{
	"format_version": "1.10.0",
	"animation_controllers": {
		"controller.animation.sentinel.general": {
			"initial_state": "idling",
			"states": {
				"idling": {
					"animations": [	"idle" ],
					"transitions": [
						{ "flying": "query.modified_move_speed > 0.2"}
					],
					"blend_transition": 0.2
				},
				"flying": {
					"animations": [
					{
						"fly": "!query.is_on_ground"
					},
					{
						"walk": "query.is_on_ground"
					}
					],
					"transitions": [
						{ "idling": "query.modified_move_speed < 0.2"}
					],
					"blend_transition": 0.2
				}
			}
		},
		"controller.animation.sentinel.holding": {
			"initial_state": "holding",
			"states": {
				"holding": {
					"animations": [
						{ "hold_item": "variable.is_holding_left || variable.is_holding_right" },
						{ "thrusters": "!query.is_on_ground" },
						{ "blast": "query.is_roaring" },
						{ "delayed_attack": "query.is_delayed_attacking" }
					]
				}
			}
		}
	}
}
