Improvements from the previous version (Tweaker 1.0/LEGACY):

Features:
-Multiple players may now use the system at once (previously, only 1 player could tweak at a time)
-You may now edit multiple spawners at a time if you sneak while selecting new spawners
-Added a trigger to enable/disable tweaker
-Added a trigger to enable/disable block piercing for the raycast
-Spawners are now assigned an ID to allow for bulk editing
-You can remove an id with /trigger delete_spawner_id set <id>
-You can get a spawner with an id with /trigger give_spawner set <id>
-You can give yourself all registered spawners with /trigger give_all_spawners
-You can now bulk edit spawners by modifying a registered spawner then selecting it with tweaker, which will prompt you how you would like to bulk edit
-Added an automated search feature for registering spawners, along with a corresponding setting
-Added a setting to control how fast spawners are modified with priming and bulk edits
-Modifying delay is now accelerated when you click repeatedly
-Precision of delay modifcation and display is now 1s
-Most displays are now interpolated
-There is now an unselect sfx
-Added a trigger to highlight loaded spawners for a time

QOL:
-All systems now detect holding down the sneak key rather than if the player is crouched
-You will no longer select or reselect spawners when crouching
-Reworked the priming system to be more reliable
-Tweaker will show the new toggle trigger to anyone that enters creative mode
-Improved the title display so that the only units showing are seconds
-Modifying delay preserves the ratio of the min and max
-New visual indications when spawners are registered and/or when a new id is assigned
-New visual indicators for multi-selecting spawners
-Bossbars now always show for spawners and contain the id and spawner counts
-Spawners with multiple potentials or passengers display details in the bossbar
-Improved the displays for priming and bulk editing

Bugs:
-Fixed bug where swapping held spawners would re-select the previous spawner
-Fixed a bug where placing a spawner while sneaking sometimes selected it
-Slightly improved display precision
-Fixed a bug where increasing block light from "-" then removing it did not reset the spawn rule
-Added multiple failsafes to the spawner priming system, including a timeout system
-Through great effort, prevented the spawner names from inbeedring