiblock Generators.",
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          "questlogic:8": "AND",
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          "desc:8": "On this line you can see the Steam, or §8§8ULV§r equivalents.",
          "globalshare:1": 0,
          "icon:10": {
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          "desc:8": "On this line you can see §7LV§r equivalents.",
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          "icon:10": {
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          "desc:8": "On this line you can see §bMV§r equivalents.",
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          "icon:10": {
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          "desc:8": "On this line you can see §6HV§r equivalents.",
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          "icon:10": {
            "Count:3": 1,
            "Damage:2": 3,
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          "icon:10": {
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          "desc:8": "On this line you can see §fZPM§r equivalents.",
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        "betterquesting:10": {
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          "desc:8": "On this line you can see §4UHV§r equivalents, formerly known as MAX in GTCE.",
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        253
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          "desc:8": "§oChannels may disabled, but P2P Tunnels are still extremely important automation tools! Especially the Item P2P and the GTEU P2P.§r\n\n§9Note:§r There are great resources online to explain how P2P Tunnels work. The short description is that they allow transfer of things from 1 input to endless output. They are linked using a Memory Card.\nThis Quest acts as a tutorial on how to use the P2P Tunnels to your own benefit.\n\n\n§2§lThe GTEU P2P Tunnel:§r\n\nTo turn a P2P Tunnel into a §aGTEU P2P Tunnel§r, right-click it in the world with a §dWire§r or §dCable§r.\n\nThis is ideal in lategame situations, to avoid spamming Cables or Transformers. You can also use them in conjunction with the AE2 Quantum Bridge to power your high tier Miners and Drills outside your base.\n\nThere is a §45% Voltage Tax§r on the output side of the P2P, resulting in 5% energy loss.\n\n\n§2§lThe Item P2P Tunnel:§r\n\nTo turn a P2P Tunnel into an §aItem P2P Tunnel§r, right-click it in the world with a §dvanilla Chest§r.\nItem P2P Tunnels are useful in a more abstract way so let\u0027s start with an example.\n\n§eExample:§r Making a §9HV Machine Hull§r in the §3Assembler§r also requires an §3Extractor§r for the Fluid. That is two machines, hence two inventories.\nYou could passively fill the Assembler with Polyethylene, §lor§r you can also include it in your §dPattern§r, in the form of 2 Bars (Ingots).\n\nNow, you may think the next step is just to dump the items in a Buffer and route the items with Pipes, however this system will eventually §4jam§r due to the incompability with AE2 Interface blocking mode! Trust me.\nPlace the input of the §aItem P2P§r on your §3ME Interface§r, and one output on the §3Extractor§r, one on the §3Assembler§r.\nThen, use Filter covers where the outputs are connected. §dOre Dictionary Filters§r are better, since you can configure them to §9ingot*§r. Have them on §ewhitelist§r for the §3Extractor§r, and on §eblacklist§r for the §3Assembler§r (no Assembler recipe ever requires Ingots, that\u0027s an intentional design decision in GregTech). \nDo not forget §dBlocking Mode§r on your Interface.\n\n\n§oYes, that\u0027s another reason why it is good to store polymers (Polyethylene, PTFE, PBI) as Bars!",
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          "desc:8": "§oWow this made it this far, that\u0027s great! Remember when I was talking about other mods in the introduction chapter?§r\n\nIf you want to make your late game richer, I will recommend §2Gregicality Multiblocks§r addon.\nAdding this mod to your instance is completely §doptional§r, but the Multiblocks it adds are very unique.\n\nWithout the addon, you will look at the §3Processing Array§r for large scale production.\nWith the addon, you will have a §6wide variety of Multiblocks§r, replacing all available single block Machines.\n\nIt also adds a lot of §9alloys§r to build the new Multiblocks with. It\u0027s content!\n\n\n§oThere will be no Quests for Gcy:M... but you are a JEI expert at this point, right?\nYou may also have to force complete Quests that require single block machines that you have replaced with Multiblocks.§r",
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            "id:8": "gregtech:machine"
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          "name:8": "Gregicality Multiblocks",
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      "questID:3": 375,
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        "0:10": {
          "index:3": 0,
          "taskID:8": "bq_standard:checkbox"
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    },
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        "betterquesting:10": {
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          "desc:8": "§oIf you get the reference in the name of the Quest, yeah, you don\u0027t need that mod.§r\n\nThe §3Extended Pattern Terminal§r has §616 slots§r instead of 9 slots.\n\nThanks to it, you can automate all the §3Assembly Line§r recipes using §2AE2§r.\n\nIf you use §aAE2 Fluid Crafting§r, there is also a fluid version of this. It\u0027s quite expensive!",
          "globalshare:1": 0,
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          "name:8": "PackagedWho?",
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        "betterquesting:10": {
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          "desc:8": "To get yourself Titanium, §aRutile§r must first be reduced to §aTitanium Tetrachloride§r in an §3HV Chemical Reactor§r, and then reduced again in the §3EBF§r with §dMagnesium§r to finally arrive at the Titanium§r metal.\n\nThe §dCarbon§r, §dChlorine§r, §dOxygen§r, and §dMagnesium§r used in the process can be §6perfectly recovered§r from the byproduct §dCarbon Monoxide§r and §dMagnesium Chloride§r with no loss. Setup a system to recover them and you can process an indefinite amount of Rutile in a closed loop!\n\n\n§aTitanium Tetrachloride§r also acts as a catalyst in Plastics production. A small amount of §aTiCl₄ §rin the polymerisation process increases the polymer yield to §6133%§r§r. This is totally and completely optional, though.\n",
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            "id:8": "forge:bucketfilled",
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          "requiredFluids:9": {
            "0:10": {
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          "desc:8": "§oFluorine is the most rare gas to obtain from electrolysis in this game.§r\n\nYou may obtain it from §aLepidolite§r, §aBastnatite§r, and §aMica§r, but the best source is from §aTopaz§r.",
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          "desc:8": "The §3Charcoal Pile Igniter§r is a unique multiblock. It is used to produce §aCharcoal§r faster than §3Coke Ovens§r, but comes with the trade-off of §amanual labor§r.\n\nTo operate the igniter, dig a big pit into the ground, up to §e9x5x9§r blocks in size. The tooltip mentions up to 4 blocks in depth, but you\u0027ll need up to a 5th for the structure. Fill the floor of the pit with vanilla §abrick blocks§r. Then, fill the remaining space entirely with §alogs§r. After that, §acover the filled pit§r with grass, dirt, or other natural groundcover to form a roof. In the layer with the roof, place the igniter! To start it, light it with §aFlint and Steel§r.\n\nOnce the progress completes, open up the pit and mine the §aBrittle Charcoal§r with a shovel (or spade!). Each block drops 1.4 charcoal on average, and one log converts into one block!\n\n§eNote§r: The pit must be §centirely§r full of logs. Air blocks will not allow the multiblock to form.\n\n§eNote§r: This quest is §boptional§r. If you would like to skip this quest, hit the checkmark instead.\n\n§bLore§r: This multiblock originally comes from GT5u, but did not require a fire-starting item to start.",
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          "desc:8": "§aAE2 Fluid Crafting§r allows you to autocraft with fluids directly!\n\nTo get started, you need a §aFluid Descretizer§r. Only one is required for the entire ME network. It will make all of your fluids accessible by your system into \"Drops.\" These do NOT take up space in your storage system, despite being items.\n\nOnce you have one in your network, you can use §aFluid Pattern Terminals§r to pattern recipes with fluids in them directly. This is very useful for circuits, for example.\n\nThe §eDual Interface§r can be used for autocrafting recipes containing fluids. It will supply both the items and fluids according to the requested craft.\n\nThe §9Fluid Packet Decoder§r can be used to turn the Drops back into normal fluid, if you get some.\n\nThe §9Precision Burette§r can be used to fill fluid containers with precise amounts. You probably don\u0027t need this...\n\nThe §9Fluid Assembler§r allows you to autocraft recipes that use filled fluid containers, but instead draws the fluid from the ME system. An example of this would be recipes using water buckets in them. You also probably don\u0027t need this...\n",
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          "desc:8": "§oDon\u0027t want to spend your circuits to select recipes?§r\n\nBy clicking the §6Circuit Configuration Slot§r in machines, you can create a §bGhost Programmed Circuit§r. \n\nThis is a fake circuit that allows you to select a given configuration for recipes! There\u0027s no more need to spend your circuits crafting §bProgrammed Circuits§r anymore.\n\n§dElectric Machines§r and §dItem Input Buses§r will have a Ghost Circuit Slot.\n\n§bLore§r: This feature is originally from GTNH!",
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          "name:8": "Programmed Circuits",
          "questlogic:8": "OR",
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      "questID:3": 469,
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          "desc:8": "§oThis is a guide on how to automatically route §lall§r§o your Hot Ingots to your Chemical Bath while keeping everything automated perfectly fine.§r\n\nThe cheap way would be to use filters, and manually add Hot Ingots one by one... That\u0027s boring! I don\u0027t like being bored, let\u0027s do something much better.\n\n\nInstall an §aOre Dictionary Filter§r Cover on the side of your §3Chemical Bath§r, open it and set to §e§lingotHot*§r whitelist.\nThe slot is to §dtest§r items to make sure you configured the Filter properly, drag ingots from JEI!\n\nFrom here, you can route with §9Item Pipes§r.\n\nConnect the output of your §3EBF(s)§r to the input of your §3Chemical Bath§r and the output dump (Chest or Crate).\nYou can also have a §dRestrictive Pipe§r in front of the output dump to ensure the Chemical Bath will be prioritized.\n\n\n§l§9Note:§r If you wish to know more Ore Dictionaries for more automation setups, they will display if you press Shift when hovering over an item. This is due to an enabled config in JEI Integration.\n\n§9Other Note:§r The Ore Dictionary Filter partially supports §dregex§r, hover over the info icon for more information.",
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            "id:8": "gregtech:meta_item_1"
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          "name:8": "250IQ",
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          "desc:8": "§oIf you read the previous Quest, this shouldn\u0027t be too bad. If you didn\u0027t... What are you waiting for!?§r\n\nDistillating §aOil§r will give you Fuel that you will need to desulfurize.\n\n§aHydrogen Sulfide§r is perfectly §drecycled§r in an §3Electrolyzer§r.\nTo automate this process, simply place your §3Chemical Reactor§r and your §3Electrolyzer§r next to each other. Be sure to use your §5Screwdriver§r to §4enable input from output side§r.\n\n\n§aLight Fuel§r is a good §9Power§r option. But there is something even greater... Check the Quest to the left.",
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            "id:8": "forge:bucketfilled",
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              "FluidName:8": "light_fuel"
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          },
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          "name:8": "Light Fuel",
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            "0:10": {
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          "taskID:8": "bq_standard:fluid"
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    },
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          "desc:8": "§oThings are about to get complicated!§r\n\nThis quest will explain a mechanic of the Assembly Line: §dOrdered Inputs§r.\n\nThe Assembly Line requires the Item Inputs to appear in the same order as the recipe does in JEI. \n\nThis means that the top left input must come first, the top right input must be 4th, and the bottom right input must come last, for example.\n\nIf enabled in the config (more on this at the end), Fluid Inputs can also be ordered. This is §csignificantly more difficult to automate§r, and it is §aoff by default§r. Enable it if you want more of a challenge!\n\n§9How to automate Ordered Item Inputs:§r\n\nThere are many ways to automate Ordered Items: GT item pipes, redstone, other mods, you name it! This quest will give a specific recommendation using §3AE2§r.\n\nHave your Interface containing the patterns face an §3Item P2P§r. Set two output P2Ps: one into the first §3Input Bus§r, and the other into §3Item Pipes§r. Make your Item Pipes connect to all Input Buses including the first.\nDo not forget §dBlocking Mode§r, and you have got yourself an easy automation! This will also work flawlessly once we inevitably add ordered item inputs.\n\n§9How to automate Ordered Fluid Inputs:§r\n\nThis one is... more difficult. Fluid Pipes behave very different compared to Item Pipes, so you §4cannot§r use the same solution as above. You can automate the fluids in a few different ways: §3crafting cells of fluids§r or AE2FCR with §3Fluid Packet Decoders§r. This quest won\u0027t explain how to do this entirely due to it being off by default, so the full solution is left as an exercize to the reader.\n\n§eConfigs§r: If you find this mechanic unfun, it can be disabled with the config §5\"B:orderedAssembly\"§r for Ordered Items and §5\"B:orderedFluidAssembly\"§r for Ordered Fluids. We strongly encourage you to try Ordered Items out before disabling it right away.",
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            "OreDict:8": "",
            "id:8": "gregtech:machine"
          },
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          "name:8": "Ordered Assembly",
          "questlogic:8": "AND",
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          "desc:8": "§oFeeling scientific?§r\n\nThis quest will explain a mechanic of the Assembly Line: §dResearch§r.\n\nRecipes in the assembly line will often require Research. This means you need to do a few extra things before the recipe will run. You\u0027ll notice there\u0027s a second tab in §3JEI§r: §dThe Scanner§r. Recipes needing Research will also have the output show in the Scanner\u0027s page.\n\n§9Scanning§r:\n\nScanning is the first step for research. Take the item shown in JEI and put it with a §3Data Stick§r to scan it. This will §4consume§r the item and put Data on the Data Stick. Pretty straightforward, right?\n\nYou will need at least an §6HV Scanner§r to progress to §dLuV§r, an §5EV Scanner§r for §aLuV Energy Hatches§r, and an §1IV Scanner§r for §aFusion Reactors§r. You can make any one of them to complete this quest.\n\nSee the next quest for how to use these §3Data Sticks§r.\n\n§9Data Manipulation§r:\n\nEventually, you\u0027ll want multiple Assembly Lines, but you won\u0027t want to re-scan for every Research. This is why you can also use the §3Scanner§r to §dCopy Data§r. Place the data stick you want to copy in one slot, and a blank one in the other. This will copy the contents of the first stick into the second!\n\n§4Important§r: Using two different data sticks with data on them will cause one to §4overwrite§r the other. Be careful!\n\n§9Data Storage§r:\n\nLater on, recipes will require different §aData Storage Items§r for research, such as the §3Data Orb§r. This process will remain the same, but will use different Data Storage Items instead. They can also be copied the same way, but you cannot copy between different types of storage items.\n\n§eConfigs§r: If you find this mechanic unfun, it can be disabled with the config §5\"B:enableResearch\"§r. We strongly encourage you to try it out before disabling it right away, since it becomes very significant late game content as you progress further into research.\n\n§bLore§r: In GT5, Assembly Line recipes would be hidden in NEI until you completed research for them. After scanning the data stick, you could view the recipe\u0027s ingredients by printing a book with the Data Stick - a long and annoying process! It was then made to display in NEI once you acquire the item.\nTecTech later made a nice machine which acts as a recipe viewer for the Data Stick (this mod is so great...).",
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          "desc:8": "§oWho needs hard drives anyways?§r\n\nOnce scanned, the §3Data Stick tooltip§r will be updated to show what things it can be used to make in the Assembly Line. Put this data stick into a §dData Access Hatch§r. \n\nThe Assembly Line will now be able to run all the recipes provided by Data Sticks. You\u0027ll want one Data Stick for each research, to avoid re-scanning many times.\n\n§bLore§r: In GT5u, this hatch only had 4 slots, which meant you had to constantly swap data sticks around until you could make a larger one!",
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          "desc:8": "§oTime to build a server room!§r\n\nThe §3Data Bank§r is a multiblock capable of storing huge amounts of data. You can fill it with §aData Access Hatches§r, and fill those with §aData Storage Items§r.\n\nAfter that, you\u0027ll need power, and then a way to connect it to your Assembly Line! This is done through §3Optical Fiber Cables§r, which can be used to link §3Optical Data Hatches together§r.\n\nAn §9Optical Transmission Hatch§r is used to send data (like an output), and an §9Optical Reception Hatches§r recieve the data (like an input). \n\nOptical cables have some restrictions however. They can only connect §eone input to one output§r. The Data Bank is a solution to this, since you can place many hatches on them to route in different directions.\n\nYou can use this behavior to §echain§r Data Banks as well. Connecting one Data Bank to another, and then one of them to an Assembly Line will provide the data of both banks!\n\n§eNote: §rThis multiblock will be required later on in progression, but is very useful to set up early.\n\n§bLore§r: This multiblock also originates from TecTech, but it required optical cables to be painted as well. You don\u0027t have to do that here, but it looks really nice if you do!",
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          "desc:8": "§oMore than a large transformer.§r\n\nThe §3Active Transformer§r is a multiblock used to transform energy on a much larger scale. For example, you can convert HV to LV power directly, by using the apropriate energy hatches.\n\nIt also has a second function, detailed in the next quest.\n\n§bLore§r: This is yet another feature from TecTech, which also required these cables to be painted. They too look really good if you paint them, but it is again optional.",
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          "desc:8": "§oTime for some lasers!§r\n\nThe §3Active Transformer§r has a second use, §6Laser Power§r. Lasers are like superconductors, but behave slightly differently. They share the energy input across all connected active transformers, allowing widespread power distribution. §3Active Transformers§r are used to convert regular EU to and from Lasers.\n\nLike optical cables, they can only be connected to §eone input and output§r. But, these ones also only can move in §estraight lines§r. To turn them, an §3Active Transformer§r with a Laser Source Hatch (output) and Target Hatch (input) is needed.\n\n§bLore§r: This is yet again another TecTech feature, but there\u0027s a bit more too it this time. TecTech\u0027s lasers were tiered by voltage and carried 1000s of amps instead.",
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          "desc:8": "§oYour research adventures continue!§r\n\nThe §3Research Station§r is the upgrade to the Scanner. It is used for more advanced forms of research. It will allow you to perform research which requires §aData Orbs and Modules§r.\n\nWhen running the §3Research Station§r, energy and §9Computation§r is needed. The latter is provided through an §9HPCA§r, which is explained in the next quest. It is recieved with a §3Computation Data Reception Hatch§r. Note that only one Reception Hatch is allowed in a Research Station.\n\nThis multiblock needs computation §dsporadically§r, which means the recipe will not reverse progress if you don\u0027t supply enough. It will simply halt in-place. The machine will still draw energy constantly, even when recieving no computation however.\n\nTo scan items, the process is relatively similar. In the §3Object Holder§r, place the target item in the center slot, and the data storage item in the other slot. Then provide computation, and the data storage item will be updated upon completion. When running, the target item will be Locked and cannot be removed.\n\n§eNote§r: To form this multiblock the §3Object Holder§r must face the controller.",
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          "desc:8": "§oThis isn\u0027t a quantum computer...§r\n\nThe §3High Performance Computation Array§r, also known as the §3HPCA§r, is the multiblock used to create §9Computation§r, measured in CWU/t (Compute-Work Units per tick).\n\nThe HPCA is a modular multiblock built out of different components. There are §a9 slots available§r for different components, and there are some example layouts in the JEI previews.\n\nThere are two main types of components:\n- §9Computation Components§r: These generate a certain amount of CWU/t and require EU/t and cooling.\n- §9Cooling Components§r: These provide a certain amount of cooling, and require EU/t.\n\nCurrently Available Components:\n- §9Empty§r: Fills a slot but otherwise does nothing.\n-§9 Heat Sink§r: Requires no power but provides 1 cooling.\n- §9Active Cooler§r: Requires power, PCB Coolant, but provides 2 cooling.\n- §9Computation§r: Creates 4 CWU/t, but requires a lot of power and cooling.\n\nThe HPCA draws some power to idle. Power and cooling requirements are scaled between this idle upkeep power, and a maximum value depending on how much computation is being actively used.\n\nIf the HPCA is not given enough cooling, Computation components can be §4damaged§r if it is running above §c100C§r. The idle temperature is §a20C§r. Only computation components can be damaged, and all other blocks will be unharmed.\n\nThe HPCA can only have 1 §3Computation Data Transmission Hatch§r. You can connect it to the Reception Hatch of the §9Research Station§r with Optical Fiber Cable to transmit the computation.\n\nBasic CWU/t Requirements for ZPM Tier:\n- §a4 CWU/t§r for §cZPM§r Sensors, Emitters, and Field Generators\n- §a8 CWU/t§r for §cZPM§r Enegy Hatches\n- §a16 CWU/t§r for §3UV§r Circuits and beyond.\n\nDon\u0027t feel forced to go for 16 CWU/t immediately. There\u0027s lots to do in between these milestones.\n\n§bLore§r: This mechanic is loosely inspired by TecTech\u0027s Quantum Computer, which is similar but has some much more annoying mechanics like the Uncertainty Resolver.",
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          "desc:8": "§oTime for some computational advancement!§r\n\n§3Advanced HPCA Components§r are improved versions of their regular counterparts, and allow for increasing the computation you can produce from an HPCA.\n\nThe §3HPCA Advanced Computation Component§r produces §a4x§r the computation for only §a2x§r the Cooling!",
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          "desc:8": "§oWith our powers combined...§r\n\nThe §3Network Switch§r allows multiple HPCAs to be used in conjunction with each other! This allows you to provide far more computation to your §aResearch Station§r.\n\nHPCAs can be connected to §3Network Switches§r with transmission and reception hatches, and then the Network Switch can output to a §aResearch Station§r with another transmission hatch.\n\nHPCAs cannot connect to §3Network Switches§r by default, and each connected HPCA requires an §3HPCA Bridge Component§r to enable this functionality.",
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